Vampire Posted February 18, 2016 Posted February 18, 2016 hello to all brave adventurers . I intend to start the game with six adventurers in path of the damned . I used IE mod to lower the experience gained. I like to do all the quests. But I'm afraid to get to level 16 before the end of the game. Should I wait until the last version of the mod or can I play without . I like everything and take my time. A big thank you for your advice and I'm sorry for my English.
TheMetaphysician Posted February 18, 2016 Posted February 18, 2016 I have a similar concern, and I posted a question about the IE mod in the character builds forum. But then I also figured out a way to nerf xp just using the console (google how to do that, if you don't know how). It will disable achievements for the game if you do so, though. Check out post #3 on this thread: https://forums.obsidian.net/topic/84320-ie-mod-and-30/
jsaving Posted February 18, 2016 Posted February 18, 2016 As an alternative, you can simply refrain from hitting the level-up button until you feel it is appropriate for your party to reach a new level. 2
Tanred Posted February 20, 2016 Posted February 20, 2016 As an alternative, you can simply refrain from hitting the level-up button until you feel it is appropriate for your party to reach a new level. That's what I am doing. Usually, I stay 1 or 2 levels below.
mychal26 Posted February 20, 2016 Posted February 20, 2016 (edited) I used a hex editor to increase the required experience per level by 25%, which doesn't disable achievements.This old info is still valid: https://forums.obsidian.net/topic/76717-how-to-change-experience-per-level-requirement/. However, in my game, it's the first two instances of F4 01 00 00 that control experience per level. Just open the Assembly-CSharp.dll in a hex editor and change the first two instances of F4 01 00 00 to the multiplier you want (they should match!) and you're set - really easy to do, I did it in a minute or so. Edit: In case you're curious, you can change the above hex to 58 02 00 00 for 20% increased exp required, 71 02 00 00 for 25% increased exp required, or EE 02 00 00 for 50% increased exp required. You can convert the hex to the correct multiplier for other values using a site such as: http://www.scadacore.com/field-applications/programming-calculators/online-hex-converter Edited February 20, 2016 by mychal26 4
Vampire Posted February 20, 2016 Author Posted February 20, 2016 Thank you Mychael26 . I tried but I'm not very good . Could you give us the file Assembly-CSharp.dll with 50% increased exp required for exemple . A big thank you .
Buzda Posted February 20, 2016 Posted February 20, 2016 I personally used 9B 02 00 00 value, which is a 33.3% increase. I've read most of the topics concerning this subject and most agree that 25% is too little, but going 50% means you wont get to high levels by the time they actually matter, that is not untill the very end of the game. So in the end i decided to go with 33.3%. I will report my experience in a week or two. 1
InsaneCommander Posted February 20, 2016 Posted February 20, 2016 Has anyone finished the game with this change in experience? Can you still reach the maximum level?
Vampire Posted February 20, 2016 Author Posted February 20, 2016 Thank you Michael but I did not succeed . Can you give us a file "Assembly-CSharp.dll" with 50% increased exp required . A big thank you .
mychal26 Posted February 21, 2016 Posted February 21, 2016 (edited) Thank you Michael but I did not succeed . Can you give us a file "Assembly-CSharp.dll" with 50% increased exp required . A big thank you . I'm not sure if we can distribute the dll files (I guess this post will be removed if we can't). But I've placed a 25%, 33%, and 50% increase dll into the linked zip folder. Simply copy the desired Assembly-CSharp.dll into your ...\Pillars of Eternity\PillarsOfEternity_Data\Managed folder. Note that I haven't tested these dll's, but they should work (a good idea to make a backup first). Also, I can't guarantee they will work with non-Windows and non-Steam versions. Lastly, I've been playing in offline mode on Steam since last Tuesday to ensure there are no changes (i.e. patches) while I play, so if there has been an update to the game since then these dll's probably won't work. http://www.filedropper.com/poeexpincrease Edited February 21, 2016 by mychal26 1
Tigranes Posted February 21, 2016 Posted February 21, 2016 Has anyone finished the game with this change in experience? Can you still reach the maximum level? It's pretty easy to, up to 50%, but my memory is fuzzy. Definitely 25% isn't a big deal for completionists. 1 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Vampire Posted February 21, 2016 Author Posted February 21, 2016 The download does not work for me Michael : the file has not been found
mychal26 Posted February 21, 2016 Posted February 21, 2016 The download does not work for me Michael : the file has not been found Hmm, it works for me. Let's try this one last time ... here's a different download link: http://s000.tinyupload.com/index.php?file_id=08375347562832433823
Vampire Posted February 21, 2016 Author Posted February 21, 2016 A big thank you Michael, I am the happiest . Crom protect you
Luckmann Posted February 21, 2016 Posted February 21, 2016 Has anyone finished the game with this change in experience? Can you still reach the maximum level? I haven't played the expansions, but if the main game is any indication (and I see no reason why it wouldn't be), you could probably cut XP by upwards 50% and still easily reach the level cap. Before the expansions, you capped out at about 2/3 through the game, and they only add 4 more levels - you could probably have capped out those 4 new levels without the expansion content, really. 1
Buzda Posted February 21, 2016 Posted February 21, 2016 Has anyone finished the game with this change in experience? Can you still reach the maximum level? Here is a quote from another topic. Played without expansions. I've been using the +50% aspect of IE mod now for my last three playthroughs, and it doesn't quite feel right. I like how I'm no longer going to be level 12 right as I hit Act 3 as long as I'm doing every available quest, along with some Endless Path levels, but I don't like how I hit level 12 right as the game is ending. It also makes classes that greatly benefit from levels 9 and 11 (which is the biggest boon, not level 12) comparatively weaker for a longer than needed period. Honestly, 35% - 40% would be closer to the mark IMO. 1
InsaneCommander Posted February 21, 2016 Posted February 21, 2016 Thanks everyone for your answers. I think I'll use +33% like Buzda. But I won't start playing in a week or two, so I'll check it again then.
Luckmann Posted February 21, 2016 Posted February 21, 2016 I'm honestly not a big fan of the blanket +/- % modifiers. I'd prefer it if it would scale upwards - to me, it's an overall pacing issue with the game. I think costs should scale upwards by formula, meaning that the step between level 11 and 12 is substantially higher, by percentage, than the step between 1 and 2.I remember making a suggestion for a fixed progression table, somewhere, but I can't be arsed to find it, since it doesn't really matter anyway; mods so far only support blanket percentage modification anyway. 1
Vampire Posted February 23, 2016 Author Posted February 23, 2016 Good evening to all brave warriors . Mychal you're going to hate me. I managed to open the assembly file but I do not know what to change. If you can change the version from the latest patch ( 3.01 ) . I speak to you at length to Crom . A big thank you
mychal26 Posted February 23, 2016 Posted February 23, 2016 Good evening to all brave warriors . Mychal you're going to hate me. I managed to open the assembly file but I do not know what to change. If you can change the version from the latest patch ( 3.01 ) . I speak to you at length to Crom . A big thank you Unfortunately, I use Steam in offline mode while I play a game to ensure there are no updates/changes. Thus, I am currently playing version 3.0 and can't supply a 3.01 update for the exp change. However, it is really easy to make the change assuming the hex location of the multiplier hasn't changed. Here is an example procedure for the 50% increase: 1) Download https://mh-nexus.de/en/downloads.php?product=HxD 2) Run the hex editor and open Assembly-CSharp.dll located in your ...\Pillars of Eternity\PillarsOfEternity_Data\Managed folder (make a backup) 3) Press ctrl+f and copy paste F4 01 00 00 into the field, select hex-values as the data type, and press ok 4) For the first instance it finds, change the F4 to EE and the 01 to 02 (so F4 01 00 00 changes to EE 02 00 00) 5) Press f3 to search again and make the same changes as 4) above (i.e. change F4 to EE and 01 to 02) (the second instance of F4 01 00 00 should be near the first) 6) Save the dll 7) Run the game
Vampire Posted February 23, 2016 Author Posted February 23, 2016 It works, it's great, thank you a thousand times Mychal .
mychal26 Posted February 29, 2016 Posted February 29, 2016 An update regarding ideal experience for completionist. Just finished the game with 33% increased experience required per level. I hit level 16 right before the start of Act IV completing every quest, all bounties, all Caed Nua, all WMI & WMII content, and exploring every inch of every map. I would guess that for completionist 40% would be too high to reach the maximum level, while 25% would see you hitting the maximum level somewhere around 80% of game completion. So 33% is a pretty good value to use (maybe 30% if you're aiming for 95% completion). A few stats from the playthrough: PotD, Expert 124 Hr, 17 min ~ 3 weeks to complete ~ 125 quests completed ~ 4000 enemies defeated ~ 13 months elapsed (in-game time) ~ 10 days in combat (in-game time) Absolutely loved the game, without a doubt one of the great CRPGs. A big thank you to Obsidian for bringing us such an enjoyable experience. Also, the art was amazing - an incredible job all around. Can't wait to see where they go with the series next! 5
Aarionn Posted February 29, 2016 Posted February 29, 2016 An update regarding ideal experience for completionist. Just finished the game with 33% increased experience required per level. I hit level 16 right before the start of Act IV completing every quest, all bounties, all Caed Nua, all WMI & WMII content, and exploring every inch of every map. I would guess that for completionist 40% would be too high to reach the maximum level, while 25% would see you hitting the maximum level somewhere around 80% of game completion. So 33% is a pretty good value to use (maybe 30% if you're aiming for 95% completion). A few stats from the playthrough: PotD, Expert 124 Hr, 17 min ~ 3 weeks to complete ~ 125 quests completed ~ 4000 enemies defeated ~ 13 months elapsed (in-game time) ~ 10 days in combat (in-game time) Absolutely loved the game, without a doubt one of the great CRPGs. A big thank you to Obsidian for bringing us such an enjoyable experience. Also, the art was amazing - an incredible job all around. Can't wait to see where they go with the series next! Thank you very much for this!!! I will use around 25% as I am not sure I would be able to achieve such a high completion %, as I never got more than a 1st half of the original game.
InsaneCommander Posted February 29, 2016 Posted February 29, 2016 Thanks for the stats, mychal26. I think I'll use 25% too, just in case I don't do all the quests.
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