Basically, the enemy was already so low on the map that it was very hard to click on the enemy circle. After the enemy died, however, the problem became much worse: it was impossible to actually pick up the loot. I thought it might have been conflict with the UI, but even after hiding UI elements, I could not get a click on the loot to register with my characters. I suspect the enemy is so low on the map that it is clashing with the exit element, or is simply beneath some kind of clickability coordinate threshold.
By the way, I *love* White March 2 otherwise so far. Good job, guys. The balance changes in particular (the spellcaster nerf of their per-encounter spells, and the chanter buff of shorter chant times) are amazing.
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thelee
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Basically, the enemy was already so low on the map that it was very hard to click on the enemy circle. After the enemy died, however, the problem became much worse: it was impossible to actually pick up the loot. I thought it might have been conflict with the UI, but even after hiding UI elements, I could not get a click on the loot to register with my characters. I suspect the enemy is so low on the map that it is clashing with the exit element, or is simply beneath some kind of clickability coordinate threshold.
Drop box link to save game and output log: https://www.dropbox.com/sh/eko5bwnm0o6kao2/AABm-of8xfBydaJ2PamyEgVba?dl=0
By the way, I *love* White March 2 otherwise so far. Good job, guys. The balance changes in particular (the spellcaster nerf of their per-encounter spells, and the chanter buff of shorter chant times) are amazing.
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