February 14, 20169 yr How precisely? Sorry if this is a stupid question. The wiki doesn't mention the concrete changes. From what I recall, and don't know if it's true, PotD raises enemy Accuracy by 15 and Deflection by 15. Is that true, or is there more? Edited February 14, 20169 yr by Gairnulf A Custom Editor for Deadfire's Data:
February 14, 20169 yr I'm sure DR and other defenses are also raised. If you have an endgame save on a difficulty lower than PotD we can compare monster stats from the cyclopedia. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
February 14, 20169 yr Made a quick test on lvl 5 Lion from Woodend plains: Hard: acc: 64 def: 39 fort: 68 ref: 60 will: 32 dr: 4 PotD: (reloaded save, left the area, /difficulty 3, came back to area) acc: 79 def: 54 fort: 83 ref: 75 will: 47 dr: 4 So accuracy and all defenses were increased by flat 15. DR remained the same. And for hp, it's hard to say, since combat log doesn't display overkill damage. On hard it was 130 + 23 last hit. On potd: 143 + 39 last hit. And one more test (Forest Lurker lvl 7) On Hard: acc: 53 def: 31 fort: 76 will: 48 ref: 46 dr: 8 (16 piercing, 4 burning) On PotD: acc: 68 def: 46 fort: 91 will: 63 ref: 61 dr: 8 (16 piercing, 4 burning) Edited February 14, 20169 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
February 14, 20169 yr +15 to all defenses/accuracy is like fighting enemies 5 levels higher than normal.
February 14, 20169 yr Interesting to apprehend that DR remains the same. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
February 14, 20169 yr Looking through the end-game beastiary on a PotD vs a Hard game, it's +15 defenses and accuracy and +25% health. DR remains the same. Which makes sense, if DR increased the balance between fast low damage and slow high damage weapons would change depending on difficulty. Edited February 14, 20169 yr by limaxophobiacq
February 14, 20169 yr Author Thanks a lot guys. So it's +15 to Accuracy and all Defenses. Then I guess I'm doing quite well, cleaned the Temple of Eothas with a 4th level party of Paladin, Eder, Aloth and Durance. Edited February 14, 20169 yr by Gairnulf A Custom Editor for Deadfire's Data:
Create an account or sign in to comment