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[TWM 2.03] Novice's Suffering doesn't apply to Rogue abilities


Question

Posted (edited)

SAVED GAME: link (before leveling up)

 

SAVED GAME 2: link (after leving up)

 

OUTPUT LOG: link

 

REPRO STEPS:

 

Load the attached saved game (n. 2, after leveling up)

Select the bald dude with the Monk outfit and go to his character record.

Observe the following:

 

  • He has a MIGHT score of 10, granting no bonus to his damage.
  • He has the Novice's Suffering talent, which grants him +13 Unarmed Damage / +16 Unarmed Accuracy.

Go to his inventory and observe he is currently unarmed; further observe his unarmed damage is listed as 18-21 (coming entirely from the Novice's Suffering talent, because MIGHT score of 10.)

Back in game, right-click his Crippling Strike ability and observe it says "Full Attack (5-8 Crush + 5-8 Crush)". Repeat the same with his Finishing Blow and Sap abilities.

 

As you can see by loading the other saved game (before leveling up), 5-8 is the Rogue's unarmed damage prior to taking Novice's Suffering.

 

Using the leveled-up saved game, have the Rogue use his abilities against a party member and keep an eye on the log. It looks to me like the abilities are actually using the correct damage, but their description is not reflecting it.

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

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My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

3 answers to this question

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Posted

Novice's Suffering doesn't work with sneak attack, deathblows, Two Handed Style and so on. For all these +x% damage abilities only your puny base damage will be used. That's the reason why the unarmed rogue will not benefit from deathblows and so on. That's... hopefully not intened. A monk's Trancendent Suffering works differently: his unarmed base damage is much higher from the start and therefore works better with all +dmg mods. Novice's Suffering however will only add a flat +5.x mod on top of your base damage. It's not buffing your base damage itself. It's sad. A resolution would be to make Novice's Suffering work like Transcencedent Suffering: that it alters your unarmed base damage directly. 

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Deadfire Community Patch: Nexus Mods

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Posted (edited)

Also: Unarmed (and therefore Novice Suffering) doesn't work with barabarian's carnage. Is that intended? Can't be...

You will just hit the initial target, no carnage will be triggered. You know how to ruin a talent, don't you? ;)

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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Posted

Hey guys,

 

We currently have 2 bugs in the system where the bonuses are not being displayed in the character sheets, but it is in the combat log. I think novice's suffering should be working with sneak attack and abilities that add bonus damage. So I have written up a bug that novice suffering is not being calculated when % damage is being added.

 

Thanks for your help!

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