Remove her mantle to get rid of the Retaliation ability; it will make this easier to test.
Right-click her armor and observe it has been enhanced with Durgan Steel, which provides 15% crit-to-hit conversion.
Access her record screen.
Observe she possesses the Critical Defense ability, which provides a 20% crit-to-hit conversion.
Further observe that in her record screen, neither Critical Defense nor the effects of Durgan Steel on her armor are greyed out. This suggests both are active simultaneously and stack.
[Note: The protagonist also acquired the Dozens' Luck talent, which provides another 4% crit-to-hit conversion but it doesn't show up because of a bug I described here whereby some of the talents my characters have disappear from the record screen for no reason at some point.] *
Now select the dudette wearing The White Crest armor and access her inventory.
Right-click her armor and observe that hers, too, is enhanced with Durgan Steel.
Back in game, summon a hostile creature or look for trouble somewhere to enter the combat state.
While in combat, use someone other than the protagonist and the White Crest dudette (Paladin) to keep enemies busy while you conduct the test.
Have Durance cast Devotions for the Faithful and Champion's Boon on the Paladin, and Aloth use the Scroll of Valor. You need the Paladin to crit as often as possible.
Use the Paladin to attack the protagonist and keep an eye on the combat log.
Observe the following:
Never is Sanguine Plate (the Durgan-enhanced armor worn by the protagonist) shown to convert a crit into a hit.
Never is Critical Defense shown to convert a crit into a hit. ***
[*Never is Dozen's Luck shown to convert a crit into a hit, but I can't prove my character has it because of the bug mentioned above; this warrants testing separately, as I have reason to believe this talent too is not working properly.]
On occasion, The White Crest (armor worn by Paladin) is shown to convert a crit into a hit.
This means that Durgan Steel, when applied to an armor, converts YOUR crits to hits instead of converting INCOMING crits to hits as advertised. Basically right now applying it to an armor is a disadvantage.
It also appears that Critical Defense and Dozen's Luck are not working. I suppose they should stack, and stack with Durgan Steel for a total 39% crit-to-hit conversion.
I apologize for reporting what are essentially three issues in a single thread, but they are related and can be all tested separately with this save (well, Critical Defense can; just use a non-Durgan armor on the protagonist and follow the steps. I suggest testing Dozen's Luck on one of your fresh saves.)
Please report your findings here as I am curious what the intended behavior is (If these are indeed bugged, I'll be pestering you to know whether they've been fixed in 2.04 when that is out ahah XD)
*** EDIT : I've just tried to test Critical Defense by eliminating Durgan Steel from the equation. Occasionally there will be hits with nothing written next to them between parenthesis, so they look like regular hits, but when you hover your cursor over them it reads "Crit - [story Time] - Hit." That's rather weird but I guess that's Critical Defense? If so, I suppose it should read "Critical Defense" rather than "Story Time" and it should show between parenthesis next to the damage in the combat log too.
Edited by AndreaColombo
"Time is not your enemy. Forever is."
— Fall-From-Grace, Planescape: Torment
"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."
Question
AndreaColombo
SAVED GAME: link
OUTPUT LOG: link
REPRO STEPS:
Load the attached saved game.
Select the protagonist and access her inventory.
Remove her mantle to get rid of the Retaliation ability; it will make this easier to test.
Right-click her armor and observe it has been enhanced with Durgan Steel, which provides 15% crit-to-hit conversion.
Access her record screen.
Observe she possesses the Critical Defense ability, which provides a 20% crit-to-hit conversion.
Further observe that in her record screen, neither Critical Defense nor the effects of Durgan Steel on her armor are greyed out. This suggests both are active simultaneously and stack.
[Note: The protagonist also acquired the Dozens' Luck talent, which provides another 4% crit-to-hit conversion but it doesn't show up because of a bug I described here whereby some of the talents my characters have disappear from the record screen for no reason at some point.] *
Now select the dudette wearing The White Crest armor and access her inventory.
Right-click her armor and observe that hers, too, is enhanced with Durgan Steel.
Back in game, summon a hostile creature or look for trouble somewhere to enter the combat state.
While in combat, use someone other than the protagonist and the White Crest dudette (Paladin) to keep enemies busy while you conduct the test.
Have Durance cast Devotions for the Faithful and Champion's Boon on the Paladin, and Aloth use the Scroll of Valor. You need the Paladin to crit as often as possible.
Use the Paladin to attack the protagonist and keep an eye on the combat log.
Observe the following:
This means that Durgan Steel, when applied to an armor, converts YOUR crits to hits instead of converting INCOMING crits to hits as advertised. Basically right now applying it to an armor is a disadvantage.
It also appears that Critical Defense and Dozen's Luck are not working. I suppose they should stack, and stack with Durgan Steel for a total 39% crit-to-hit conversion.
I apologize for reporting what are essentially three issues in a single thread, but they are related and can be all tested separately with this save (well, Critical Defense can; just use a non-Durgan armor on the protagonist and follow the steps. I suggest testing Dozen's Luck on one of your fresh saves.)
Please report your findings here as I am curious what the intended behavior is (If these are indeed bugged, I'll be pestering you to know whether they've been fixed in 2.04 when that is out ahah XD)
*** EDIT : I've just tried to test Critical Defense by eliminating Durgan Steel from the equation. Occasionally there will be hits with nothing written next to them between parenthesis, so they look like regular hits, but when you hover your cursor over them it reads "Crit - [story Time] - Hit." That's rather weird but I guess that's Critical Defense? If so, I suppose it should read "Critical Defense" rather than "Story Time" and it should show between parenthesis next to the damage in the combat log too.
"Time is not your enemy. Forever is."
— Fall-From-Grace, Planescape: Torment
"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."
— Kvothe, The Wise Man's Fears
My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
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