Using potions in the midst of combat has always been one of the most frustrating things about combat in pillars, just *waiting* for that critical animation frame to occur before an interruption occurs.
But anyway, I don't know if this has always been the case, but I've noticed that sometimes my characters will go through the entire potion quaffing animation but *nothing will happen*. The potion doesn't go away, no buff appears, etc. It will always be a specific potion in a quick item slot; if I try again repeatedly, the character will continue to play out the quaffing animation (provided s/he doesn't get interrupted) and nothing will happen. This does not affect *all* potion/quick item slots. Frequently, I can fail to quaff one potion, and try a different potion/quick item slot and that one will work.
Needless to say it's very annoying when this happens with a crucial buff potion I was trying to get before it was irrelevant (like Iron Skins before losing a lot of endurance).
EDIT: I can provide a save, but it's very hard to reproduce this consistently. The save would just be a random save I have before a fight.
Question
thelee
Using potions in the midst of combat has always been one of the most frustrating things about combat in pillars, just *waiting* for that critical animation frame to occur before an interruption occurs.
But anyway, I don't know if this has always been the case, but I've noticed that sometimes my characters will go through the entire potion quaffing animation but *nothing will happen*. The potion doesn't go away, no buff appears, etc. It will always be a specific potion in a quick item slot; if I try again repeatedly, the character will continue to play out the quaffing animation (provided s/he doesn't get interrupted) and nothing will happen. This does not affect *all* potion/quick item slots. Frequently, I can fail to quaff one potion, and try a different potion/quick item slot and that one will work.
Needless to say it's very annoying when this happens with a crucial buff potion I was trying to get before it was irrelevant (like Iron Skins before losing a lot of endurance).
EDIT: I can provide a save, but it's very hard to reproduce this consistently. The save would just be a random save I have before a fight.
Edited by thelee3 answers to this question
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