Matt516 Posted August 25, 2015 Share Posted August 25, 2015 Howdy all, Long time no see. I've been off of this forum for the most part since finishing my playthrough of PoE and moving on to other games for a while. But the expansion is out, so I'm wondering... have there been any changes made to the lategame difficulty? Particularly Act III? Because in my playthrough on Hard, I felt hilariously overleveled during Act III and encountered very little challenge in the combat encounters. I remember reading that White March was going to have some scaling to keep it challenging for players regardless of when they start it, which is good... but what about the rest of the game after White March? Is there any point in leveling up to 14 (or whatever the new cap is) if the endgame encounters are the same difficulty? Would appreciate any info on this issue. Thanks! 1 Link to comment Share on other sites More sharing options...
View619 Posted August 25, 2015 Share Posted August 25, 2015 Welcome back Matt, I believe level scaling extends to all encounters in the game. I remember reading something about players being able to scale the level of final act encounters if desired. Link to comment Share on other sites More sharing options...
Gfted1 Posted August 25, 2015 Share Posted August 25, 2015 Didnt Obs nerf XP like crazy too? Maybe you wont feel so "overleveled". "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
Matt516 Posted August 25, 2015 Author Share Posted August 25, 2015 Welcome back Matt, I believe level scaling extends to all encounters in the game. I remember reading something about players being able to scale the level of final act encounters if desired. Nifty. That's encouraging to hear. Didnt Obs nerf XP like crazy too? Maybe you wont feel so "overleveled". Dunno. As I said, I haven't been on the forums much since finishing the game. I remember them nerfing bounty XP, but nothing beyond that. And even then I still had no trouble hitting 12. Not that that's a problem, mind you - a lvl cap is only useful if the players can hit it, after all. The "overleveled" comment came from the fact that the final encounter was not balanced for a lvl 12 party. Link to comment Share on other sites More sharing options...
AndreaColombo Posted August 25, 2015 Share Posted August 25, 2015 Hey. I believe level scaling only applies to new content, but Josh said on Tumblr that Sun In Shadow would also get the option to scale if you're high level. Some of the new content (two bounties, a dragon fight, a dungeon) are specifically meant for high-level characters. Plus A.I. has seemingly been improved upon. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
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