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weapon causes weapon name as effect


Madscientist

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https://www.dropbox.com/s/6boqfjo5b2euno7/0ee25d71d5054a4a9a9e289f647ae6a9%2014233105%20BezirkUlmenkap.savegame?dl=0

 

https://www.dropbox.com/s/yegh0keuta54vlj/output_log.txt?dl=0

 

Lots of things happened between the picture and this save. But I don´t have an older one.

I have enchanted the weapon in the meantime.

If nothing has changed, the effect should happen every time you hit an enemy with this weapon.

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Pretty sure its intended it just names the effect the name of the weapon.  Been like that since day one although maybe it is a bug? Don't know what the Developers are looking for.

Have gun will travel.

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I was not sure if this is a bug, thats why I posted it here.

I have the feeling that you should see "Char a hits enemy b for c damage and causes status effect d."

instead of "Char a hits enemy b for c damage and causes weapon name."

Thats how it is done for many other weapons (like those who cause knock down)

 

The only exception would be if the weapon has a unique effect (the status effect does not exist on another item and it cannot be caused by any spell or ability)

 

Things with a description like this

Dagger of painful death:

Hits may cause the curse of painful death.

curse of painful death = The victim gets x corrosive damage over y seconds. While the curse is active the victim must make a saving throw agains fortitude every 2 seconds.

                                       When it fails the victim loses permanently 1 point constitution.

 

But my feeling is not the base for game design of POE.

 

Edit: Forget the example. Even then a hit should cause "curse of painful death" and not "dagger of painful dath".

Maybe if both item name and effect name would be "painful death" it could work. But I would consider that bad writing.

Edited by Madscientist
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