August 21, 201510 yr Mods could you please move this thread to the General Discussion? Nobody is going to expect finding a quest editor in the Technical Support forum
August 22, 201510 yr Actually that’s the exact place I’d go looking for such projects. In General Discussion it’ll quickly get drowned under more "hype" threads. Install easily Pillars of Eternity and its extensions on GNU/Linux
August 23, 201510 yr I wish there was a dedicated modding section, where we could put this quest editor and the IE modding framework. That said Xaratas : wonderful work! Thanks a lot Edited August 23, 201510 yr by gogocactus
August 23, 201510 yr Any section is better then technical section. This is place people look into only when having problems with the game. In fact, this section fits the most: Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) Not that Characters Builds, Strategies have anything to do with Unity Engine, it's just that this section was chosen as place for any kind of modding of the game. Edited August 23, 201510 yr by player1 Spell Fixes compilation for Neverwinter Nights 2, as well as my other submissions for this great game.
August 23, 201510 yr Mods could you please move this thread to the General Discussion? Nobody is going to expect finding a quest editor in the Technical Support forum If you want the mods to notice, it's easiest to just contact them directly. Which I'll have done in a minute, wait for it... EDIT: ...done. We should probably make a bit more advertisement for a modding subforum while we're at it. BTW, I think this project is a really great idea and the progress so far is pretty impressive, keep up the good work! Edited August 23, 201510 yr by Doppelschwert
August 23, 201510 yr Author Mods could you please move this thread to the General Discussion? Nobody is going to expect finding a quest editor in the Technical Support forum If you want the mods to notice, it's easiest to just contact them directly. Which I'll have done in a minute, wait for it... EDIT: ...done. We should probably make a bit more advertisement for a modding subforum while we're at it. BTW, I think this project is a really great idea and the progress so far is pretty impressive, keep up the good work! All want they to move my thread …, just move will not be the solution as vv221 says. It would sink to page 3 in no time. If you still have much energy, how about making sketches/ designs for the quest editor? Or improving my documentation over here http://pillarsofeternity.gamepedia.com/Modding/ That would be totally awesome! The thread to request a modding subforum is here, please be polite there: http://forums.obsidian.net/topic/76421-can-we-get-a-modding-sub-forum/ More modding for PoE II | How to Work with Stringtables
August 24, 201510 yr Don't worry, I asked one of the moderators to discuss a modding forum with the other moderators again to move the thread there and gave him a link to decide for himself what would be best. I even argued that your thread should become a sticky (the one with the IE mod is also a candidate). The mods won't move your thread around without your permission I think.
September 6, 201510 yr Author Its not ready yet, but the next version have (somewhat limited) add and remove functions. The expansion did a few changes to the xml and they manifest in all by Obsidian touched Quests and Conversation. This means that some files will load with the current version, and some wont. More modding for PoE II | How to Work with Stringtables
September 17, 201510 yr Author New version is up. Version 0.3.1 https://xaratas.github.io/ New features: * Add and Remove Nodes * Start from scratch, just hit the read quest / read conversation button. (Very easy to find out, isn't it? ) Also good: * Huge performance improvement in chrome And i am in serious need for input about features, design, functions, must haves … More modding for PoE II | How to Work with Stringtables
September 17, 201510 yr I'm keeping a close eye on this thread (bookmarked). Because what I really really want with this game now is a way to add my own quests and so on.... I'm an inveterate user of mods in games like Oblivion and Skyrim, and this one (though the available mods except for IEMod are pretty thin on the ground....). I don't at this point have any suggestions for you. This next playthrough, I'll try to keep my mind a bit more open to what things I'd like to see as "extensibles".
November 14, 201510 yr Author Move is finished, hopefully i can get back to the code in the next time. More modding for PoE II | How to Work with Stringtables
July 25, 20178 yr Author /me blows of the dust Version 0.4.0 https://xaratas.github.io New: * Gamefile Version 2 and 3 support. * Display of Children of Bank nodes More modding for PoE II | How to Work with Stringtables
January 20, 20188 yr An extremely nice tool, thank you very much. The only problem that i had with it: if the .conversation file is too big it wont load. p.s. also i noticed that your conditionals do not check for the <Not>false/true</Not> statement which makes it sometimes confusing to understand. Keep up the good work and hope to see you back for the Deadfire! Edited January 20, 20188 yr by qEin
March 25, 20187 yr Hello guys, maybe someone on this thread can help me with a quest problem I have...The precise problem is written here:https://forums.obsidian.net/topic/96428-hiravias-quest-true-to-form-bug-spoilers/In short: I can't proceed in a quest for no reson. I tried to restart it or change the advancement with the editor Xaratas posted in this thread, but I can't manage to do anything, only to force the conversation with an NPC which in the end doesn't advance the quest. Can somebody give me hints how to edit the quest file to proceed in the quest?
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