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Party members still switch weapon sets when charmed


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#1
TT1

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Hey guys, this is still happening. Really annoying.
 
It happened twice with me, fighting the Fampyrs in lvl 8 of Od Nua . Almost always the wizard, switching from wand to pistol.
 
v 1.0.5.0567 here
 
 

Edited by TT1, 29 May 2015 - 10:12 PM.


#2
AndreaColombo

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Already reported.


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#3
Idleray

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why do you think this is a bug? Wouldn't a dominated party member logically switch to the best weapon to turn on you with?

 

If it was me and I wanted to avoid charmed/dominated party members turning on me I'd equip them with nothing but fists before the fight



#4
AndreaColombo

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why do you think this is a bug?

 

Because they don't do it intelligently and with a purpose. They just do it all the time regardless of circumstances.

 

If they swapped weapons intelligently based on what is best to turn on you, it would be a killer A.I. feature.



#5
TT1

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why do you think this is a bug? 

 

https://forums.obsid...atch-notes-105/

 

 

 

General Fixes
  • Removed exploit of being able to transition into a new area with a dead player character. Sorry speed runners.
  • Spells and abilities stuck in 'Already Activated' state will be fixed whenever a game is loaded.
  • Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead.
  • Party members will no longer switch weapon sets when charmed.
  • Resolved a problem where misses on some secondary attacks were not being reported in the combat log.
  • Camera should center on party members faster.
  • Trial of Iron: Loading a game will now force a save to happen to prevent save scumming.
  • Fixed many issues related to auto pause.
  • Firearms will now reload when combat ends on alternate weapon sets.
  • Poison and interrupted VO now has a cooldown.
  • Allow quick-loading when UI windows, like dialogue, are up.
  • Fix to enemy encounters sometimes decreasing in difficulty without the player changing the option.
  • Fixed additional problems with prestigious visitors visiting the Stronghold after they had been killed.
  • Fixed issue where Guest Hirelings that were available at the Stronghold for hire were not being saved properly into the save games.
  • Removed unneeded navigation blockers in the Valewood that were causing animal companions to become stuck.

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#6
Mygaffer

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why do you think this is a bug? 

 

https://forums.obsid...atch-notes-105/

 

 

 

General Fixes
  • Removed exploit of being able to transition into a new area with a dead player character. Sorry speed runners.
  • Spells and abilities stuck in 'Already Activated' state will be fixed whenever a game is loaded.
  • Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead.
  • Party members will no longer switch weapon sets when charmed.
  • Resolved a problem where misses on some secondary attacks were not being reported in the combat log.
  • Camera should center on party members faster.
  • Trial of Iron: Loading a game will now force a save to happen to prevent save scumming.
  • Fixed many issues related to auto pause.
  • Firearms will now reload when combat ends on alternate weapon sets.
  • Poison and interrupted VO now has a cooldown.
  • Allow quick-loading when UI windows, like dialogue, are up.
  • Fix to enemy encounters sometimes decreasing in difficulty without the player changing the option.
  • Fixed additional problems with prestigious visitors visiting the Stronghold after they had been killed.
  • Fixed issue where Guest Hirelings that were available at the Stronghold for hire were not being saved properly into the save games.
  • Removed unneeded navigation blockers in the Valewood that were causing animal companions to become stuck.

 

You know what is funny? This still happens as of 3.0x. I bet this could be abused, if you know you're going up against enemies that can charm put either a very weak weapon or even fists in our second slot and watch the effectiveness of the charm be reduced.






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