Tick Posted May 17, 2015 Posted May 17, 2015 I was looking into modding levels, quests, etc., and I enjoy the interesting system and world PoE's made, and wanted to make something with it. Is it possible, in any meaningful way, to mod the game? Do I need a decompiler?
Luckmann Posted May 17, 2015 Posted May 17, 2015 (edited) Sorta. Whether it's in any meaningful way.. ehh.. I guess, maybe? I mean, much of what the IEMod does can be considered straight-up fixes to the game, and I'd say that much of what it does isn't just meaningful, but crucial. I wouldn't even play PoE again without the IEMod. It's an across-the-board downgrade that I see no reason why anyone would put up with. Meaningful depends on what you endow it with. Modding levels, modding quests? Probably hard as balls, and modding the game is already a bitch seven days to sunday. I don't think we'll see any major modding, aside from tweaking, anytime soon. It's just inaccessible to the vast majority, not just of people, but of modders in general. I once got it into my head that I was going to change the Attribute bonuses to something that isn't objectively horrible, and I failed to even pin down where or how to change it. It's not.. friendly, and a far cry of the easy modding of the IE games. Edited May 17, 2015 by Luckmann 1
Exoduss Posted May 17, 2015 Posted May 17, 2015 Really strange that there are almost none mods out yet , i was expecting people to MOD various abilities and skills like crazy when PoE came out , some Talents , Skills , Abilities , items needs some quality tweaking , for example stuff like Close Shooter - could easiliy be 25% or 20% , shadowing beyond per encounter so Backstab talent becomes a real thing etc. etc.
Althernai Posted May 18, 2015 Posted May 18, 2015 It's possible, but much more difficult than it was with the IE games. Unless you enjoy hex editing, you will probably need a Unity license and they're not cheap.
AndreaColombo Posted May 18, 2015 Posted May 18, 2015 Keep in mind that modding POE often requires changes to the code; different mods that change the code differently won't be compatible with one another. That's why the IE Mod authors/maintainers recommend adding components to the IE Mod rather than putting out new mods. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
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