April 25, 201510 yr Which would be the most fun char for a solo run? I want to give it a go BUT not with the same chars I already played. I already had a PC paladin and this time a PC Cipher. Also a custom fire Godlike Barb. So those are out, even if the Cipher and Barb could arguably be the most fun solo. Possible options: Melee rogue Moon Godlike Monk Shape shifting Druid Spell sword / Melee Wizard Any others?
April 25, 201510 yr Melee wizard can be fun, since they have high might scores anyway. buff yourself with Concelhaut's Parasitic Staff + Deleterious Alacrity of Motion + Citzal's Martial Power and start whacking away For some increased safety, start off tanged by replacing casting Kalakoth's Minor Blights + Alacricity + Citzal's, then cast concelhauts once your blights run out and move in for the kill.
April 25, 201510 yr Ciphers are always a lot of fun. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
April 26, 201510 yr Depends on what's 'fun' to you, I guess. To me, 'doing stuff' is fun. So I rather enjoy classes which offer a lot of different active abilities in a fight, but don't require the hassle of constant resting: so basically Cipher and Monk. The rest either requires too much preparation outside of combat (the casters) or has too little stuff to do during the fight (the brawlers)
April 26, 201510 yr Cipher, easy. *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
April 26, 201510 yr Author Depends on what's 'fun' to you, I guess. To me, 'doing stuff' is fun. So I rather enjoy classes which offer a lot of different active abilities in a fight, but don't require the hassle of constant resting: so basically Cipher and Monk. The rest either requires too much preparation outside of combat (the casters) or has too little stuff to do during the fight (the brawlers) Yeah, fun is having stuff to do, not dying all the time, not having to run away and not having to constantly rest.
April 26, 201510 yr petrivanzyl: If you make a Cipher with a high CON, you won't need to rest very often at all. As soon as you learn how to use all of its cool and weird abilities (and use a reliable way of replenish that important focus), you're basically free to do almost whatever you want. *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
April 26, 201510 yr Author As I said, I'm already busy with a Cipher. Constant resting I was referring to was not due to health/fatigue but to regain abilities
April 26, 201510 yr As I said, I'm already busy with a Cipher. Constant resting I was referring to was not due to health/fatigue but to regain abilities But cipher abilities can be used indefinately, as long as you have focus ? you don't need to rest to regain focus (though it works to refill it in one go) basic attacking works just fine, for every hit Soul Whip should be refilling your foxus..
April 26, 201510 yr Resting with a Cipher to regain abilities? What? Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
April 27, 201510 yr Highly recommend the melee wizard, but keep in mind that going the melee route doesn't diminish their CC or Dmg abilities. Buff spells have NO RECOVERY time and cast quickly. You're still a wizard Harry! So CC, dmg, etc is all there. Essential Phantom rocks for spellbind item usage. (worn only, but rot finger glove usage is so handy... pun intended). More tactical options with impact, while much of the solo play boiled down to figurines or similar summon usage, it is nice to have options. Cipher is prolly stronger up to level 4, but the gap closes at 5, and then gets demolished at 9+. So gives a much more satisfying feel.
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