AndreaColombo Posted June 26, 2015 Share Posted June 26, 2015 (edited) So, I've been doing some more testing. What happens if you take the Wildstrike talent and wear the Wildstrike belt (which, per its description, grants Wildstrike Burn)? The talent adds 30% elemental damage to your attacks. The belt tops that with an additional 10% of the same elemental kind (if you have Wildstrike Burn, the belt will make you deal 10% more burn damage; if you have Wildstrike Corrode, the belt will make you deal 10% more corrode damage; and so forth.) The way it is calculated is 30% of your non elemental damage (Wildstrike) + 10% of your non-elemental damage (Wildstrike Belt.) For example: 17.1 Slash 30% corrode = 5.13 10% corrode = 1.71 Total corrode (before DR) = 6.84 DR = 14 * 0.25 = 3.5 6.84 - 3.5 = 3.34 corrode damage dealt (Unfortunately I didn't take a screenshot of this.) In theory, the same should happen with Greater Wildstrike (which gives you 45% elemental damage) except if I apply the same logic, I don't get the actual number I see in-game. This was done with Greater Wildstrike Corrode + Wildstrike Belt. My math based on the example with Wildstrike: 20.7 * 45% = 9.315 20.7 * 10% = 2.07 Total corrode (before DR) = 11.385 11.385 - 14 * 0.25 = 7.885 which is clearly too much. If I take the Wildstrike Belt's 10% out of the equation, however: 20.7 * 45% = 9.315 - 14 * 0.25 = 5.815 which is too little. Any insights? Edited June 26, 2015 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
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