RevBlue Posted April 8, 2015 Share Posted April 8, 2015 Like the title says really, when casting the spell Call to Slumber, the enemies affected by it become prone for the entire fight, instead just the 14 seconds Link to comment Share on other sites More sharing options...
0 RevBlue Posted April 9, 2015 Author Share Posted April 9, 2015 bump. also seen it happen from a slicken spell Link to comment Share on other sites More sharing options...
0 Gilker Posted April 10, 2015 Share Posted April 10, 2015 this bug can also make one of your compagnion to go prone forever . the only solution is a quickload and retry the fight. Link to comment Share on other sites More sharing options...
0 Ichthyic Posted April 10, 2015 Share Posted April 10, 2015 should call it The Sleeping Beauty spell. Link to comment Share on other sites More sharing options...
0 DocDoomII Posted April 10, 2015 Share Posted April 10, 2015 should call it The Sleeping Beauty spell.Depends. Does it beautify the target of the spell? Do you think Pillars of Eternity doesn't have enough Portraits? Submit your vote in this Poll! Link to comment Share on other sites More sharing options...
0 Ichthyic Posted April 10, 2015 Share Posted April 10, 2015 uh, not the point. Link to comment Share on other sites More sharing options...
0 Ondb Posted April 12, 2015 Share Posted April 12, 2015 Haha... i have similar / opposite problem. My spell which should apply prone effect (Call To Slumber, slicken) are applying 0.0 second prone effect. I think its done by equipping item Belt Of Stelgaer on character....the funny part is that removing the item will not fix my spells....so right now my PC (Wizard) spells are not working at all. So if you equip the item, then afterwards all your spells are broken. Removing the item does not fix the character. Other Wizards in party are not affected as Aloth is able to apply prone effects from spells normally... Link to comment Share on other sites More sharing options...
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RevBlue
Like the title says really, when casting the spell Call to Slumber, the enemies affected by it become prone for the entire fight, instead just the 14 seconds
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