There should be an option to turn off party combat AI completely.. NO AUTO attack , no auto engage - it causes enormous amounts of gratuitous grief .. (with the minor exception of keeping to attack engaged target until new PLAYER orders, or target destroyed)
There should be a new auto-pause event - CHARACTER IDLE - AWAITING Player orders - that should trigger after:
- move commands ( that should be executed TO COMPLETION - not randomly canceled because the char decided to stop along the way and engage some hostile (incredibly dumb/annoying) if said hostile is one of your own units temporary under enemy control) . Auto engage friendly (enemy controlled) unit and promptly destroy it with disengagement attack when it moves away - this is horrendously broken. Player should have total control on attacking friendly units under temporary enemy control .. If I ordered my char to move out of enemy engagement - means I'm ready and willing to pay the (disengagement attack) cost..
-target destroyed
-spell // ability cast
-unit active/controllable again (after negative effects (confusion/prone/etc..) expire )
-...
This would allow for smooth flanking orders/control (your units no longer auto sticking to the first hostile unit along the path FOR NO REASON), and zero wasted combat rounds because its hard to tell what each of your characters is doing ( SLEEPING IN HIS/HER BOOTS) sometimes under multiple AOE spell effects and ability to avoid damaging mind controlled friendly units (if mind controlled unit engages one of your units - that is a different case - my problem is with the units SUPPOSEDLY under my control auto engaging friendly units and killing them for no reason)..
This auto-governing Random player order canceling is got to stop !! Give me(PLAYER) full control over my(his) characters while they are supposedly under my control (not confused/disabled/dominated etc .. )
Will need to add option to order each char to stand ground (when you want to hold defensive position without giving other orders) ..
And yes 5+ units friendly ganging up on an enemy will need 5+ individual orders after said enemy hopefully expires ( Autopause - unit 1,2,3,4,5,6.. needs new orders - potentially tedious but small price to pay in order to mainain full control and prevent own units from taking FAR-from optimal combat actions)
Question
peddroelm
There should be an option to turn off party combat AI completely.. NO AUTO attack , no auto engage - it causes enormous amounts of gratuitous grief .. (with the minor exception of keeping to attack engaged target until new PLAYER orders, or target destroyed)
There should be a new auto-pause event - CHARACTER IDLE - AWAITING Player orders - that should trigger after:
- move commands ( that should be executed TO COMPLETION - not randomly canceled because the char decided to stop along the way and engage some hostile (incredibly dumb/annoying) if said hostile is one of your own units temporary under enemy control) . Auto engage friendly (enemy controlled) unit and promptly destroy it with disengagement attack when it moves away - this is horrendously broken. Player should have total control on attacking friendly units under temporary enemy control .. If I ordered my char to move out of enemy engagement - means I'm ready and willing to pay the (disengagement attack) cost..
-target destroyed
-spell // ability cast
-unit active/controllable again (after negative effects (confusion/prone/etc..) expire )
-...
This would allow for smooth flanking orders/control (your units no longer auto sticking to the first hostile unit along the path FOR NO REASON), and zero wasted combat rounds because its hard to tell what each of your characters is doing ( SLEEPING IN HIS/HER BOOTS) sometimes under multiple AOE spell effects and ability to avoid damaging mind controlled friendly units (if mind controlled unit engages one of your units - that is a different case - my problem is with the units SUPPOSEDLY under my control auto engaging friendly units and killing them for no reason)..
This auto-governing Random player order canceling is got to stop !! Give me(PLAYER) full control over my(his) characters while they are supposedly under my control (not confused/disabled/dominated etc .. )
Will need to add option to order each char to stand ground (when you want to hold defensive position without giving other orders) ..
And yes 5+ units friendly ganging up on an enemy will need 5+ individual orders after said enemy hopefully expires ( Autopause - unit 1,2,3,4,5,6.. needs new orders - potentially tedious but small price to pay in order to mainain full control and prevent own units from taking FAR-from optimal combat actions)
Edited by peddroelm12 answers to this question
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