Valsuelm Posted April 6, 2015 Share Posted April 6, 2015 (edited) It's annoying. If you sneak then ur snail slow but discover traps and secrets, which is mandatory. So basically the new "normal" is sneak + fast mode (D button) I don't really like it. Please make trap and secret detection automatic without sneak, obsidian thanks Trap and secret detection should be a matter of perception coupled perhaps with whatever skill/attribute makes sense. ie: higher mechanics skill increases your ability to find physical traps, higher intellect increases your ability to find magic traps (dunno if this game has any), etc.. Entering a search/stealth mode could perhaps increase the likelihood you'll find hidden things, but it shouldn't be required. Stealth mode should be individualized. Walking should be the norm with a run toggle. The whole fast creeping everywhere in stealth or running everywhere out of it as things are is really really dumb. It belongs on the consoles in games like Final Fantasy, not in a good cRPG and what's supposed to be the offspring of the IE games. Edited April 6, 2015 by Valsuelm Link to comment Share on other sites More sharing options...
Sabin Stargem Posted April 6, 2015 Share Posted April 6, 2015 For magic traps, I think Lore would be a suitable skill for detecting them. After all, lore can include deciphering runes or recognizing seals. Link to comment Share on other sites More sharing options...
CottonWolf Posted April 6, 2015 Share Posted April 6, 2015 Yeah, I'd definitely be in favour of making the mechanics bonus active 100% of the time. Running around in stealth constantly is optimal, which is slightly bizarre. Link to comment Share on other sites More sharing options...
Fuz Posted April 6, 2015 Share Posted April 6, 2015 Mechanics should be always on. Having it active only when stealthed is kinda weird. Link to comment Share on other sites More sharing options...
anameforobsidian Posted April 6, 2015 Share Posted April 6, 2015 (edited) They could put object finding on normal, just give it a far reduced range and higher DC (I think they use mechanics as a DC, but am not sure). That way you don't have to sneak, you can just watch your characters detect traps right before you run over them. And its worth point out that stealthing all the time in the IE games was optimal too. It's always optimal to be cautious. That's not a problem, that's the game rewarding good play. The first poster just wants to eat his cake and have it too. Edited April 6, 2015 by anameforobsidian Link to comment Share on other sites More sharing options...
Kabyk Posted April 6, 2015 Share Posted April 6, 2015 What I've learned from this thread is that there are people who don't live permanently in Fast mode. Crazy. 1 Link to comment Share on other sites More sharing options...
liniger4312 Posted April 6, 2015 Share Posted April 6, 2015 ...wait you can sneak fast? God damn it I've wasted many minutes sneaking across maps. Link to comment Share on other sites More sharing options...
Trauma_Hound Posted April 6, 2015 Share Posted April 6, 2015 This aspect of the game is probably the one that bothers me the most ... I really hate sneaking about in town in the day light like a douchebag just because there might be some sexy loot in the hollow of that tree in the middle of zone. I'm getting Elmer Fudd flash backs from my child hood ... Link to comment Share on other sites More sharing options...
bman654 Posted April 6, 2015 Share Posted April 6, 2015 I just made a mod to "fix" this. With the mod, Stealth Mode uses the normal run animations. Currently only supports Windows and not compatible with the IE Mod. When I get more time, I'll figure out how to incorporate it into the IE Mod. Get the mod from Nexus. 1 Link to comment Share on other sites More sharing options...
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