Bazy Posted March 26, 2015 Share Posted March 26, 2015 (edited) What does "second chance" do? There is no tooltip nor is it listed in the character abilities. edit: not sure why they changed the forum name to stories and removed mechanics... Edited March 26, 2015 by Bazy Link to comment Share on other sites More sharing options...
Oneiromancer Posted March 26, 2015 Share Posted March 26, 2015 Seems to auto-ress him to around half endurance if he gets kocked out. Link to comment Share on other sites More sharing options...
Bazy Posted March 26, 2015 Author Share Posted March 26, 2015 Seems to auto-ress him to around half endurance if he gets kocked out. Per encounter? or Per rest? any idea? Pretty op though Link to comment Share on other sites More sharing options...
Azmodiuz Posted March 27, 2015 Share Posted March 27, 2015 I've never seen it do anything. Then again, he's tanked like a mofo the way I have him. over 100 defense in some. Obsidian wrote: "those scummy backers, we're going to screw them over by giving them their game on the release date. That'll show those bastards!" Now we know what's going on... Link to comment Share on other sites More sharing options...
Cyphon Posted April 3, 2015 Share Posted April 3, 2015 Comes with the risk that they rez even if maimed and then get killed tho... Link to comment Share on other sites More sharing options...
SEngeven Posted April 6, 2015 Share Posted April 6, 2015 Seems to auto-ress him to around half endurance if he gets kocked out. Per encounter? or Per rest? any idea? Pretty op though From what I recall it's per encounter. There are several other items in the game that grant the same ability (e.g. ring of wonder). Quite useful if you need a caster or a key character to stick around. Doesn't help if there is an area effect in place (character can knock out shortly after reviving), though status effects/damage over time are removed I believe. 1 Link to comment Share on other sites More sharing options...
Kaldurenik Posted April 6, 2015 Share Posted April 6, 2015 Its every encounter, the side effect is that if he have been badly wounded... maimed? He will probably die the next time he get to 0. So its a great item with a risk to it. 1 Link to comment Share on other sites More sharing options...
Ichthyic Posted April 6, 2015 Share Posted April 6, 2015 works perfectly. had it trigger as I was charging a xaurip high priest in the tunnels under the keep... and eder blundered into a trap.on hard, those traps do 100 damage. even a stupid dart trap.so, he gets knocked unconscious by the trap, then bounces right back up and proceeds to lop the head off the priest.I call that a win.you only get "maimed" if you lose all your HEALTH, not your endurance, just fyi.you'd have to be doing something seriously wrong to lose all your health. I haven't even come close to that ever happening, first run through on hard mode.again, it bounces you back up when you get KNOCKED OUT, and you don't get maimed unless your entire health pool was ALSO at zero.so, bottom line, yeah. it's worth keeping. it's decent armor as well, and not nearly as slow as plate.now, if you want eger to actually be a primary tank, instead of an off-tank or dps fighter, then you probably will want to actually dump it for full plate at some point.but really... egers stats make him an ideal secondary tank, and I have had zero problems leaving that armor on him and just enchanting it to make it better. 1 Link to comment Share on other sites More sharing options...
Katarack21 Posted April 6, 2015 Share Posted April 6, 2015 I dumped it in the interests of having Eder be my dedicated full-time tank, since I'm all super-squishy. Link to comment Share on other sites More sharing options...
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