Marky Posted November 26, 2014 Posted November 26, 2014 Kung-fu? Awesome. I remember you guys saying that WoD products are more horror focused, is this campaign going to be oriented towards horror?
aluminiumtrioxid Posted November 26, 2014 Posted November 26, 2014 I'm thinking of making it kind of a kung-fu movie setting in modern day Shanghai, what do you guys think? That sounds awesome, especially since Zoli's thinking about an Akashic Brotherhood character. On the other hand, my very western and not at all kungfu-oriented character may not be the best suited to this concept. I'll replace him with a Son of Ether gunslinger or an Ecstatic socialite/kung-fu dude specializing in Forces and Time and oh my god writing this I have realized I've just created the unholy love child of Chimron and Elric. So probably it will be the gunslinger dude. "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."
PoisonWar Posted November 27, 2014 Author Posted November 27, 2014 Kung-fu? Awesome. I remember you guys saying that WoD products are more horror focused, is this campaign going to be oriented towards horror? There will be elements of that, i'm drawing inspiration from Chinese mythology. But the majority of it will be you guys dealing with the complications of being a mage. I'm thinking of making it kind of a kung-fu movie setting in modern day Shanghai, what do you guys think? That sounds awesome, especially since Zoli's thinking about an Akashic Brotherhood character. On the other hand, my very western and not at all kungfu-oriented character may not be the best suited to this concept. I'll replace him with a Son of Ether gunslinger or an Ecstatic socialite/kung-fu dude specializing in Forces and Time and oh my god writing this I have realized I've just created the unholy love child of Chimron and Elric. So probably it will be the gunslinger dude. Remember that your characters don't have to be of Chinese descent, if they are foreigners, im happy to give them an extra dot in linguistics so they can speak basic Mandarin. And remember, the more eccentric the characters, the funner/funnier it will be! So you can have your gunslinger dress in a duster, wear a cowboy hat and maybe even wear the heavy boots with the star. But yeah if you guys want to re-think your characters, and put more into martial arts, feel free. But what I need is a bit of back story, who are your characters? what do they do/did for a living? What are they now doing in Shanghai? So far i'm having a lot of fun writing down ideas that come to mind for this campaign,, Often in the middle of lectures... But that's just how things go..
PoisonWar Posted November 30, 2014 Author Posted November 30, 2014 We're starting out our Mage Campaign today. here's the link:https://app.roll20.net/join/591300/yvEl2g
Oner Posted December 5, 2014 Posted December 5, 2014 I LIVE AGAIN!Stupid routers... Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
aluminiumtrioxid Posted December 5, 2014 Posted December 5, 2014 (edited) ...Btw., shouldn't we try The Strange someday? Genre-hopping pulpy transdimensional goodness with Numenera's system is awshum. Edited December 5, 2014 by aluminiumtrioxid "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."
PoisonWar Posted December 5, 2014 Author Posted December 5, 2014 While I intend to purchase The Strange (because Monte Cook FTW), I do not own it yet though, but when my budget allows me to do so.. I will :D. And then we may do a play-through be it campaign or one-shot. We shall see!
aluminiumtrioxid Posted December 6, 2014 Posted December 6, 2014 I do not own it yet though, but when my budget allows me to do so.. I will I am humbled by your restraint and integrity. *wink wink* "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."
PoisonWar Posted December 13, 2014 Author Posted December 13, 2014 Hey guys, I hope you see this during the day. So apparently I miscalculated this week and the 13th falls on a Saturday... So It's my father's birthday and he's visiting for the occasion...Long story short, how do you feel about doing the session tomorrow, at the usual time? Any other time suggestions are welcome.
Oner Posted December 13, 2014 Posted December 13, 2014 Sorry, I have to sleep early tomorrow because of work. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
aluminiumtrioxid Posted December 13, 2014 Posted December 13, 2014 (edited) Edited December 13, 2014 by aluminiumtrioxid "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."
Marky Posted December 13, 2014 Posted December 13, 2014 Tomorrow at the usual time is fine. If it helps Oner, I could start at 20:00 CET.
PoisonWar Posted December 13, 2014 Author Posted December 13, 2014 We could always start earlier, if that's okay with the others.
Oner Posted December 13, 2014 Posted December 13, 2014 Well... I want to sleep around 10 pm, so I dunno. If you guys are okay with a ~2 hour session then it's fine I guess. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
aluminiumtrioxid Posted December 14, 2014 Posted December 14, 2014 (edited) I'd prefer if we just skipped the session entirely. I still have some work to do, which I promised I'd turn in by Monday. Edited December 14, 2014 by aluminiumtrioxid "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."
Marky Posted December 14, 2014 Posted December 14, 2014 I'd like to play, I've got the next two hours off anyway.
PoisonWar Posted December 20, 2014 Author Posted December 20, 2014 Hey guys, since we were missing two players we had a session of Mage instead this week.Next week we're missing Marky and potentially Dan. So we were thinking of doing a one-shot of Wushu, and something I noticed is that I can apply it to any setting.How about we do a Wushu game set in Numenera?
aluminiumtrioxid Posted December 21, 2014 Posted December 21, 2014 I'd rather prefer if we did Wushu in a completely different exotic pulpy setting. "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."
Oner Posted December 21, 2014 Posted December 21, 2014 I don't know what Wushu is, so feel free to surprise me. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
aluminiumtrioxid Posted December 22, 2014 Posted December 22, 2014 (edited) I wanna be a kung-fu necromancer. Setting should support kung-fu necromancers. Maybe I'm not a necromancer who does kung-fu, but a guy whose kung-fu does necromancy? I'm not sure how it would look like tho. (I guess I could take inspiration from Exalted, where you can beat people to death by looking at them innocently [black Claw Style], singing at them [silver-Voiced Nightingale], or by manipulating the pattern of reality itself to turn them into a tree with retrograde amnesia [border of Kaleidoscopic Logic]). Edited December 22, 2014 by aluminiumtrioxid "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."
aluminiumtrioxid Posted December 22, 2014 Posted December 22, 2014 (edited) ...God, just mentioning it made me want to play Exalted so much. I mean, you get to punch people so hard that they turn into a duck. Edit: re:setting, how about The World of Maximum Badass? Edited December 22, 2014 by aluminiumtrioxid "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."
PoisonWar Posted December 22, 2014 Author Posted December 22, 2014 (edited) you get to punch people so hard that they turn into a duck. I'm looking into this ASAP. I was thinking of doing something wacky for this upcoming session... i think i got the notes of an all Malkavian half-written campaign lying around here... Maybe I could salvage that. As for Exalted: I'm looking into this, which edition am I best off getting? Edited December 22, 2014 by PoisonWar
aluminiumtrioxid Posted December 22, 2014 Posted December 22, 2014 you get to punch people so hard that they turn into a duck. I'm looking into this ASAP. I was thinking of doing something wacky for this upcoming session... i think i got the notes of an all Malkavian half-written campaign lying around here... Maybe I could salvage that. As for Exalted: I'm looking into this, which edition am I best off getting? Well, the punching people 'til they turn into ducks bit you'll have to wait for until Sidereals comes out (they're the best* Exalted anyways, it's worth the wait). Re:editions, the Third Edition Core is currently in the art & layout phase, I suspect it'll be out in the first quarter of 2015, and you definitely want to wait for it, because a/ earlier editions had horrible systems**, and b/ because it's going to be really frickin' awesome (there was a playtest leak, so it's not just PR talk). If you just want to get to know the world, most of the First Edition will be semi-relevant; I'd recommend the Core for a general overview, The Scavenger Lands for a more detailed picture of the world, and Games of Divinity for the wider cosmology. Also, Masters of Jade from 2E is awesome and was written by the same authors as 3E, so it'll probably remain relevant. *I mean, you get native powers like being able to hide between raindrops and the the minutes of the hour, planting a question into fertile soil that grows into a plant that whispers the answer to that question for you, cutting people up with strands of Fate itself, and dodging so well that the entire neighbourhood teleports with you across half the country, on top of all the funky Martial Arts styles they have. **You've seen how clunky the oWoD core system is - 1st Ed had the same clunkiness with increased bookkeeping, while 2nd Ed was streamlined, but built on a deeply flawed core assumption (sky-high lethality coupled with easily available perfect defenses, leading to a/ characters without perfects being unplayable, shoehorning every character concept into a also being master of fighting, because perfects had really high combat ability requirements, and b/ long combat sequences where both participants just PD-d their opponent's attacks, leading to essentially nothing happening for a long time) and had a very confusing and hard-to-learn initiative system where instead of turns, everyone acted continuously, according to their relative Initiative score compared to that of the fastest actor, and the speed of the action they've taken last time. Also, both systems had a problem with the core engine simply not being able to function at the power level of the game. "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says."
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