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[301] Enemies attacking each other, keeping party in combat


Question

Posted (edited)

[Description of the issue]


Enemies will attack each other even if far off-screen, which ends up keeping my party in combat and preventing resting/recovery/looting.


 


[DETAILED list of steps to reproduce the issue AND what to look for]


Example:


1) Play backer beta 301


2) Fight some enemies


3) Eventually this will happen.


 


[Expected behaviour]


Surely enemies can restrain themself in such a way that I randomly am not kept in combat? In an extreme case I sat around about a few minutes while waiting for something to happen.


 


[Files]


Screenshots is attached (it's hard to tell, but there is a gigantic engagement arrow in the fog of war between a beetle and a skaen guy. Save game for another instance of this issue is linked: http://www.upload.ee/files/4279869/3a1ba403d66948668ecee9257cb9d8a3_DyrfordRuins_7701921.savegame.html


post-58316-0-16065700-1411803090_thumb.jpg


post-58316-0-23855700-1411803091_thumb.jpg

Edited by thelee
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4 answers to this question

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Posted

This was an issue in the previous versions as well.

Its particulary notiecable with human NPC enemies. The Skaen cultists seem to have this happen the most.

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Posted

I found this bug in the ruins, soon I enter appears the message about a cultist attacking a boar companion, needed to cross almost all area to find the problematic enemy to kill and finally be able to leave combat

huntress.jpg
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Posted

I found this bug in the ruins, soon I enter appears the message about a cultist attacking a boar companion, needed to cross almost all area to find the problematic enemy to kill and finally be able to leave combat

 

The same for me.

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Posted (edited)

I found this bug in the ruins, soon I enter appears the message about a cultist attacking a boar companion, needed to cross almost all area to find the problematic enemy to kill and finally be able to leave combat

 

Same for moi.

Edited by Justinian
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