Hormalakh Posted September 26, 2014 Posted September 26, 2014 (edited) I know this was likely done for balance purposes as stacked traps can probably become OP but I really think traps should be stackable, at least up to 3 traps in a stack. Also, currently it is impossible to use an item unless it is first placed in the quickbar. I should also be able to "use item" while in the inventory page by right clicking the item and finding a "use item" button in the description if it is usable. Concerned about top of stash "use item" during combat? Just grey out the "use item" button in locations where we cannot do so. Edited September 26, 2014 by Hormalakh My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Utukka Posted September 26, 2014 Posted September 26, 2014 You could always mod it in. Jokes aside, you are right, it was done for balance purposes. If I remember correctly, there is a post somewhere where they discussed the "degenerative" gameplay within BG regarding potential trap usage. Don't really care either way on the first part but I tend to lean towards more freedom so why not! Fully agree with the second portion.
BlueLion Posted September 26, 2014 Posted September 26, 2014 Stacking up to a limit would be a good idea IMO.
Fiebras Posted September 26, 2014 Posted September 26, 2014 Arent traps bugget atm so you cant really place them? 1
PrimeHydra Posted October 1, 2014 Posted October 1, 2014 Arent traps bugget atm so you cant really place them? I was wondering this myself. Loaded up all the BB Rogue's traps into her quick items. Clicked one, clicked the ground and...nothing. Is that what the Known Issue: "Placed traps don't work as intended" is referring to? Ask a fish head Anything you want to They won't answer (They can't talk)
BAdler Posted October 1, 2014 Posted October 1, 2014 Traps cannot be placed and they are not stacking correctly (along with some other problems). Hopefully, they will be fixed up before the next patch.
Recommended Posts