siril_dana Posted August 26, 2014 Posted August 26, 2014 Yes using stealth but the stealth circles makes walking hard to the eye.
peters86 Posted August 26, 2014 Author Posted August 26, 2014 Any plans to improve this? Maybe add walk key for example, not just stealh arround?
bon007 Posted August 26, 2014 Posted August 26, 2014 (edited) Base walk is too slow and stealh circle is very frustrating Walking is very important for climate RPG and I hope that I will not must run like a child inside buildings Edited August 26, 2014 by bon007
siril_dana Posted August 26, 2014 Posted August 26, 2014 Base walk is too slow and stealh circle is very frustrating Walking is very important for climate RPG and I hope that I will not must run like a child inside buildings I agree.
Tartantyco Posted August 26, 2014 Posted August 26, 2014 Need a speed between scout and running speed. "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth]
Guest 4ward Posted August 27, 2014 Posted August 27, 2014 consider the movement speed of your opponents though. In BG you couldn't run so your opponents couldn't as well. And it was tedious going from one corner to the opposite corner of the map of an explored area. I saw videos of PoE where the party was running in crazy fast speed but then also running like a slow paced jogger would. I think the devs are finetuning the run speed so it works for areas already explored and also areas you are about to explore so that you don't 'run' into the enemy (though i assume an 'autopause on enemy-sight' will be in the game). I like the devs' decision to slow things down in battle so it doesn't get messy but stays tactical.
redneckdevil Posted August 27, 2014 Posted August 27, 2014 (edited) Yep theres quite a few speeds. theres normal speed. theres slow speed by pressing S theres runnimg from the cops speed by pressing D theres reg stealth speed theres tip toeing speed while stealthing by pressing S Theres "omg im about to get busted!" speed while stealthing by pressing D or the "im not moving because i didnt click to move" speed I think i covered all the speeds Then theres the "world has stopped" speed by pressing spacebar Edited August 27, 2014 by redneckdevil 1
Zombra Posted August 31, 2014 Posted August 31, 2014 I haven't played the beta, but want to go on record. I like being able to control my characters' speed. Sprinting like a group of escaped maniacs everywhere is irritating. It feels wrong in town, especially indoors, and it also ruins the atmosphere in spooky dungeons and so forth. I hope that 'stealth mode' or whatever doubles as a reasonable walking speed. Apropos of nothing, Wasteland 2 had a bit of a flap about this and it was ultimately decided to put a walk toggle in. It does nothing but slow the characters down. I for one am quite happy about that
Guest 4ward Posted August 31, 2014 Posted August 31, 2014 i was never bothered by roaming Baldurs gate 2 with the boots of speed, whether that was in an inn or dungeon, awkward as it might have looked like. Every time i got a new pair of those for one of my party members i was delighted and never put them down
Kelth Posted September 2, 2014 Posted September 2, 2014 Base walk is too slow and stealh circle is very frustrating Walking is very important for climate RPG and I hope that I will not must run like a child inside buildings I agree. I agree too. I like to be able to walk in buildings.
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