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Itemization feels bland


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So does that mean that unique items are not enchantable?

They are. But  you can't add the unique abilities yourself. In BG2 terms, you can make Celestial Fury a +5 weapon and tweak it's elecrtical damage on hit , but you won't be able to give it Magic Registance or Vorpal hit.

Edited by Malekith
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Josh: That was very sweet news, indeed! :)

Indeed. it's like we had a black and white picture yesterday, and then today someone came in and added color to it!

We just went from pessimism to optimism in 4.5 seconds!

 

 

Now if we could just get them to slow the combat speed down a bit so we can enjoy seeing the effects of our enchanted weapons in action, this game would jump several more spots closer to Ideal.

Edited by Stun
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Now if we could just get them to slow the combat speed down a bit so we can enjoy seeing the effects of our enchanted weapons in action, this game would jump several more spots closer to Ideal.

 

 

You can bind a key for that.

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Now if we could just get them to slow the combat speed down a bit so we can enjoy seeing the effects of our enchanted weapons in action, this game would jump several more spots closer to Ideal.

 

Before we start tuning a lot of values, we need to get the basic bugs fixed.  The next update to the BB should clear out the most frustrating aspects of simply selecting, moving, and executing commands reliably.  Then we can look at overall combat speed tuning, among other things.

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Now if we could just get them to slow the combat speed down a bit so we can enjoy seeing the effects of our enchanted weapons in action, this game would jump several more spots closer to Ideal.

 

Before we start tuning a lot of values, we need to get the basic bugs fixed.  The next update to the BB should clear out the most frustrating aspects of simply selecting, moving, and executing commands reliably.  Then we can look at overall combat speed tuning, among other things.

 

 

Sounds good. I don't mind the combat speed as long as the game feels responsive. Starcraft 2 is a pretty good example where fast tempo combat actually feels really good just because how responsive the game is. In Baldur's Gate 2 the game speed was just too slow - I always crank the FPS up in the config just so that the game runs faster (destroying some cinematics, but defo worth it) and feels more responsive.

 

Will the next patch contain the pathfinding fixes that devs have been talking about?

And also, did you cut the grass swaying out of the game or is it just out of the beta?

Edited by AdaMusic
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Now if we could just get them to slow the combat speed down a bit so we can enjoy seeing the effects of our enchanted weapons in action, this game would jump several more spots closer to Ideal.

 

Before we start tuning a lot of values, we need to get the basic bugs fixed.  The next update to the BB should clear out the most frustrating aspects of simply selecting, moving, and executing commands reliably.  Then we can look at overall combat speed tuning, among other things.

 

 

Any update on when that might be? Even just "this week" vs. "next week" vs. "next month" would be super nice to know, I think.

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Now if we could just get them to slow the combat speed down a bit so we can enjoy seeing the effects of our enchanted weapons in action, this game would jump several more spots closer to Ideal.

Before we start tuning a lot of values, we need to get the basic bugs fixed. The next update to the BB should clear out the most frustrating aspects of simply selecting, moving, and executing commands reliably. Then we can look at overall combat speed tuning, among other things.

Sounds like a plan! :)

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Now if we could just get them to slow the combat speed down a bit so we can enjoy seeing the effects of our enchanted weapons in action, this game would jump several more spots closer to Ideal.

 

Before we start tuning a lot of values, we need to get the basic bugs fixed.  The next update to the BB should clear out the most frustrating aspects of simply selecting, moving, and executing commands reliably.  Then we can look at overall combat speed tuning, among other things.

Yup, this is why after playing 30 minutes with this I thought "I'm reserving judgement on all the systems until it gets minimally playable". Lots of interesting discussions going on, but even with a combat system designed by God himself people would still not be having much fun and try to blame it on the combat system.

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