Osvir Posted August 22, 2014 Share Posted August 22, 2014 Barbarian Level 1: Character Generation - Auto -- Fighting Spirit (Passive) -- Frenzy (Active) -- Carnage (Passive) -- Wild Spring (Active) Level Up to Level 2 - Auto -- Savage Defiance (Active) Level Up to Level 3 - Auto -- Bloodied (Passive) - Talents -- Weapon Focus: Adventurer (Passive) -- Weapon Focus: Knight (Passive) -- Weapon Focus: Noble (Passive) -- Weapon Focus: Peasant (Passive) -- Weapon Focus: Ruffian (Passive) -- Weapon Focus: Soldier (Passive) -- Hold the Line (Passive) -- Bonus Frenzy (Frenzy Upgrade) -- Accurate Carnage (Carnage Upgrade) -- Powerful Sprint (Wild Sprint Upgrade) -- Stalwart Defiance (Savage Defiance Upgrade) Level Up to Level 4 - Auto -- Thick-Skinned (Passive) Level Up to Level 5 - Auto -- Brute Force (Passive) ********************************************** Chanter Level 1: Character Genaration - Auto -- Fighting Spirit (Passive) -- Ancient Memory (Passive) - Abilities/Spells -- 2 Phrases (Spell) -- 1 Invocation (Spell) Level Up to Level 2 - Abilities/Spells -- 1 Invocation (Spell) Level Up to Level 3 - Abilities/Spells -- 1 Phrase (Spell) Level Up to Level 4 - Abilities/Spells -- 1 Invocation (Spell) Level Up to Level 5 - Abilities/Spells -- 1 Phrase (Spell) Tier-2 Phrases Unlocked. ********************************************** Cipher Level 1: Character Genaration - Auto -- Fighting Spirit (Passive) -- Soul Whip (Passive) -- Psychic Backlash (Passive) - Abilities/Spells -- 2 Powers (Spell) Level Up to Level 2 - Abilities/Spells -- 1 Power (Spell) Level Up to Level 3 - Abilities/Spells -- 1 Power (Spell) Tier-2 Unlocked Level Up to Level 4 - Abilities/Spells -- 1 Power (Spell) Level Up to Level 5 - Abilities/Spells -- 1 Power (Spell) Tier-3 Unlocked ********************************************** Druid Level 1: Character Genaration - 9 Auto Tier-1 Spells -- Fighting Spirit (Passive) - Abilities/Spells -- 1 Wild Strike (Passive) -- 1 Spiritshift (Active) Level Up to Level 2 -- [Nothing] Level Up to Level 3 - 9 Auto Tier-2 Spells - Talents -- Weapon Focus: Adventurer (Passive) -- Weapon Focus: Knight (Passive) -- Weapon Focus: Noble (Passive) -- Weapon Focus: Peasant (Passive) -- Weapon Focus: Ruffian (Passive) -- Weapon Focus: Soldier (Passive) -- Hold the Line (Passive) -- Bonus Spiritshift (Spiritshift Upgrade) -- Greater Wildstrike (Wildtrike Upgrade) Level Up to Level 4 -- [Nothing] Level Up to Level 5 - 8 Auto Tier-3 Spells ********************************************** Fighter Level 1: Character Genaration - Auto -- Fighting Spirit (Passive) -- Knock Down (Active) -- Defender (Modal) -- Constant Recovery (Modal) Level Up to Level 2 - Auto -- Vigorous Defense (Active) Level Up to Level 3 - Auto -- Armored Grace (Passive) - Talents -- Weapon Focus: Adventurer (Passive) -- Weapon Focus: Knight (Passive) -- Weapon Focus: Noble (Passive) -- Weapon Focus: Peasant (Passive) -- Weapon Focus: Ruffian (Passive) -- Weapon Focus: Soldier (Passive) -- Hold the Line (Passive) -- Bonus Knock Down (Knock Down Upgrade) -- Wary Defender (Defender Upgrade) -- Rapid Recovery (Constant Recovery Upgrade) Level Up to Level 4 - Talents -- Weapon Specialization: Adventurer (Passive) -- Weapon Specialization: Knight (Passive) -- Weapon Specialization: Noble (Passive) -- Weapon Specialization: Peasant (Passive) -- Weapon Specialization: Ruffian (Passive) -- Weapon Specialization: Soldier (Passive) Level Up to Level 5 - Auto -- Unbending (Active) ********************************************** Monk Level 1: Character Genaration - Auto -- Fighting Spirit (Passive) -- Stunning Blow (Active) -- Transcendant Suffering (Passive) -- Swift Strikes (Active) Level Up to Level 2 - Auto -- Long Stride (Passive) Level Up to Level 3 - Auto -- Torment's Reach (Active) - Talents -- Weapon Focus: Adventurer (Passive) -- Weapon Focus: Knight (Passive) -- Weapon Focus: Noble (Passive) -- Weapon Focus: Peasant (Passive) -- Weapon Focus: Ruffian (Passive) -- Weapon Focus: Soldier (Passive) -- Hold the Line (Passive) -- Lesser Wounds (Wounds Resource Upgrade) -- Lightning Strikes (Swift Strikes Upgrade) Level Up to Level 4 - Auto -- Turning Wheel (Passive) Level Up to Level 5 - Auto -- Clarity of Agony (Active) -- Transcendant Suffering 2 (Upgrade) ********************************************** Paladin Level 1: Character Genaration - Auto -- Fighting Spirit (Passive) -- Zealous Focus (Modal) -- Faith And Conviction (Passive) -- Flames of Devotion (Active) Level Up to Level 2 - Auto -- Lay on Hands (Active) Level Up to Level 3 - Auto -- Inspiring Triumph (Passive) - Talents -- Weapon Focus: Adventurer (Passive) -- Weapon Focus: Knight (Passive) -- Weapon Focus: Noble (Passive) -- Weapon Focus: Peasant (Passive) -- Weapon Focus: Ruffian (Passive) -- Weapon Focus: Soldier (Passive) -- Hold the Line (Passive) -- Intense Flames (Flames of Devotion Upgrade) -- Critical Focus (Zealous Focus Upgrade) -- Untroubled Faith (Faith and Conviction Upgrade) Level Up to Level 4 - Auto -- Liberating Exhortion (Active) Level Up to Level 5 - Auto -- Zealous Charge (Active) ********************************************** Priest Level 1: Character Genaration - 9 Auto Tier-1 Spells -- Fighting Spirit (Passive) -- Holy Radiance (Active) -- Interdiction (Active) Level Up to Level 2 [Nothing] Level Up to Level 3 - 9 Auto Tier-2 Spells - Talents -- Weapon Focus: Adventurer (Passive) -- Weapon Focus: Knight (Passive) -- Weapon Focus: Noble (Passive) -- Weapon Focus: Peasant (Passive) -- Weapon Focus: Ruffian (Passive) -- Weapon Focus: Soldier (Passive) -- Hold the Line (Passive) -- Untroubled Faith (Holy Radiance Upgrade) -- Empowered Interdiction (Interdiction Upgrade) Level Up to Level 4 [Nothing] Level Up to Level 5 - 8 Auto Tier-3 Spells ********************************************** Ranger Level 1: Character Genaration - Auto -- Fighting Spirit (Passive) -- 1 Animal Companion -- Wounding Shot (Active) -- Swift Aim (Modal) Level Up to Level 2 - Auto -- Defensive Bond (Passive) Level Up to Level 3 - Auto -- Marked Prey (Active) - Talents -- Weapon Focus: Adventurer (Passive) -- Weapon Focus: Knight (Passive) -- Weapon Focus: Noble (Passive) -- Weapon Focus: Peasant (Passive) -- Weapon Focus: Ruffian (Passive) -- Weapon Focus: Soldier (Passive) -- Hold the Line (Passive) -- Vicious Companion (Companion Upgrade) -- Bonus Wounding Shot (Wounding Shot Upgrade) -- Swift and Steady (Swift Aim Upgrade) Level Up to Level 4 [Nothing] Level Up to Level 5 - Auto -- Stalkers' Link (Passive) ********************************************** Rogue Level 1: Character Genaration - Auto -- Fighting Spirit (Passive) -- Sneak Attack (Passive) -- Crippling Strike (Active) -- Reckless Assault (Modal) Level Up to Level 2 - Auto -- Escape (Active) Level Up to Level 3 - Auto -- Dirty Fighting (Passive) - Talents -- Weapon Focus: Adventurer (Passive) -- Weapon Focus: Knight (Passive) -- Weapon Focus: Noble (Passive) -- Weapon Focus: Peasant (Passive) -- Weapon Focus: Ruffian (Passive) -- Weapon Focus: Soldier (Passive) -- Hold the Line (Passive) -- Devastating Blow (Finishing Blow Upgrade) -- Deflecting Assault (Reckless Assault Upgrade) -- Vicious Fighting (Dirty Fighting Upgrade) Level Up to Level 4 - Auto -- Finishing Blow (Active) Level Up to Level 5 - Auto -- Riposte (Passive) ********************************************** Wizard Level 1: Character Genaration - Auto -- Fighting Spirit (Passive) -- Blast (Passive) -- Arcane Veil (Active) -- 4 Tier-1 Spells Level Up to Level 2 -- 1 Tier-1 Spell Level Up to Level 3 -- 1 Tier-2 Spell Level Up to Level 4 -- 1 Tier-2 Spell Level Up to Level 5 -- 1 Tier-3 Spell 11 Link to comment Share on other sites More sharing options...
Karkarov Posted August 22, 2014 Share Posted August 22, 2014 Nice info Osvir, good post. Link to comment Share on other sites More sharing options...
Lasweetlife Posted August 22, 2014 Share Posted August 22, 2014 Is the fact that ciphers and chanters do not get any talents a bug or intentional? Link to comment Share on other sites More sharing options...
Sensuki Posted August 22, 2014 Share Posted August 22, 2014 Isn't Fighting Spirit a Human Ability? You have it on for everyone. 1 Link to comment Share on other sites More sharing options...
Tartantyco Posted August 22, 2014 Share Posted August 22, 2014 Fighter level up is messed up. You can choose weapons specialization on levels 3 and 4, but these abilities... -- Hold the Line (Passive) -- Bonus Knock Down (Knock Down Upgrade) -- Wary Defender (Defender Upgrade) -- Rapid Recovery (Constant Recovery Upgrade) ...meaning you will be punished for not choosing any of those abilities on level 3. 2 "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth] Link to comment Share on other sites More sharing options...
Osvir Posted August 22, 2014 Author Share Posted August 22, 2014 (edited) Isn't Fighting Spirit a Human Ability? You have it on for everyone. Arr, good point and my miss/bad, and that explains that (Because I was all "Why does everyone have Fighting Spirit?" xD). I was creating quick-characters by pressing "Next" on everything except Classes and you always start as a Human. Edit time ran out so. If a Mod or drive-by Dev feels helpful (and have time), maybe remove the 11 "Fighting Spirit" in there Fighter level up is messed up. You can choose weapons specialization on levels 3 and 4, but these abilities... -- Hold the Line (Passive) -- Bonus Knock Down (Knock Down Upgrade) -- Wary Defender (Defender Upgrade) -- Rapid Recovery (Constant Recovery Upgrade) ...meaning you will be punished for not choosing any of those abilities on level 3. A good point, curious. Though, these are only Level 1-5, you can get to Level 8 in Beta (if you finish all the quests without bugs or problems) so I don't know what happens after. I think you get more Talents/Abilities on Level 6 IIRC. I've only managed to get to Level 6 once (Finishing Blood Legacy+Cat and Mouse quests gives Level 6). I think you'd get Level 6 by finishing the Ogre Quest and Cat and Mouse too: 1) Do Cat and Mouse backwards (Talk to Nyfre first, defeat Medreth, return to Nyfre) 2) Go to the Cave, defeat the Ogre, get the head, go to Rumbald. ^That should also be enough for Level 6. Edited August 22, 2014 by Osvir Link to comment Share on other sites More sharing options...
Ganrich Posted August 22, 2014 Share Posted August 22, 2014 Is the fact that ciphers and chanters do not get any talents a bug or intentional? Wizards don't get them either. So, either they aren't finished implementing the talents, or those 3 classes don't get them. Keep in mind those 3 are the 'Arcane' classes so that might mean they just don't get talents. I am unsure though. Is there a dev in the house to answer this? Link to comment Share on other sites More sharing options...
Doppelschwert Posted August 22, 2014 Share Posted August 22, 2014 So who wants to write all this stuff into the wiki with detailed descriptions? Link to comment Share on other sites More sharing options...
Osvir Posted August 22, 2014 Author Share Posted August 22, 2014 (edited) Idea:https://www.dropbox.com/s/eiyxcxa0cicl1j4/levelingupskillsystemidea.jpg It is a concept ofc. Done in Paint too xDEDIT: What I said on the codex so that you understand the context of the concept too: I think all these "Weapon Focus, Weapon Specialization and Hold the Line" should be Skills that you Level up with Skill points instead... this allows the Player to pick whether they want to have a high Lore, or if they want to have a high Weapon Skill, or even if they can Hold enemies at bay. These are "general talents" and everyone but like 2-3 Classes have them and Character Building would become MUCH more diverse with Proficiency in the SKILL list.Let the Class Specific Talents be some spiffy cool looking Ability Upgrade Screen (Because that's all they do anyways). Edited August 22, 2014 by Osvir Link to comment Share on other sites More sharing options...
Tartantyco Posted August 22, 2014 Share Posted August 22, 2014 A good point, curious. Though, these are only Level 1-5, you can get to Level 8 in Beta (if you finish all the quests without bugs or problems) so I don't know what happens after. Yeah, but the problem is that you have to pick something, and now you have to pick two weapon specializations simply because you do something in one order instead of another. "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth] Link to comment Share on other sites More sharing options...
Osvir Posted August 22, 2014 Author Share Posted August 22, 2014 (edited) I noticed also that even if you don't pick a Weapon Focus, you still get Weapon Specialization. Is this supposed to happen?My suggestion is:Weapon Focus+Specialization+Mastery (if those are the potential "levels" for it) = 1 single Skill in the Skill Interface (When you level up).Example of scaling:Skill Level: Knight Trait*Level 0 = No SkillLevel 1 = 50% Focus LevelLevel 2 = 100% Focus LevelLevel 3 = 50% Specialization LevelLevel 4 = 100% Specialization LevelLevel 5 = 50% Mastery LevelLevel 6 = 100% Mastery LevelOr perhaps less Levels and an earlier Skill Level Cap~ or even more levels (Level 1 - 33%, Level 2 - 66%, Level 3 - 100% etc.)* "Trait" might be a better formulation.EDIT:You can also widen the UI for the Skills, move the character to the right and make the "Description Box" become more of a "Tooltip Box" that opens when you Right-Click a Skill. https://www.dropbox.com/s/zwy8eekrst616xr/levelingupskillsystemidea2.jpg?dl=01. Widen the Skill Box2. Move the Character to the Right (Or Camera movement solutions~, Pick Skills, then have the camera move to the Right to Upgrades/Talents)3. Description Box can be a "Pop-Up" Right-Click Description Box instead. Edited August 22, 2014 by Osvir Link to comment Share on other sites More sharing options...
Pray Posted August 24, 2014 Share Posted August 24, 2014 I feel like there are so few ACTIVE abilities on the non-caster classes. 1 Link to comment Share on other sites More sharing options...
Headbomb Posted August 24, 2014 Share Posted August 24, 2014 "Constant Recovery (Modal)" Actually, this one is a passive. The text says Modal, but it's behaviour is passive, and Obsidian confirmed it's meant to be passive. 1 Link to comment Share on other sites More sharing options...
Osvir Posted August 24, 2014 Author Share Posted August 24, 2014 Okok, I took it as Modal/Passive because it is in the Fighter's quickbar~ Link to comment Share on other sites More sharing options...
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