I started a new game just before. Created a quick female orlan priest, rushed to the Dyrford Crossing and fought the first beetle encounter, then quit the game to check my Unity output_log.txt file to see what I could find.
I found the entries for the missing Female Wild Orlan Head (I think that's what they were)
This also gives me a good indication of what is happening where at which stage in the log. These three lines are when I was on the character appearance screen. The next line under it says "dgdgdgdd has reached level 1!" which is the name of the character I made.
It appears that during character creation, you are actually present in the game level already because there is a lot of stuff going on and a lot of bugs related to the Dyrford area (and the CC screen) in my output_log.txt
Here are some examples:
This one is during combat:
Warning! Found an aura effect with no interval rate! Changing interval rate to Damage
These are all before I've done anything in the game, because I can see an entry below these where a Ranger character's Boar Companion in the Inn is leveling up, and all this stuff is happening before it.
NullReferenceException: Object reference not set to an instance of an object at UIWorldMapManager.UpdateIconPositions (.MapList mapList) [0x00000] in <filename unknown>:0 at UIWorldMapIcons.Start () [0x00000] in <filename unknown>:0
The game appears to be failing to load assets several times in a row (do you see the wrong slash type in that line? \ instead of /)
Failed to load F:/Steam/steamapps/common/Pillars of Eternity - Public Beta/PillarsOfEternity_Data\data_backerbeta/localized/en/text/game/factions.stringtable.
There's a small animation bug with the 3D Waterwheel:
The AnimationClip 'WW_Spin_Loop' used by the Animation component 'WaterWheel' must be marked as Legacy.
Missing string text:
Could not find string for Table text/game/abilities.stringtable ID 185 Package 1
Some item in the cape slot is not a cape item (likely an item on the BB characters)
Item assigned to 'Cape' slot is not marked for that slot.
Some issue with BB Wizard progression:
PresetProgression Error: Progression Table Name is not filled out. Companion_BB_Wizard(Clone)
Issue with BB Wizard Grimoire
Not enough spell levels in grimoire 'Grimoire_BB_01(Clone)': adding empty ones.
Bunch of missing strings (there's heaps of these):
Could not find string for Table text/game/maps.stringtable ID 3 Package 1
The referenced script on this Behaviour is missing! (Filename: Line: 1783)
And over one hundred more things
After looking at all the **** that prints out in the log, I am saving my output_log.txt every single time I quit because it overwrites the whole file every time you load the game.
Question
Sensuki
I started a new game just before. Created a quick female orlan priest, rushed to the Dyrford Crossing and fought the first beetle encounter, then quit the game to check my Unity output_log.txt file to see what I could find.
I found the entries for the missing Female Wild Orlan Head (I think that's what they were)
This also gives me a good indication of what is happening where at which stage in the log. These three lines are when I was on the character appearance screen. The next line under it says "dgdgdgdd has reached level 1!" which is the name of the character I made.
It appears that during character creation, you are actually present in the game level already because there is a lot of stuff going on and a lot of bugs related to the Dyrford area (and the CC screen) in my output_log.txt
Here are some examples:
This one is during combat:
These are all before I've done anything in the game, because I can see an entry below these where a Ranger character's Boar Companion in the Inn is leveling up, and all this stuff is happening before it.
The game appears to be failing to load assets several times in a row (do you see the wrong slash type in that line? \ instead of /)
There's a small animation bug with the 3D Waterwheel:
Missing string text:
Some item in the cape slot is not a cape item (likely an item on the BB characters)
Some issue with BB Wizard progression:
Issue with BB Wizard Grimoire
Bunch of missing strings (there's heaps of these):
And over one hundred more things
After looking at all the **** that prints out in the log, I am saving my output_log.txt every single time I quit because it overwrites the whole file every time you load the game.
Here is my log: http://www.upload.ee/files/4219242/output_log.txt.html
The PE Logfile path is \Steam\steamapps\common\Pillars of Eternity - Public Beta\PillarsOfEternity_Data\output_log.txt
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