Stats in the backer beta 76 members have voted
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1. 1a. How do you feel about stat uniformity? with might doing dmg for all types of abilities etc.
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Good, this is what makes me want to play the game.23%18
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I like it, but wouldn't mind if it changed.34%26
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I dislike it, but not game breaking.34%26
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Game breaking, I would not like to play the game with such a system.7%6
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2. 1b. What kind of changes would you like to see?
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None13%22
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Stats affect different weapons differently (melee vs ranged etc.)17%30
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Stats affect different class abilities differently (physical combat vs magic)20%35
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Stats affect different "magic schools" differently (cleric vs cipher vs wizard etc.)13%23
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Stats affect different subskills differently (some spells do dmg with mig, some with int / some melee skills with dex, some with int, some with might etc.)13%22
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A mix of general case mechanics with some subskills/abilities using special cases.7%13
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A vast distribution of some stats(stats that are worse in combat) affecting dialogue to balance5%9
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A vast distribution of ALL stats affecting dialogue to balance8%14
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3. Stat effect balance (atm. positive scale)
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positive scale with 3 mig = +6% dmg, 18 mig = +36% dmg(28% more than 3mig) is fine25%19
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offset zero scale (11 stat = +0%, <11 stat = -X%, >11 stat = +X%) would feel better13%10
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complex scale (D&D style), effects very unlinear and large boosts at 19mig etc would be better.14%11
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complex scale (original style), "just make sure I need to study the stats before I choose them" is better13%10
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Whatever, just make sure my 3 con wizard can play the game too (no bad builds)14%11
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Whatever, just make sure my 3 con wizard dies horribly in melee(yes to bad builds)19%15
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