mrmonocle Posted August 19, 2014 Posted August 19, 2014 Please... I understand that it's old school and IE inspired and all, but as the school got old so did I and I'm actually quite lazy now after Mass effect, kotor and DA and i'm used to let the party do their job and issue only critical commands. 2 I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
Tartantyco Posted August 19, 2014 Posted August 19, 2014 You know where the door is, mrmonocle. "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth]
Arouet Posted August 19, 2014 Posted August 19, 2014 BG2's scripts were perfectly adequate. Something of that quality at least please.
PIP-Clownboy Posted August 19, 2014 Posted August 19, 2014 (edited) At the very least I hope you can mod them in. There are some really decent scripts out there for BG1/2 that make playing the game (especially with SCS) more enjoyable. Otherwise you're just fighting the pathfinding more than the actual encounters at times. Edited August 19, 2014 by PIP-Clownboy
Eldram Posted August 19, 2014 Posted August 19, 2014 (edited) Sorry double post and not sure how to delete. Edited August 19, 2014 by davebeaudoin@live.ca
Eldram Posted August 19, 2014 Posted August 19, 2014 It would be nice to be able to set some basic script conditions use healing spell at certain stamina levels. Always enjoyed creating a set of condition, was fun and a nice addition for games like dragon age. May be outside the scope of PoE though. 1
Bryy Posted August 19, 2014 Posted August 19, 2014 If they are not in now, I doubt they'd find their way in. We're so close to release that I doubt it's a quick programming fix.
Fearabbit Posted August 19, 2014 Posted August 19, 2014 I have to admit, that would be nice. I've always preferred the way games like Fallout New Vegas and Arcanum handled companions, where you can tell them how to act in general, and then they just do their thing. For important battles it's still vital to do micro-managing, of course. But I don't want to do that for every encounter. But I realize that this opinion is highly unpopular, and a decent AI might be too difficult to implement. 1
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