Sensuki Posted August 19, 2014 Posted August 19, 2014 (edited) Pillars of Eternity Area Map Functions Infinity Engine Area Map Functions Previous Suggestions: Main UI / Tooltip Stuff Selection Circles, Targeting Indicators Disable Vertical Sync Previous Discussions: Combat Feels: Activness, Speed and Pace Edited August 19, 2014 by Sensuki 8
mrmonocle Posted August 19, 2014 Posted August 19, 2014 Watching the obvious things you point out makes me wonder how many of the obsidian crew younger generation actually played BG, IWD and Torment. I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance
shrubber Posted August 19, 2014 Posted August 19, 2014 Good points, I prefer the map functionality from BG2 too.
Aramintai Posted August 19, 2014 Posted August 19, 2014 Why is there a fog of war on the map itself? I don't think there is a point in that for a map.
AdaMusic Posted August 19, 2014 Posted August 19, 2014 (edited) Why is there a fog of war on the map itself? I don't think there is a point in that for a map. The fog of war is really important. It gives a much much better feeling of exploration. Why explore if you know where everything is located? Edited August 19, 2014 by AdaMusic 3
Sensuki Posted August 19, 2014 Author Posted August 19, 2014 Fog of war is important for dungeons and wilderness areas. 4
Aramintai Posted August 19, 2014 Posted August 19, 2014 (edited) I'm not against the fog in the game, I'm against it on the map, the one you open with M button. You go and explore a location in the game, you map it out - it should be fully revealed when you've walked everywhere in the location. In BG maps were all clear once revealed. Edited August 19, 2014 by Aramintai
Namutree Posted August 19, 2014 Posted August 19, 2014 Neat video. Also, you should work for Obsidian. "Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking. I use blue text when I'm being sarcastic.
SunBroSolaire Posted August 19, 2014 Posted August 19, 2014 (edited) I hope they don't remove this. Replaying BG recently I found myself expecting moving the box in the area map to also move the screen and getting annoyed a few times when I remembered that it does literally nothing. Being able to scroll around the map and the actual area at the same time seems way better. Agreed that you should be able to close out the map in other ways (ESC, double clicking outside the map or on a particular area). Edited August 19, 2014 by SunBroSolaire
wickermoon Posted August 19, 2014 Posted August 19, 2014 If I might add just a minor thing: Things not belonging to the (static) background, like rivers, aren't shown on the map. The Dyrwood village map, for example, shows a dried-out river bed, instead of the actual river, probably because the map only utilizes the background graphic without the added animations. 1 Yay, my badge :3
wickermoon Posted August 19, 2014 Posted August 19, 2014 I hope they don't remove this. Replaying BG recently I found myself expecting moving the box in the area map to also move the screen and getting annoyed a few times when I remembered that it does literally nothing. Being able to scroll around the map and the actual area at the same time seems way better. Agreed that you should be able to close out the map in other ways (ESC, double clicking outside the map or on a particular area). Just click outside the map and it'll close. Yay, my badge :3
Cabamacadaf Posted August 19, 2014 Posted August 19, 2014 I really miss double clicking on the map and the game screen moving to that location and closing the map. 1
Answermancer Posted August 19, 2014 Posted August 19, 2014 I disagree on this one, I think the current scrolling functionality is better and I would be really annoyed if scrolling that square did nothing on the main map. The current functionality is consistent with clicking-and-scrolling on maps and minimaps in many games so I think it's a pretty standard and good way to do it. Adding a double-click to close and center on that location sounds like a good idea though for people who are into that. Personally I am used to closing every screen with the same shortcut that I used to open it (so open map with M, scroll or click to where I want, close the map with M) so the double-click thing doesn't matter to me, and neither does how you close the screen, but it'd be nice for those who prefer that.
Sensuki Posted August 19, 2014 Author Posted August 19, 2014 (edited) I think that because the map menu is not full screen, it would be weird if the game screen didn't move when you moved around in the map. The scrolling when you do it needs to be smoother though, and yeah I've always used double click in the IE games. The reason it isn't full screen at 1080p is because it's designed for 720p and up (which is annoying). Edited August 19, 2014 by Sensuki
Answermancer Posted August 19, 2014 Posted August 19, 2014 I think that because the map menu is not full screen, it would be weird if the game screen didn't move when you moved around in the map. The scrolling when you do it needs to be smoother though, and yeah I've always used double click in the IE games. Ah, then yes, I agree. I just think the click-and-drag scroll needs to stay, it would be nice if it was smoother though.
EvilVik Posted August 28, 2014 Posted August 28, 2014 In the Enchanced Edition games of Baldur's Gate the background actually follows the map. I actually like that part, even though the other suggestions were good.
frogdown Posted September 2, 2014 Posted September 2, 2014 I think that the fog of war on the map for explored areas is too dark. The main view fog of war is fine, I am talking about the single screen map (M) I also think that the excellent water in the main map highlights the static grass/trees - it would be nice if there was a bit more movement, which would also help some creatures blend in a little better - perhaps an area where perception could come into play more.
Roby Atadero Posted September 2, 2014 Posted September 2, 2014 Scrolling should be smoother, double click to close set and close, lighter explored fog of war, and dynamic elements/time of day should all be in for the area map in the next update. 9 Twitter: @robyatadero
swordofthesith Posted September 2, 2014 Posted September 2, 2014 Scrolling should be smoother, double click to close set and close, lighter explored fog of war, and dynamic elements/time of day should all be in for the area map in the next update. Thank you Team PoE!
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