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White boxes (buffs?) above character portraits after loading game

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After restarting the game and loading save via Continue, I'm greeted by and odd UI glitch on character portraits that looks like just a bunch of wite boxes where buffs and debuffs should probably be, see the attachment.

 

Info:

BB v257 running in 1080p full-screen mode.

Windows 7

GTX 780 with Nvidia 337.88 WHQL

 

post-42426-0-05858800-1408443326_thumb.jpg

Mine have a green diamon shape in them.

 

post-44132-0-69132000-1408449786_thumb.png

Current NVIDIA drivers are 340.something, just FYI.

I'm having the same issue.

« Celui qui est consumé par la flamme de la justice ne craint ni le ciel, ni l’enfer ; il n’est qu’une arme attendant le jour de sa mort ». (Paul Murphy, l'Enclave, 1971)

same here, with an amd card too so not just nvidia.

WWFyfQ.png

« Celui qui est consumé par la flamme de la justice ne craint ni le ciel, ni l’enfer ; il n’est qu’une arme attendant le jour de sa mort ». (Paul Murphy, l'Enclave, 1971)

Same here, NVIDIA GTX 570. Also just updated the Drivers to no help.

photo-43672.jpg?_r=1349795749
"Which is more the fool: the fool, or the fool who follows him?"

  • Author

Current NVIDIA drivers are 340.something, just FYI.

Yeah, I reverted back to older (but still fairly recent) drivers because 340 caused bad stuttering in other game.

Edited by Crom

Had exactly what The Mist Devil showed, but loaded another save (I'd mistakenly chosen to load the wrong save when I fired it up this morning). Upon loading the save I actually wanted, the issue changed to show the green diamonds that Caerdon reported.

I'm also getting this issue (green diamonds), using a Nvidia GTX 660

Edited by Jerusalem

Hello everyone,

 

Thank you for your continued support during the beta. The issue described above is a persistence issue directly related to save/load. We are working towards a resolution and should have a fix for this in a future beta update.

 

Thanks!

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