August 19, 201411 yr Unlocking locked things: Specifically in regards to the 'Searching for Aelys' quest guess kinda spoilerish? But I haven't seen any ability to unlock things like what was in baldurs gate. Sorry if this is obvious to others. Anyway i've come to the end of the quest line where i've located where Aelys is being held; Trygil's Curriery, but after being attacked by Trygil i can't seem to get past the locked door to get into the cellar. Was Trygil supposed to have dropped a key? I can't even figure out how to get any of the characters to try lock pick the door, am I missing an ability on the rogue? Still getting used to the UI.
August 19, 201411 yr I'm in a bit of a different situation in that I have lockpicks, but don't know how to use them on locked things? Do I equip the lockpicks to an inventory slot? I tried putting it in the usage slot, but it says 'filter error' or something. Same thing for grappling hook. How do I use these items?
August 19, 201411 yr Honestly don't know if bumps are allowed, but this is really bothering me. Anyone have a solution?
August 19, 201411 yr Grappling hook is used in scripted interaction, same with hammer and I assume lockpick as well. For example, use tab and go below, you see that chasm that is lighted with tab? You could have used grapping hook to get past the chasm instead of locking the door.
August 19, 201411 yr Grappling hook is used in scripted interaction, same with hammer and I assume lockpick as well. For example, use tab and go below, you see that chasm that is lighted with tab? You could have used grapping hook to get past the chasm instead of locking the door. Okay, maybe that's a bug itself then. Because I have all these things in my inventory, and I see the scenarios that they can be used in...but never an option to utilize the items
August 19, 201411 yr But I haven't seen any ability to unlock things like what was in baldurs gate. Sorry if this is obvious to others. Not sure if that helps but I couldn't figure out how to use unlock either. Then I selected the rogue and clicked on a locked chest and she opened it.
August 19, 201411 yr But I haven't seen any ability to unlock things like what was in baldurs gate. Sorry if this is obvious to others. Not sure if that helps but I couldn't figure out how to use unlock either. Then I selected the rogue and clicked on a locked chest and she opened it. I think as far as that goes, if your stats are high enough, you simply open it when you attempt to open it. No other actions required.
August 19, 201411 yr Author Thanks. Quest must just be bugged seeing as no matter how many times i click on the locked door with each character nothing happens. Oh well guess i'll try complete some of the other quest and then try a new character.
August 20, 201411 yr Grappling hook and rope in inventory, chasm gap dialogue doesn't acknowledge this and offers no option to use it. Can anyone else confirm this bug? It may be possible to reproduce this bug by having a grapple and rope in your inventory before ever finding the chasm. I'll try this evening with a new character.
August 20, 201411 yr If i remember correctly one of the chests in the Inn was locked, just interacting with it with my rouge gave me a log entry along the lines of "chest successfully unlocked using mechanics". I didn't have any lock picks at that point
August 20, 201411 yr Grappling hook and rope in inventory, chasm gap dialogue doesn't acknowledge this and offers no option to use it. Can anyone else confirm this bug? It may be possible to reproduce this bug by having a grapple and rope in your inventory before ever finding the chasm. I'll try this evening with a new character. yes myself and some others have posted about this already
August 20, 201411 yr I've found in the Dryford Ruins a door that keeps telling me I need Mechanics 7 to unlock it.. But I have a Rogue with Mechanics 7 and it doesn't do anything. If I have the entire party selected and click on the door, I get the "Requires Mechanics 7" message in the log. If I select just the Rogue with that skill, they simply move in front of the door, nothing happens, not even any messages showing up in regards to it. I'd expect the door to actually open in that situation... Or at least some form of message saying why it doesn't open. "Cuius testiculos habeas, habeas cardia et cerebellum."
August 20, 201411 yr Raithe: Same here. I've tried that door with Mechanics 7 and with lockpicks on top (which says that they help enhance that Mechanics score), but they just won't open! *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
August 27, 201411 yr Theres an new thread about lockpicks this explains locks a bit although also acknowledges an issues with a specific door http://forums.obsidian.net/topic/67965-lock-picks-seem-kinda-glicky/