Bryy Posted March 19, 2014 Posted March 19, 2014 So, apparently this was just announced at GDC, Unreal Engine 4 is open to the public for $19/month. My mind is breaking. https://www.unrealengine.com/
Bryy Posted March 20, 2014 Author Posted March 20, 2014 I need to look up UE4's commercial project fees, but CryEngine is only free if you are doing non-commercial stuff with it.
C2B Posted March 20, 2014 Posted March 20, 2014 I need to look up UE4's commercial project fees, but CryEngine is only free if you are doing non-commercial stuff with it. UE4's is 5% even for indies.
Bryy Posted March 20, 2014 Author Posted March 20, 2014 Hm, so CryEngine is $9.90. Indie games are going to get a lot more complex, methinks. 1
Keyrock Posted March 20, 2014 Posted March 20, 2014 Engine developers undercutting each other has to be a win for game developers, right? RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
Hassat Hunter Posted March 20, 2014 Posted March 20, 2014 I seriously doubt indies have the manpower to work on UE4 of CryEngine3(?) though. I wonder with all the new features, how much harder it becomes to make content, or if the first time ever (hah!) it becomes easier and takes less manpower/time? ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
Bryy Posted March 20, 2014 Author Posted March 20, 2014 I seriously doubt indies have the manpower to work on UE4 of CryEngine3(?) though. I wonder with all the new features, how much harder it becomes to make content, or if the first time ever (hah!) it becomes easier and takes less manpower/time? That's going to be an interesting Litmust test. One I want to see and be involved in. The challenge excites me.
Luridis Posted March 21, 2014 Posted March 21, 2014 Most indie games wouldn't look significantly different on these engines than something written for Ogre3D or Unity. The barrier is in the supporting tools to create hi poly models and textures, that software is expensive. Not to mention you need a lot more people and time to detail a game world like that. If indie guys make a good game, be it on unity or SDL, I'll buy it. So skip the expensive engines unless you really need it, and most of them likely will not. In fact the only exception I can think of right now is Xing. Fere libenter homines id quod volunt credunt. - Julius Caesar #define TRUE (!FALSE) I ran across an article where the above statement was found in a release tarball. LOL! Who does something like this? Predictably, this oddity was found when the article's author tried to build said tarball and the compiler promptly went into cardiac arrest. If you're not a developer, imagine telling someone the literal meaning of up is "not down". Such nonsense makes computers, and developers... angry.
Orogun01 Posted March 22, 2014 Posted March 22, 2014 Most indie games wouldn't look significantly different on these engines than something written for Ogre3D or Unity. The barrier is in the supporting tools to create hi poly models and textures, that software is expensive. Not to mention you need a lot more people and time to detail a game world like that. If indie guys make a good game, be it on unity or SDL, I'll buy it. So skip the expensive engines unless you really need it, and most of them likely will not. In fact the only exception I can think of right now is Xing. You can get around that if your team is small enough that character/environment artists can just use their own licenses. If you have an art team of less than 5 people then you really don't need corporate/volume licenses. This GDC has put doubt in my mind and among my colleagues about either getting UDK or Unity, either way I'm learning C# or C++. 1 I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
Bryy Posted March 28, 2014 Author Posted March 28, 2014 Yeah, small teams will do just fine. Even larger ones that have sources of capital.
Elerond Posted March 28, 2014 Posted March 28, 2014 This GDC has put doubt in my mind and among my colleagues about either getting UDK or Unity, either way I'm learning C# or C++. C++ and C# are so similar languages, that after you learn one learning other is quite easy.
Orogun01 Posted April 2, 2014 Posted April 2, 2014 This GDC has put doubt in my mind and among my colleagues about either getting UDK or Unity, either way I'm learning C# or C++. C++ and C# are so similar languages, that after you learn one learning other is quite easy. I'm actually trying to learn both but it has been mostly game related so a lot of OOP, I still need to wrap my head around procedural and math for that matter. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
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