Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Unreal Engine 4 for $19/month

gdc unreal engine

  • Please log in to reply
13 replies to this topic

#1
Bryy

Bryy

    Arch-Mage

  • Members.
  • 2748 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

So, apparently this was just announced at GDC,

 

Unreal Engine 4 is open to the public for $19/month. 

My mind is breaking.

 

 

https://www.unrealengine.com/



#2
C2B

C2B

    Lazy Assistant of the Obsidian Order

  • Members
  • 4153 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
Cryengine is even cheaper

#3
Bryy

Bryy

    Arch-Mage

  • Members.
  • 2748 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

I need to look up UE4's commercial project fees, but CryEngine is only free if you are doing non-commercial stuff with it.



#4
C2B

C2B

    Lazy Assistant of the Obsidian Order

  • Members
  • 4153 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

I need to look up UE4's commercial project fees, but CryEngine is only free if you are doing non-commercial stuff with it.


UE4's is 5% even for indies.

#5
Bryy

Bryy

    Arch-Mage

  • Members.
  • 2748 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

Hm, so CryEngine is $9.90. 

 

Indie games are going to get a lot more complex, methinks.


  • C2B likes this

#6
Keyrock

Keyrock

    Obsidian Order Rodent Tamer

  • Members
  • 7545 posts
  • Location:The Queen City
  • Steam:Keyrock
  • PSN Portable ID:Unfrozen_Keyrock
  • Pillars of Eternity Backer

Engine developers undercutting each other has to be a win for game developers, right?



#7
Bryy

Bryy

    Arch-Mage

  • Members.
  • 2748 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

Oh frak yeah.



#8
Hassat Hunter

Hassat Hunter

    Royal Bug Catcher of the Obsidian Order

  • Members
  • 5992 posts
  • Location:Out there, somewhere...
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

I seriously doubt indies have the manpower to work on UE4 of CryEngine3(?) though.

I wonder with all the new features, how much harder it becomes to make content, or if the first time ever (hah!) it becomes easier and takes less manpower/time?



#9
Bryy

Bryy

    Arch-Mage

  • Members.
  • 2748 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

I seriously doubt indies have the manpower to work on UE4 of CryEngine3(?) though.

I wonder with all the new features, how much harder it becomes to make content, or if the first time ever (hah!) it becomes easier and takes less manpower/time?

That's going to be an interesting Litmust test. One I want to see and be involved in.

 

The challenge excites me.



#10
Luridis

Luridis

    Nightfall of the Obsidian Order

  • Members
  • 551 posts
  • Location:Dallas, TX
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Most indie games wouldn't look significantly different on these engines than something written for Ogre3D or Unity. The barrier is in the supporting tools to create hi poly models and textures, that software is expensive. Not to mention you need a lot more people and time to detail a game world like that.

 

If indie guys make a good game, be it on unity or SDL, I'll buy it. So skip the expensive engines unless you really need it, and most of them likely will not. In fact the only exception I can think of right now is Xing.



#11
Orogun01

Orogun01

    Arch-Mage

  • Members
  • 3844 posts
  • Location:somewhere over the rainbow
  • Deadfire Backer
  • Fig Backer

Most indie games wouldn't look significantly different on these engines than something written for Ogre3D or Unity. The barrier is in the supporting tools to create hi poly models and textures, that software is expensive. Not to mention you need a lot more people and time to detail a game world like that.

 

If indie guys make a good game, be it on unity or SDL, I'll buy it. So skip the expensive engines unless you really need it, and most of them likely will not. In fact the only exception I can think of right now is Xing.

You can get around that if your team is small enough that character/environment artists can just use  their own licenses. If you have an art team of less than 5 people then you really don't need corporate/volume licenses.

This GDC has put doubt in my mind and among my colleagues about either getting UDK or Unity, either way I'm learning C# or C++.


  • Bryy likes this

#12
Bryy

Bryy

    Arch-Mage

  • Members.
  • 2748 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

Yeah, small teams will do just fine.

 

Even larger ones that have sources of capital.



#13
Elerond

Elerond

    One of the Obsidian Order

  • Members
  • 2649 posts
  • Location:Finland
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

This GDC has put doubt in my mind and among my colleagues about either getting UDK or Unity, either way I'm learning C# or C++.


C++ and C# are so similar languages, that after you learn one learning other is quite easy.

#14
Orogun01

Orogun01

    Arch-Mage

  • Members
  • 3844 posts
  • Location:somewhere over the rainbow
  • Deadfire Backer
  • Fig Backer

 

This GDC has put doubt in my mind and among my colleagues about either getting UDK or Unity, either way I'm learning C# or C++.


C++ and C# are so similar languages, that after you learn one learning other is quite easy.

 

I'm actually trying to learn both but it has been mostly game related so a lot of OOP, I still need to wrap my head around procedural and math for that matter.







Also tagged with one or more of these keywords: gdc, unreal, engine

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users