MasterPrudent Posted January 4, 2014 Posted January 4, 2014 Josh Sawyer's GDC presentation on PoE is now freely viewable here: http://gdcvault.com/play/1019680/Gathering-Your-Party-with-Project 9
LadyCrimson Posted January 4, 2014 Posted January 4, 2014 Most excellent, thanks for the post. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Thundercat710 Posted January 4, 2014 Posted January 4, 2014 I really appreciate the way Josh Sawyer communicates. Clear, humorous, interesting, restrained yet obvious enthusiasm. Nicely done. Ok bye. 1
Ganrich Posted January 4, 2014 Posted January 4, 2014 Thanks for posting this. I am really excited about the Darlands type of scripted interactions. I think a mechanic like that will play insanely well into this type of game. I am just imagining the dream sequences in BG having some kind of interaction and I get excited. 1
rjshae Posted January 4, 2014 Posted January 4, 2014 It's the same stuff they've presented before. "It has just been discovered that research causes cancer in rats."
Lephys Posted January 4, 2014 Posted January 4, 2014 It's the same stuff they've presented before. New look! Same great taste! Now with 20% more Sawyer? 2 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
MasterPrudent Posted January 4, 2014 Author Posted January 4, 2014 (edited) It's the same stuff they've presented before. New look! Same great taste! Now with 20% more Sawyer? I thought there was some interesting new stuff regarding making environments and their troubles with maps (4:21-11:52). Also as regards potential solutions for "the scooby doo" problem (24:12-26:20). Edited January 4, 2014 by MasterPrudent 1
Noviere Posted January 4, 2014 Posted January 4, 2014 That picture of the party from the AD&D 2nd Edition PHB brought back so many memories!
Lephys Posted January 8, 2014 Posted January 8, 2014 I thought there was some interesting new stuff regarding making environments and their troubles with maps (4:21-11:52). Also as regards potential solutions for "the scooby doo" problem (24:12-26:20). No no, you're right. I was mainly just being silly. I mean, the gist of it is mostly stuff we've already been privy to, but you can't really expect everyone at a formal presentation like that to just be up to speed on all the individual tidbits of information that are spread across the forums and web. And there are new little tidbits here and there; topics/information we sort of know about, but being talked about in a little more depth by Josh than it was previously. Overall, good stuff, ^_^. I skimmed through the video (couldn't hear it well at the time, even with my laptop speakers maxed -- the volume on that site is reallllly low...), and I'll probably watch the whole thing later. I just always like listening to Josh explain stuff. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
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