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Player emotes, interactive environment


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Hey!

 

I am new here, but I was watching closely PE since the kickstarter campaign. I didn't back it up (burn the heretic!), but I gave a word to myself, that I will help to make this game the best it can be. How will I make it? I'm a modder, and an experienced programmer (studying computer science). Anyway, now that I said few things about myself, its time to ask some questions.

 

Player emotes. It was bugging me since the beggining. As some of you know, there will be some co-op, or even more complex multiplayer mods. Now, it is something that many role-players (like me) will appreciate to have. Being able to do the most important things like: sit, lay... or harder to implement, like: shaking hands. Obsidian could code it as emotes, that we could use with our party members, and later we (modders) could edit it a little, so that we could use it with other players.

 

Interactive environment. Now this is also a huge matter to all the role-players out there. Being able to sit on a chair in a tavern, or having the possibility to sleep in bed... and actually see it. Not a big thing.

 

Both things are a little work for an experienced 3D artist, but for a bunch of lame modders (people like me) this would take ages. Imagine: learning how to draw a 3D object, then importing a character into program, experimenting with it, and when you finally get something that looks like a monkey sitting on the tree, you release it, since you can't be bothered anymore.

 

Suma sumarum things that I ask for, are not vital to the game, but add some space for role-players. Not to mention, that it would give a massive help to all the people, that want a co-op mod.

 

Thank you for reading,

termofobia

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I surely hope there will be mod support, it would be nice if the item libraries will be released on release. that would go a long way to giving modders some resources to work with.

 

Edit: also, welcome to the forums.

Edited by JFSOCC

Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
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Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.

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Player emotes. It was bugging me since the beggining. As some of you know, there will be some co-op, or even more complex multiplayer mods.

 

What?

 

Did I miss something?

 

 

 

I think he's trolling. You can't "follow the Kickstarter" and miss something so obvious, unless, well, you're not bright... (and are illiterate, a feature the mp-ers seem to have in abundance). :p

The KS Collector's Edition does not include the Collector's Book.

Which game hook brought you to Project Eternity and interests you the most?

PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7]

Write your own romance mods because there won't be any in PE.

"But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger)

"Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1)

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I think he's trolling. You can't "follow the Kickstarter" and miss something so obvious, unless, well, you're not bright... (and are illiterate, a feature the mp-ers seem to have in abundance). :p

 

"long time lurker but finally posted" is actually a standard disclaimer for new members in order to avoid being considered newbies.

Hell, even I did it on some forums, and then I saw so many others do it that it's become pretty transparent.

Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
---
Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.

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I don't understand... he's betting there will be people who mod in co-op and such when the game comes out. How is that trolling or missing information? o_O

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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Agreed. I've actually reworked a mod from single player to multiplayer co-op, it isn't that hard, so I don't think that his request/goal in that department qualifies him for any troll label.

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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It's funny how most of the people who accuse someone else of reading problems cannot read themselves.

now there's constructive criticism. really contributes to the discussion.

Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.
---
Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.

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Why would you think I'm a troll? There are many multiplayer/co-op mods for single-player games (first that comes to my mind is Skyrim MMO). And yes, I'd love to work on something like that. I will start doing some research on Unity Engine during summer holidays.

 

Anyway, my questions have been answered - there are no plans on adding emotes, and interactive environment (from what I understand from your replies).

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