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This supposed 14 level megadungeon


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Well i think it's a good thing there is going to be mega dungeon.

I really liked the one in BGII, but i agree that 15 levels are an overkill if they make the level size same as in Baldur's gate.

I wouldn't like to spend so much time in dungeon just to clear it.

Now if they add a lot of background story to the dungeon that would ne entirely different story.

 

I would like there to be a great mystery to be solved concerning the dungeon, and you find clues if you search for them.

And in case you get enough of them by the time you get to the bottom you get to discover what that secret is.

Edited by SesameTree
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Seriously, a badly done 3-level-dungeon can be far more boring than a good 15-level-dungeon. I mean, there are games that take place ONLY in a dungeon (Arx Fatalis for example) and still can be intrigueing.

 

I trust the developers to know that :)

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my impression when they said megadungeon, the first thing that popped inyo my head was the mage tower in da:o. That thing was massive if u chose to explore every part of it and it locked u in for a couple of hours. It was fun and there was no going back. There were no vendors and the damn thing was what 9 to 10 levels when we added in the demon world aspect of it also?

Im kinda with the "dont like it, dont play it" group. Reason? Im looking at dead money. Its one of my favorite dlcs, its almost similar to what this dungeon is trying to creat. It locked u in, it was challenging, it was dark, and it forced people to play differently. It got and still gets so much hate because of the direction it took that was some what different than the vanilla game, but tbh it just really inforced in an almost hardcore way ur spec and charector creation choices.

If they had tried to appease everyone, it would noy have been nowhere as good as a dlc it is. It wasnt for everyone, but if people actually tried to adapt to it against their playstyle or preferences, they were rewarded with some of the nest damn story and charectors I have ever seen in a game.

So no, I dont believe it would deprive people of 30% of content, I think people would deprive themselves that by not taking the chance and taking that leap and trying and adapting to the scenario. Because if obsidian has shown us anything, if theres a risk theres always a justifiable reward at the end that may not be just an item but incredible story and atmosphere.

 

Trust me if you thought the DA:O Mage tower has impressive you should be blown away by Obsidians implementation of a Megadungeon :)

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Pretty sure they are going to go with the "the first three levels are for level 5's, then the next three are for level 8's, and...." design here. Which means you would leave and come back at multiple points and never just plow through the whole thing in one run. Even if they don't follow that method I am down with it.

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To make the dungeon a more mysterious feel, the designers could do away with the notion of making it a vertical pancake stack and turn it into a branching structure; much like termite tunnels, with the levels separated by passages, caverns, ledges, and so forth. It can become a mini-underdark and take advantage of various natural features. Perhaps that is why the dungeon was built there in the first place, because there was a pre-existing cavern system. Most of the work they did to was expand and improve the natural features, saving much time and labor.

Edited by rjshae

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To make the dungeon a more mysterious feel, the designers could do away with the notion of making it a vertical pancake stack and turn it into a branching structure; much like termite tunnels, with the levels separated by passages, caverns, ledges, and so forth. It can become a mini-underdark and take advantage of various natural features. Perhaps that is why the dungeon was built there in the first place, because there was a pre-existing cavern system. Most of the work they did to was expand and improve the natural features, saving much time and labor.

 

That would definitely realistic, given that they should not have the tools for big underground projects. On the other hand, slaves and magic might make up for a lot of it.

 

Does anybody know whether the Kickstarter image (the one with the buried statue) is representative of how the Endless Paths will look in the game? I guess it isn't, though I really liked the look of the statue :)

"Was du nicht kennst, das, meinst du, soll nicht gelten? Du meinst, daß Phantasie nicht wirklich sei?

Aus ihr allein erwachsen künft'ge Welten: In dem, was wir erschaffen, sind wir frei."

- Michael Ende, Das Gauklermärchen

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Does anybody know whether the Kickstarter image (the one with the buried statue) is representative of how the Endless Paths will look in the game? I guess it isn't, though I really liked the look of the statue :)

Well, they did mention the towers on the dungeon where just an artist going wild with the design and it wasn't the intention (yet?)

 

So yeah, current art doesn't need to reflect end result...

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Is anyone else hoping for puzzles? Lots and lots of puzzles. Ones that actually force you to think.

 

Somthing interesting and challenging. Something with consequences if you flub it up.

 

Something not at all like a big door with three rings of animal pictures, and the key has which animals you need to pick, endlessly repeated. :getlost:

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Is anyone else hoping for puzzles? Lots and lots of puzzles. Ones that actually force you to think.

 

Somthing interesting and challenging. Something with consequences if you flub it up.

 

Something not at all like a big door with three rings of animal pictures, and the key has which animals you need to pick, endlessly repeated. :getlost:

 

I'd like at least a couple of levels remeniscient of Hordes of the Underdark. Killing/talking to the important bosses on the floor to gather items to solve a puzzle with and all. That, and an intelligent longsword to taunt you. Puzzles would be a plus, but I think I'd prefer more tomb traps like those in pyramids, only with a well-guarded way to disarm passed down from the builders.

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RaaaR! I is a toll! RAAWR!

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