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Wizard class thread


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Super stoked for the information regarding the wizard class. I can't wait for this game and I love to play fire mage style characters. What do you guys want to see them include for the wizard class. I would really like to see some archetypes.

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Can't wait for Project Eternity!!!!

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I always kind of liked school specializations ... not to say that they should lift that mechanic whole cloth from D&D, but it would be nice to have some variation built into the class' specialization tree (or whatever they come up with).

Edited by nikolokolus
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Elemental is probably a given.

Necromancer/soul eater - The one I am hoping to see

Summoner

Temporal/space mage

Flesh changer/shapeshifter - (might want to make it also cannabalistic magic, you eat the flesh/blood of a fallen enemy and learn its forms and ability. This is only for animals/creatures/monsters, eating sentiant beings to take their form/abilities is considered forbidden and those who practice it are hunted down.)

shadow mage

Illusionist

Demonologist

 

Although I want to see magic that is not just combat oriented also and can be used outside of battle.

Edited by Badmojo
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Elemental is probably a given.

Necromancer/soul eater - The one I am hoping to see

Summoner

Temporal/space mage

Flesh changer/shapeshifter

shadow mage

Illusionist

Demonologist

 

Although I want to see magic that is not just combat oriented also and can be used outside of battle.

 

Absolutely this. Ritual magic, or divination spells would be pretty cool ... not sure how they should work exactly, but perhaps lore could be gleaned if cast on an ancient statue, gating demons to ask questions (with great risk!), using charm on a pickpocket to learn about more about the thieves guild, etc.

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It sounds from the description that the mages work like a fusion of D&D sorcerers and Mages.

 

You have your super basic spells that you don't need a tome for and can cast from will like a sorcerer, and then you have your tomes which will contain more powerful spells that you can prepare and cast in a much more limited fashion - but you can actually switch out tomes whenever you need to should the battle call for it.

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Elemental is probably a given.

Necromancer/soul eater - The one I am hoping to see

Summoner

Temporal/space mage

Flesh changer/shapeshifter - (might want to make it also cannabalistic magic, you eat the flesh/blood of a fallen enemy and learn its forms and ability. This is only for animals/creatures/monsters, eating sentiant beings to take their form/abilities is considered forbidden and those who practice it are hunted down.)

shadow mage

Illusionist

Demonologist

 

Although I want to see magic that is not just combat oriented also and can be used outside of battle.

 

That is a very nice list, and having those types of kits would be great to adding to the re-playability of the game as long as the differences between them are noticeable and not merely a little bit higher cast level. I would add a wild mage type to that but with more randomness than BG2 version had. For example a level 1 wild mage would have 40-50% chance to have a wild surge that would be pretty much anything while a level 15 would have a lower chance to wild surge and if a wild surge hit a higher level mage the chances are the spell would at least be similar (Cast an ice bolt, high chance the surge would involve ice whether it be freezing you or making your opponent turn into ice) Honestly one of the best and most memorable moments of BG2 for me was accidentally summoning a demon in Irenicus' Chateau at the start.

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I would be happy if I don't have to wear idiotic looking robes and dunce caps and I can cast massive damage dealing spells. Specialization could be fun, but not necessary as long as the breadth of spells is sufficiently deep.

Fionavar's Holliday Wishes to all members of our online community:  Happy Holidays

 

Join the revelry at the Obsidian Plays channel:
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Remembering tarna, Phosphor, Metadigital, and Visceris.  Drink mead heartily in the halls of Valhalla, my friends!

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I hope there is a great variety of combat and non combat spells. Non combat spells should include teleportation/dimension door at the least.

 

I want to be able to wear non idiotic looking robes and sexy caps while I cast all sorts of sexy spells.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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TIME BENDING SPELLS ARE AWESOME

 

1. Time Stop: This is the kind of spell that makes you feel really powerful, even while knowing that it last only a couple of seconds it makes you grasp what a God can be. (and shudder in terror when one enemy cast it)

2. Haste: Best party buff, ever. Can be balanced with fatigue.

3. Slow: Why fatigue your party?

4. Providence: Peek at the future and get bonus to evade X attacks / fatal attack or whatever.

5. Contingency spells: I don't think any smart Wizard wont use this in a real world situation

6. Erase /From Time/: Like Imprisonment, but can be used on other things (walls, smoke, chains whatever)

7. Wither: Strong debuff-damage, make something far older than what it is

etc...

Edited by Naurgalen
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I want to be able to wear non idiotic looking robes and sexy caps while I cast all sorts of sexy spells.
bastard! However, I want some non-combat/utility/role playing spells at my disposal.
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Fionavar's Holliday Wishes to all members of our online community:  Happy Holidays

 

Join the revelry at the Obsidian Plays channel:
Obsidian Plays


 
Remembering tarna, Phosphor, Metadigital, and Visceris.  Drink mead heartily in the halls of Valhalla, my friends!

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I'd like to see spells manipulating fate/luck/probabilities etc.

 

Casting some "Luck" spells before card/casino games would be nice :)

Or basic mind-tricks like charm/intimidate/bluff. Gandalf's intimidation in Fellowship of The Ring is a good example.

Nothing is true, everything is permited.
 

image-163154-full.jpg?1348681100

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"bastard!"

 

:D

 

I also want to face mages with unique spells that you can pick up after defeating them (through their spell books). I also want the oppurtuuity to be able to research new/unique spells as a mage even making it so you might get the chance to have to choose between two unique spells.

 

Also, it be nice to have spell components for uber spells as it be another thing we'd have to account for.

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DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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I would want to see an easy comprehensive Class Kit Editor where I can completely from scratch make my own Class. This way I wouldn't have any trouble with what kinds of classes I want ^^

 

EDIT: Something I feel all IE games should've featured... although what would be the point of stretch goals if that existed?

Edited by Osvir
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