NateOwns Posted October 4, 2012 Share Posted October 4, 2012 Super stoked for the information regarding the wizard class. I can't wait for this game and I love to play fire mage style characters. What do you guys want to see them include for the wizard class. I would really like to see some archetypes. 1 Can't wait for Project Eternity!!!! Link to comment Share on other sites More sharing options...
nikolokolus Posted October 4, 2012 Share Posted October 4, 2012 (edited) I always kind of liked school specializations ... not to say that they should lift that mechanic whole cloth from D&D, but it would be nice to have some variation built into the class' specialization tree (or whatever they come up with). Edited October 4, 2012 by nikolokolus Link to comment Share on other sites More sharing options...
Badmojo Posted October 4, 2012 Share Posted October 4, 2012 (edited) Elemental is probably a given. Necromancer/soul eater - The one I am hoping to see Summoner Temporal/space mage Flesh changer/shapeshifter - (might want to make it also cannabalistic magic, you eat the flesh/blood of a fallen enemy and learn its forms and ability. This is only for animals/creatures/monsters, eating sentiant beings to take their form/abilities is considered forbidden and those who practice it are hunted down.) shadow mage Illusionist Demonologist Although I want to see magic that is not just combat oriented also and can be used outside of battle. Edited October 4, 2012 by Badmojo Link to comment Share on other sites More sharing options...
nikolokolus Posted October 4, 2012 Share Posted October 4, 2012 Elemental is probably a given. Necromancer/soul eater - The one I am hoping to see Summoner Temporal/space mage Flesh changer/shapeshifter shadow mage Illusionist Demonologist Although I want to see magic that is not just combat oriented also and can be used outside of battle. Absolutely this. Ritual magic, or divination spells would be pretty cool ... not sure how they should work exactly, but perhaps lore could be gleaned if cast on an ancient statue, gating demons to ask questions (with great risk!), using charm on a pickpocket to learn about more about the thieves guild, etc. Link to comment Share on other sites More sharing options...
Bill Gates' Son Posted October 4, 2012 Share Posted October 4, 2012 I really like to see Wizard have the ability to heal in this game. Perhaps a specialization path in one of the elements (Like healing the spirit with fire, mend wounds with earth, heal with cleansing waters, or something else). Link to comment Share on other sites More sharing options...
Hypevosa Posted October 4, 2012 Share Posted October 4, 2012 It sounds from the description that the mages work like a fusion of D&D sorcerers and Mages. You have your super basic spells that you don't need a tome for and can cast from will like a sorcerer, and then you have your tomes which will contain more powerful spells that you can prepare and cast in a much more limited fashion - but you can actually switch out tomes whenever you need to should the battle call for it. Link to comment Share on other sites More sharing options...
Shadowless Posted October 4, 2012 Share Posted October 4, 2012 Elemental is probably a given. Necromancer/soul eater - The one I am hoping to see Summoner Temporal/space mage Flesh changer/shapeshifter - (might want to make it also cannabalistic magic, you eat the flesh/blood of a fallen enemy and learn its forms and ability. This is only for animals/creatures/monsters, eating sentiant beings to take their form/abilities is considered forbidden and those who practice it are hunted down.) shadow mage Illusionist Demonologist Although I want to see magic that is not just combat oriented also and can be used outside of battle. That is a very nice list, and having those types of kits would be great to adding to the re-playability of the game as long as the differences between them are noticeable and not merely a little bit higher cast level. I would add a wild mage type to that but with more randomness than BG2 version had. For example a level 1 wild mage would have 40-50% chance to have a wild surge that would be pretty much anything while a level 15 would have a lower chance to wild surge and if a wild surge hit a higher level mage the chances are the spell would at least be similar (Cast an ice bolt, high chance the surge would involve ice whether it be freezing you or making your opponent turn into ice) Honestly one of the best and most memorable moments of BG2 for me was accidentally summoning a demon in Irenicus' Chateau at the start. Link to comment Share on other sites More sharing options...
Cantousent Posted October 4, 2012 Share Posted October 4, 2012 I would be happy if I don't have to wear idiotic looking robes and dunce caps and I can cast massive damage dealing spells. Specialization could be fun, but not necessary as long as the breadth of spells is sufficiently deep. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends! Link to comment Share on other sites More sharing options...
Volourn Posted October 4, 2012 Share Posted October 4, 2012 I hope there is a great variety of combat and non combat spells. Non combat spells should include teleportation/dimension door at the least. I want to be able to wear non idiotic looking robes and sexy caps while I cast all sorts of sexy spells. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Naurgalen Posted October 4, 2012 Share Posted October 4, 2012 (edited) TIME BENDING SPELLS ARE AWESOME 1. Time Stop: This is the kind of spell that makes you feel really powerful, even while knowing that it last only a couple of seconds it makes you grasp what a God can be. (and shudder in terror when one enemy cast it) 2. Haste: Best party buff, ever. Can be balanced with fatigue. 3. Slow: Why fatigue your party? 4. Providence: Peek at the future and get bonus to evade X attacks / fatal attack or whatever. 5. Contingency spells: I don't think any smart Wizard wont use this in a real world situation 6. Erase /From Time/: Like Imprisonment, but can be used on other things (walls, smoke, chains whatever) 7. Wither: Strong debuff-damage, make something far older than what it is etc... Edited October 4, 2012 by Naurgalen 1 Link to comment Share on other sites More sharing options...
Cantousent Posted October 4, 2012 Share Posted October 4, 2012 I want to be able to wear non idiotic looking robes and sexy caps while I cast all sorts of sexy spells.bastard! However, I want some non-combat/utility/role playing spells at my disposal. 1 Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends! Link to comment Share on other sites More sharing options...
aluminiumtrioxid Posted October 4, 2012 Share Posted October 4, 2012 I'd like to see spells manipulating fate/luck/probabilities etc. "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says." Link to comment Share on other sites More sharing options...
cyberarmy Posted October 4, 2012 Share Posted October 4, 2012 I'd like to see spells manipulating fate/luck/probabilities etc. Casting some "Luck" spells before card/casino games would be nice Or basic mind-tricks like charm/intimidate/bluff. Gandalf's intimidation in Fellowship of The Ring is a good example. Nothing is true, everything is permited. Link to comment Share on other sites More sharing options...
Volourn Posted October 4, 2012 Share Posted October 4, 2012 "bastard!" :D I also want to face mages with unique spells that you can pick up after defeating them (through their spell books). I also want the oppurtuuity to be able to research new/unique spells as a mage even making it so you might get the chance to have to choose between two unique spells. Also, it be nice to have spell components for uber spells as it be another thing we'd have to account for. 1 DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Shadowless Posted October 5, 2012 Share Posted October 5, 2012 Facing enemy mages with spells they created and being able to pillage their spellbook for them does indeed sound interesting, when you kill a lich that has been working magic for 3000 years surely it came up with a few unique spells in that time Link to comment Share on other sites More sharing options...
Osvir Posted October 5, 2012 Share Posted October 5, 2012 (edited) I would want to see an easy comprehensive Class Kit Editor where I can completely from scratch make my own Class. This way I wouldn't have any trouble with what kinds of classes I want ^^ EDIT: Something I feel all IE games should've featured... although what would be the point of stretch goals if that existed? Edited October 5, 2012 by Osvir Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now