Long-term wounding and why poison mechanics sucks
Long-term wounding and sickness
120 members have voted
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1. Would you like to see a long-term wounding system in PE?
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Yes - long term wounding adds depth and realism to combat.69
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Yes - but only if it is an optional feature, such as with higher difficulties.40
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No - long term wounding would just be a distraction to gameplay.11
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2. Would you like to see poisons, diseases and curses have long-term consequences?
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Yes - I want sickness to be a real threat, not just a short-term combat mechanic.71
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Yes - but only if it is an optional feature, such as with higher difficulties.40
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No - status conditions would not significantly add gameplay value.9
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