Combat Oriented vs. Non-Combat Oriented, A Possible Implementation
			
				Combat oriented, skill oriented, balanced traits for character creation?  
				 53 members have voted
			
		
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						1. Would a combat oriented, skill oriented, balanced set of traits for character creation ease the concerns of those concerned about character creation?- 
									Yes17
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									Maybe, but it might raise other concerns for people29
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									No7
 
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						2. Would you like to see a combat oriented, skill oriented, balanced trait system for character creation in Project Eternity?- 
									Yes, absolutely16
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									At least something along these lines that address the problem you are trying to fix12
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									No, it would probably cause more problems2
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									No, it wouldn't actually solve the problem you are trying to fix5
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									I don't think the problem you are pointing out is actually a problem - I'd like combat and non-combat to be defined equally16
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									Indifferent - wouldn't care if it was in there or not2
 
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