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Posted (edited)

I'd like them to clarify what engine and whether they will be using per-rendered backgrounds like the IE games. They might have done this already but I don't know where.

 

edit: also mod tools.

Edited by oldmanpaco
  • Like 1

Codex Explorer

Posted

Mod tools would be great, or at least making the game mod friendly and having a debugging console accessible like NWN and BG.

Posted

Simple BG1 style Co-op, and mod tools. Best case scenario, NWN tier co-op. Went to 250 for my pledge from 140 because I haven't felt this good since Dragon Age Origins.

Knight Drei of the Obsidian Order

Posted

This is probably the most damning thing I can say about the project so far, but I think most of the stretch goals so far are small ball. "Shell out a bit more cash and we'll make another playable race!" See, the thing is, the stuff I think I'll like most is exactly that stuff that I think would be better left to the design team's discretion. My one consolation is that I think the stretch goals represent what they think will make for a better game. At least I hope so. I hope that the stretch goals aren't just meant to appeal to potential buyers but also represent the best judgment of the devs. That's what I want most, an unfettered design team limited only by time, funding, and their own imaginations. I don't want them to be beholden to the whims of internet clamoring.

 

I'm not against your topic, |3lood. I just don't know if the design team can entirely quantify the benefit of additional funding in stretch goals.

 

With that said, I do think some stretch goals are entirely practical. Language and Mac support make sense as a way to broaden the base, for example.

Fionavar's Holliday Wishes to all members of our online community:  Happy Holidays

 

Join the revelry at the Obsidian Plays channel:
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Remembering tarna, Phosphor, Metadigital, and Visceris.  Drink mead heartily in the halls of Valhalla, my friends!

Posted

mod tools would be great and co-op would be an OK feature, but one I admittedly wouldn't use much.

 

Mostly, I would just love to see them expand the game's content and polish the factions and NPCs in the game to increase the level of immersion -- the more reactive and "alive" the campaign world seems and the more nuanced the better.

Posted (edited)

This is probably the most damning thing I can say about the project so far, but I think most of the stretch goals so far are small ball. "Shell out a bit more cash and we'll make another playable race!" See, the thing is, the stuff I think I'll like most is exactly that stuff that I think would be better left to the design team's discretion. My one consolation is that I think the stretch goals represent what they think will make for a better game. At least I hope so. I hope that the stretch goals aren't just meant to appeal to potential buyers but also represent the best judgment of the devs. That's what I want most, an unfettered design team limited only by time, funding, and their own imaginations. I don't want them to be beholden to the whims of internet clamoring.

 

I'm not against your topic, |3lood. I just don't know if the design team can entirely quantify the benefit of additional funding in stretch goals.

 

With that said, I do think some stretch goals are entirely practical. Language and Mac support make sense as a way to broaden the base, for example.

 

Actually I'm guessing the Devs have a pretty good idea about how many man hours it takes to create, balance and play-test a companion, a character class or a new race and then fully integrate that new race, class or companion into the game world. They have to write dialogues and determine how they interact with other races, cultures, etc. and fit them into the story in a meaningful way. Every addition -- if they want to do it right -- costs a lot of time in writing and balancing.

 

It seems perfectly reasonable to me that with a 20-30 person team (operating on a budget of what will probably be somewhere between $80K and $90K a month, between now and their tentative release date of April 2014) that it could take $200K to create all of the things they're shooting for in their stretch goals.

 

As details emerge in the next few weeks, I'm guessing these somewhat general goals will see some refinement, but the framework seems solid.

Edited by nikolokolus
Posted

Well, I'm encouraged by your take at least. I've never participated in a kickstarter before and I would never think of myself as knowing what I'm talking about. What you've suggested is certainly sensible enough, nik.

Fionavar's Holliday Wishes to all members of our online community:  Happy Holidays

 

Join the revelry at the Obsidian Plays channel:
Obsidian Plays


 
Remembering tarna, Phosphor, Metadigital, and Visceris.  Drink mead heartily in the halls of Valhalla, my friends!

Posted

Mod tools, for sure. When games have a good modding community they seem to be viable much longer than they would otherwise. I'll throw more in towards a game if I know it's going to be worth repeated playthroughs later on.

Dreaded Silence - Boston Melodlic/Doom Metal

Posted

Mod tools would be great also, Co-op would be nice, nothing huge even 2 player would make me happy. A well known composer on board would be good, Perosnally just being a fan boy of the band a bit of music by blind guardian would be amazing ( and yes im aware they took part in some god awful console failure i cant even remember).

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