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Posted

Wizardry

 

This, if they fixed the dreadful combat from the last one.

Whatwhatwhat, Wiz8's combat is coolness personified!

 

Wizfast is mandatory though, else you could read write War and Peace in between rounds thanks to the slow animations.

Posted

Oh man, how could I forgot about this jewel!!!

 

Announcement of Septerra Core 2 would definately make my pants wet...

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Posted

Only if they massively improve the combat and add a journal. Even i got bored with the combat and lost every once in a while.

1.13 killed off Ja2.

Posted (edited)

Wizardry

 

This, if they fixed the dreadful combat from the last one.

Whatwhatwhat, Wiz8's combat is coolness personified!

 

Wizfast is mandatory though, else you could read write War and Peace in between rounds thanks to the slow animations.

 

I'm not a big fan of the way they implemented combat; part of it is the speed (sloooooow) and part of it is the fact that the enemies have tactical advantages that the user does not (something that I always find cheap). In particular that the player is hamstrung by the fact that they can't get out of a grouping but the opponents can.

 

So my party meets their party and in the first round I set to fire ranged weapons and an area effect magic. Their party's melee people rush me while their magic users also cast an area affect spell. My area effect spell hits maybe one of their party (because they can spread out) while there's hits my entire group because they can't spread out.

 

Now 8 was the first one I played since the early series (either Wiz 1, 2 or 3, not sure which, but I suspect 3) and my memory was that the enemies you faced in those games were set up like yours - in a block and in rows. To me that's fair. Wiz8 came off as unfair, essentially, since the enemies could plonk repeated area effect spells on me and kill half of my group with ease while I was trying to take down one of their party; and their party would never, ever be in a group.

 

There was also the issue that magic casters could cast spells on my party when I couldn't see them to target them which also seemed weird.

 

Loved a lot of stuff about the game, but combat wasn't one of them.

 

Regardless, I'd love to see the series get a revival (and not just in Japan).

Edited by Amentep

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

Posted

I don't really have a problem with the grouping issue, despite disliking that sort of thing a lot in other games. In certain circumstances it is a definite disadvantage, but it encourages good tactical usage of the terrain- fight in a narrow constrained area and you will always have all your party members available for combat while the oppo may have as few as one or two and have reduced ability to use their status/ area attacks too.

 

Area effects (especially status effects) are a real pain to be sure. I've always tended to run away from them unless I have good level protection spell up or I can get in close and kill them very quick.

Posted

PST, VtMB and Arcanum spiritual successors -- with MCA, Tim Cain and J.E. Sawyer at leading positions.

 

Other than those... Dungeon Keeper 3 (and it being closer to DK than DK2), and maybe another Steel Panthers game by Gary Grisby.

  • Like 1

Perkele, tiädäksää tuanoini!

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  • 1 month later...
Posted

Magic Candle series :-)

I came up with Crate 3.0 technology. 

Crate 4.0 - we shall just have to wait and see.

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Posted

I wonder if it would be possible for David Braben to finance Elite 4 through Kickstarter?

  • Like 1

Swedes, go to: Spel2, for the latest game reviews in swedish!

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