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Obsidian is working on project for leading animation franchise


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Posted
Why would he be interested in European languages? (it would be super awesome to have medieval RPG made by Josh :) ). I also think he tries to tell us something.

 

Well. Another pic of a cat in front of a bookcase shows dictionaries of Danish and Occitan, plus a "Teach Yourself Icelandic" book. In addition to this a book called "The Gypsies". Among fiction, we find "Italian Folktales" by Italo Calvino and "The Club Dumas" by Arturo P

"Well, overkill is my middle name. And my last name. And all of my other names as well!"

Posted

OT: LinkedIn profile of Aaron Meyers (Lead Artist of KotOR2, Alpha Protocol)

Aaron M.

Current: Lead Artist at Obsidian Entertainment

Past: Artist at Black Isle Studios

Websites: Personal Website

--------------------------------

Summary

With over fifteen years of experience in the game industry as an accomplished artist and manager, I am looking for an opportunity to work with a dynamic team of developers making visually stunning games that are fun to play. I am a natural leader with a proven capability to lead with a wealth of experience for building, managing and maintaining both talented art teams and production schedules. I can take on unknown tasks and create viable, efficient pipelines to achieve the required goals with the desired quality and schedule in mind.

 

Specialties

Management

Posted (edited)
:( Another Black Isle Vet.

 

...? Judging by his profile Aaron M. is still at Obsidian.. or am I missing something?

 

Yep, just that he is looking for other work

With over fifteen years of experience in the game industry as an accomplished artist and manager, I am looking for an opportunity to work with a dynamic team of developers making visually stunning games that are fun to play. I am a natural leader with a proven capability to lead with a wealth of experience for building, managing and maintaining both talented art teams and production schedules. I can take on unknown tasks and create viable, efficient pipelines to achieve the required goals with the desired quality and schedule in mind.
Edited by C2B
  • 3 weeks later...
Posted

Is that upward or downward? I always pictured producers as bigwigs. And junior anything as well... not.

 

Maybe it's lateral! Ooooh.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Is that upward or downward? I always pictured producers as bigwigs. And junior anything as well... not.

apples and oranges afaik. producers make sure everything is organized, while designers actually design stuff.

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted

Is that upward or downward? I always pictured producers as bigwigs. And junior anything as well... not.

apples and oranges afaik. producers make sure everything is organized, while designers actually design stuff.

 

This is pretty much correct.

 

As a Producer I was dealing with project management - coordinating teams, creating schedules and other managerial tasks. For the most part, Producers don't deal with any type of content creation. They may help when the team is in a bind or give suggestions, but ultimately it is someone else's job to "create" the game.

 

This is mostly a lateral move, but I will have to start at the bottom of the totem pole again - learning to refine my design skills and whatnot.

 

Luckily for me, because I was a Producer, I am able to take on certain leadership roles that would not be given to some Junior Designers.

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