Kingsclaw Posted June 11, 2011 Posted June 11, 2011 (edited) So basically by having my comment moved here and ignored by the once great entity of employees from the Black Isle's, the moderators have decide to discriminate against left handed gamers. ...lulz nice Ah to shame old boys... 101 on how to loose money, troll on polite requests and alienate your buyers. Edited June 11, 2011 by Kingsclaw
Labadal Posted June 12, 2011 Posted June 12, 2011 Can someone clarify...is it possible to play this game on PC with an Xbox controller? Yes.
trulez Posted June 12, 2011 Posted June 12, 2011 (edited) Then on top of that, the animation motion seems to continue and I can't stop it, so I'll be flailing at air for a second, which can make things feel unresponsive until you get used to the 'space'.The characters perform multi swing combos if you just keep pressing LEFT MOUSE button rapidly. You can stop the combo after first or second swing, but not after the final "special" swing triggers. (Knight uses 3 swings in both 1H and 2H-mode, Anjali uses 4 swings with staff and 3 swings with fireballs) I also found triggering defensive roll insanely frustrating when combined with RIGHT MOUSE movement. Sometimes he rolls as he should, but sometimes he just makes short fake, like lunging forward but stopping, so he never completes roll and I get hit. Edited June 12, 2011 by trulez
Oner Posted June 12, 2011 Posted June 12, 2011 So basically by having my comment moved here and ignored by the once great entity of employees from the Black Isle's, the moderators have decide to discriminate against left handed gamers. ...lulz nice Ah to shame old boys... 101 on how to loose money, troll on polite requests and alienate your buyers. Yes, clearly, mods consider lefties Untermenschen, not worthy of a thread all for themselves. There were too many controls related thread, so they got merged. And I don't see why not replying to you means devs ignore you. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Hexcaliber Posted June 12, 2011 Posted June 12, 2011 (edited) Adding my 1% to the complaints about the control scheme and demo in general; it's damned horrible, and had I wanted to use an xbox controller I would purchase the damn xbox version. Keyboard and mouse have been the de facto control method for pc gamers since the introduction of the first home pc, and still work perfectly fine when applied in a reasonable manner by competent developers. Another pre order cancelled, having purchased the first two in the series I doubt I will buy another if this is what it has been reduced to, a half arsed console port. Edited June 12, 2011 by Hexcaliber
C2B Posted June 12, 2011 Posted June 12, 2011 (edited) Adding my 1% to the complaints about the control scheme; it's damned horrible and had I wanted to use an xbox controller I would purchase the damn xbox version. Keyboard and mouse have been the de facto control method for pc gamers since the introduction of the first home pc, and still work perfectly fine when applied by competent developers. Another pre order cancelled, having purchased the first two in the series I doubt I will buy another if this is what it has been reduced to, a half arsed console port. No No No First off the mouse is actually not as old an peripheral and for a time the keyboard was the only control method. Secondly PC Gaming mid-end of the 90s + very early 00s relied heavily on joysticks regarding many flight sims. That said, naturally the control method in this game is way sub-standard but IMO is workable after putting a little time in it. Edited June 12, 2011 by C2B
Flouride Posted June 12, 2011 Posted June 12, 2011 Makes me wonder do all of you "I only play with mouse&keyboard" guys/girls play sport games with keyboard as well? For someone who grew up playing with TAC-2 and Sega's gamepad it's not that big of deal to pick-up and play pc games with a pad as well if the controlling works better on them... Hate the living, love the dead.
Sannom Posted June 12, 2011 Posted June 12, 2011 (Knight uses 3 swings in both 1H and 2H-mode, Anjali uses 4 swings with staff and 3 swings with fireballs) I also found triggering defensive roll insanely frustrating when combined with RIGHT MOUSE movement. Sometimes he rolls as he should, but sometimes he just makes short fake, like lunging forward but stopping, so he never completes roll and I get hit. Lucas has a 4-swing combo when in 1H-mode. For your roll problem, I think this happens when the cursor is not far enough from the character.
kulmegil Posted June 22, 2011 Posted June 22, 2011 (edited) A pretty simple AutoHotkey_L example, hope will be useful to some1. I rely on GetKeyState() and a Loop (run every 30ms) P.S. I'm new to AHK scripts so avoid tech. questions. Works for me, hopefully will for You also, but don't bash me if it doesn't. #Persistent HotKeys := Object(), HotKeyStates := Object() ; Config HotKeys here.. HotKeys["Up"] := "w"; arrows -> WSAD HotKeys["Down"] := "s" HotKeys["Left"] := "a" HotKeys["Right"] := "d" HotKeys["Backspace"] := "Esc" HotKeys["Home"] := "c"; Show character HotKeys["End"] := "f"; Inventory HotKeys["NumpadDot"] := "r"; Show path to quest HotKeys["Delete"] := "q"; Toggle 1H/2H HotKeys["Numpad0"] := "e"; Interact HotKeys["Numpad1"] := "1"; Power 1 ; Mute default keys for key in HotKeys { Hotkey, %key%, mute } SetTimer, checkKeysStates, 30 return ; Mouse binds work great without workarounds XButton1::Space; block key XButton2::1 ; power 1 key checkKeysStates: { for key1, key2 in HotKeys { if (GetKeyState(key1, "L")) { if (HotKeyStates[key1] != 1) { Send, {%key2% down} HotKeyStates[key1] := 1 } } else { if (HotKeyStates[key1] == 1) { Send, {%key2% up} HotKeyStates[key1] := 0 } } } return } mute: return Edited June 22, 2011 by kulmegil
Raleena Posted June 22, 2011 Posted June 22, 2011 Can we get an auto loot key ? And how the hell do we know what our characters can wear/equip and can't? Very confusing when trading with a vendor. Camera controls are atrocious. Very annoying interface, period.
Tigranes Posted June 22, 2011 Posted June 22, 2011 You can always tell what item is for which character, er, because theres a giant face behind or above the item when you pick it up or view it in the vendor window. And all items are sorted by character. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
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