Starwars Posted April 20, 2011 Posted April 20, 2011 While there are no specifics mentioned, Nathan seems confident in the PC control scheme in the AustralianGamer interview. Specifically, mentioning that they're not just "approximating" the way a controller works on the keyboard, but developing a control scheme that makes sense for the PC. Really hope they can come through on that. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Labadal Posted April 20, 2011 Posted April 20, 2011 I must say I'm a bit worried about PC controls. I hope we learn more very soon, because it is less than two month less and seeing PC version with kb/m would be nice.
Starwars Posted April 20, 2011 Posted April 20, 2011 (edited) An interview at IGN where they had the readers to ask questions, worth a read: http://pc.ign.com/articles/116/1162321p1.html On PC functionality: We've implemented a point and click system and we've been working on tuning that to work well with the gameplay stuff that we've built up, that works fantastically with the gamepad controller, so we've had a large focus on making sure our PC controls were solid. That's actually what we've been for the last bunch of weeks, is hardcore PC focus. Edited April 20, 2011 by Starwars Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
C2B Posted April 21, 2011 Posted April 21, 2011 (edited) Machninima also has a preview/interview video up http://www.youtube.com/watch?v=TugHmcu6p3M Edit: Also Youtube still has the worst comments I cracked up when he said Obsidian is known for coolstories xD Any one remember KOTOR2 (**** this game)? or NWN2? or Fallout New Vegas? id say Obsidian is more known for making sequels that are wayyyyy below the originals quality sorry but im only going to play diablo 3 only cause of the story line so go futs your self :D Edited April 21, 2011 by C2B
C2B Posted April 21, 2011 Posted April 21, 2011 (edited) German Gameplay Video from PC Games$ http://www.youtube.com/watch?v=qwopgZ9lkAI Edit: Apparently its also the first one that shows somewhat mouse controls Edited April 21, 2011 by C2B
Starwars Posted April 21, 2011 Posted April 21, 2011 Yeah, you can definitely see the mouse cursor there. Hard to tell exactly how it feels to play of course but the player doesn't seem to have any problems controlling it at least. Nice video, though of familiar areas. Though we get a look at some artwork of Jeyne (I assume that's her at least). And the German voiceovers sound pretty good actually, hehe! Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
C2B Posted April 21, 2011 Posted April 21, 2011 Yeah, you can definitely see the mouse cursor there. Hard to tell exactly how it feels to play of course but the player doesn't seem to have any problems controlling it at least. Nice video, though of familiar areas. Though we get a look at some artwork of Jeyne (I assume that's her at least). And the German voiceovers sound pretty good actually, hehe! Was impressed too. I actually prefered German Anjali to the Englisch one.
Labadal Posted April 21, 2011 Posted April 21, 2011 Kb/M seems good enough, but it's hard to say without trying yourself. Still happy it was finally shown.
Sannom Posted April 21, 2011 Posted April 21, 2011 (edited) Yeah, you can definitely see the mouse cursor there. Hard to tell exactly how it feels to play of course but the player doesn't seem to have any problems controlling it at least. I think we can figure out the mouse scheme for moving at least. It looks like we will have to hold down something to make the character move forward, while the cursor's position will indicate the direction. I'm betting on a key of the keyboard, it's more comfortable than the mouse and it leaves two buttons ready for attacks. I suppose the attacks and abilities will work the same way. So, not really 'point & click', more like 'point'. Also, I think the cursor is obviously not the last version, it's kinda ugly and too small for my tastes. Edited April 21, 2011 by Sannom
C2B Posted April 21, 2011 Posted April 21, 2011 (edited) Yeah, you can definitely see the mouse cursor there. Hard to tell exactly how it feels to play of course but the player doesn't seem to have any problems controlling it at least. I think we can figure out the mouse scheme for moving at least. It looks like we will have to hold down something to make the character move forward, while the cursor's position will indicate the direction. I'm betting on a key of the keyboard, it's more comfortable than the mouse and it leaves two buttons ready for attacks. I suppose the attacks and abilities will work the same way. So, not really 'point & click', more like 'point'. Also, I think the cursor is obviously not the last version, it's kinda ugly and too small for my tastes. It wouldn't be more comfortable because you still need your keyboard hand for using ability/stance hotkeys while moving. You can't really map 3 different abilites per stance on a mouse + Attack. I'd think it just supports holding the mousebutton down for movement. Edit: Scrap that, I think I get now how you mean it. Edited April 21, 2011 by C2B
Oner Posted April 21, 2011 Posted April 21, 2011 Here's hoping you control the character with WASD and aim with the mouse. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Starwars Posted April 22, 2011 Posted April 22, 2011 This is what Nathaniel has to say about the control scheme over at somethingawful: I'm pretty sure that's a build prior to our recent PC control polish pass. We've made a ton of improvements since then. You do point and click to attack stuff and use abilities, and we have the whole hold shift to attack in place thing that Diablo 2 and Torchlight did. TBQH I wasn't entirely sure that I'd have an easy time adapting to Mouse and Keyboard for my third playthrough ( first two playthroughs were on 360) but I actually liked it a lot. I think it'll really just be a matter of preference whether it's better to play with mouse and keyboard vs gamepad on PC. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
funcroc Posted April 22, 2011 Posted April 22, 2011 Spaziogames.it hands-on preview Australian Gamer preview Off-topic: GTTV host Geoff Keighley is following Feargus Urquhart's twitter.
Gorth Posted April 22, 2011 Posted April 22, 2011 Spaziogames.it hands-on preview Ok... where is Worstusernameever?!? “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Nathaniel Chapman Posted April 22, 2011 Posted April 22, 2011 Yeah, you can definitely see the mouse cursor there. Hard to tell exactly how it feels to play of course but the player doesn't seem to have any problems controlling it at least. I think we can figure out the mouse scheme for moving at least. It looks like we will have to hold down something to make the character move forward, while the cursor's position will indicate the direction. I'm betting on a key of the keyboard, it's more comfortable than the mouse and it leaves two buttons ready for attacks. I suppose the attacks and abilities will work the same way. So, not really 'point & click', more like 'point'. Also, I think the cursor is obviously not the last version, it's kinda ugly and too small for my tastes. It wouldn't be more comfortable because you still need your keyboard hand for using ability/stance hotkeys while moving. You can't really map 3 different abilites per stance on a mouse + Attack. I'd think it just supports holding the mousebutton down for movement. Edit: Scrap that, I think I get now how you mean it. You can either click once to move to point or click and hold and your character will drive towards the cursor. You can attack enemies by either clicking them, or holding shift and clicking (much like Diablo/Torchlight, Shift is basically the "attack in place button").
Sannom Posted April 22, 2011 Posted April 22, 2011 You can either click once to move to point or click and hold and your character will drive towards the cursor. You can attack enemies by either clicking them, or holding shift and clicking (much like Diablo/Torchlight, Shift is basically the "attack in place button"). Can you tell us how the abilities are mapped to the mouse & keyboard?
Nathaniel Chapman Posted April 22, 2011 Posted April 22, 2011 You can either click once to move to point or click and hold and your character will drive towards the cursor. You can attack enemies by either clicking them, or holding shift and clicking (much like Diablo/Torchlight, Shift is basically the "attack in place button"). Can you tell us how the abilities are mapped to the mouse & keyboard? Currently, specials are mapped to RMB, ala Diablo 2, and you can toggle which ability is on RMB with the keyboard or Ctrl+Mousewheel. We are looking at some potential other casting options, too, but no promises on that as of yet. The RMB method works really nicely, actually. In some ways I prefer it to using the abilities on controller ><
funcroc Posted April 23, 2011 Posted April 23, 2011 (edited) Time Extended (fr) hands-on preview PS Only (nl) hands-on preview EDIT: GamePro's RPG podcast For the second segment, PC RPG nut Jason Wilson joins me to chat about the time we've spent with The Witcher 2, Dungeons Siege III and The Elder Scrolls V. Here I must apologize, as there are a couple points where the audio quality dips a bit. I promise that each instance only lasts a couple minutes apiece, but you should be aware... ...50:35 | Western RPGs w/ Jason Wilson Edited April 23, 2011 by funcroc
Starwars Posted April 23, 2011 Posted April 23, 2011 The short gist of the podcast is that the guy found the PC controls hard to use in some cases (he mentions blocking specifically) but it seems the controls weren't completely finished as they were apparently patching in stuff for the preview version. Other than that he mentions that the game is a lot of fun to play, he was playing as Anjali while his buddy uses Lucas. They also mention Mask of the Betrayer and Ziets which is a nice nod and gives them some RPG cred I suppose, hehe. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Wombat Posted April 23, 2011 Posted April 23, 2011 Hope PC control scheme won't hurt much. For I finished FONV and, wow, there is so much love into this game. I don't know what yous achieved, either, but I'd say grats on the team. Prob I should be more critical to some parts but hard to be so at the moment. Yous make games I like to play and I thank yous for it.
faloow PL Posted April 26, 2011 Posted April 26, 2011 (edited) I remember the best game mechanic in DS 1 & 2 changing the view in the top or bottom of screen. I don't read new reviews. Will be there in DS 3 this system or we will see static camera setting? ps. sorry for any english bug... Edited April 26, 2011 by faloow PL
C2B Posted April 26, 2011 Posted April 26, 2011 (edited) I remember the best game mechanic in DS 1 & 2 changing the view in the top or bottom of screen. I don't read new reviews. Will be there in DS 3 this system or we will see static camera setting? ps. sorry for any english bug... We don't really know as of yet (Though it would be great if Nathaniel could answer this.) It doesn't help that we have so few footage with mouse control. Edited April 26, 2011 by C2B
WorstUsernameEver Posted April 28, 2011 Posted April 28, 2011 Spaziogames.it hands-on preview Ok... where is Worstusernameever?!? I'm here, I'm here, just rather busy. Quick summary: s'cool, looks open but is linear (they count it as a positive "no backtracking), cool hybrid combat system, dated graphics with interesting art direction.
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