Walsingham Posted April 15, 2011 Share Posted April 15, 2011 (edited) I installed Baldur's Gate the other day, installed GD Tutu, the uninstalled it because if I'm playing a game for nostalgic purposes I want to see it the way I remember it. Unfortunately I've been rather busy and only just noticed a problem about four hours of gameplay past when I could do a complete uninstall/reinstall and restart. EDIT: I have been playing with the normal BG1 engine, and a normal BG1 character. Monster spawning. Every group of monsters I run into is massive, and levels with my character. Practically speaking this means I am levelling faster than an obsesive compulsive irish plasterer who has just discovered he's building a holiday house for the Pope. This in turn means I'm having virtually no challenge from the scripted encounters, and THAT is doing my ****ing head in. I want my story back. I want normal monsters back. I have uninstalled Tutu, but the monsters are still spawning like maggots on a dead clown. Do I have to uninstall then reinstall? Edited April 15, 2011 by Walsingham "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
Jaesun Posted April 15, 2011 Share Posted April 15, 2011 I installed Baldur's Gate the other day, installed GD Tutu, the uninstalled it because if I'm playing a game for nostalgic purposes I want to see it the way I remember it. Unfortunately I've been rather busy and only just noticed a problem about four hours of gameplay past when I could do a complete uninstall/reinstall and restart. EDIT: I have been playing with the normal BG1 engine, and a normal BG1 character. Monster spawning. Every group of monsters I run into is massive, and levels with my character. Practically speaking this means I am levelling faster than an obsesive compulsive irish plasterer who has just discovered he's building a holiday house for the Pope. This in turn means I'm having virtually no challenge from the scripted encounters, and THAT is doing my ****ing head in. I want my story back. I want normal monsters back. I have uninstalled Tutu, but the monsters are still spawning like maggots on a dead clown. Do I have to uninstall then reinstall? I'd completely un-install BG and wipe all files and re-install. And yeah, the spawn system in Tutu makes me rage. There is also the BGT Mod But I have not tried it yet to see if any of the "changes" to BG1 would equally make me rage... This is why when I install BG1 and II after I install them I completely copy each of those directories so I do not have to re-install again. Granted I have a ridiculous amount of HD space on my game computer... Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography Link to comment Share on other sites More sharing options...
Walsingham Posted April 15, 2011 Author Share Posted April 15, 2011 Will that mean I lose the character? Because I haven't time to replay the whole bloody game. I'll just get drunk for the big fights or something. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
Orogun01 Posted April 16, 2011 Share Posted April 16, 2011 Will that mean I lose the character? Because I haven't time to replay the whole bloody game. I'll just get drunk for the big fights or something. Keep the save files and wipe the rest. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you. Link to comment Share on other sites More sharing options...
GreasyDogMeat Posted April 16, 2011 Share Posted April 16, 2011 (edited) The monster spawns were nuts, but I managed to do a play through of Tutu and I enjoyed having the BG2 stuff in BG1. Is there no fix out yet for the spawns? I did my Tutu play YEARS ago. I did a search and This GOG forum has a response by "blackakari" (3rd down) that talks about fixing the spawn issue. I'll have to do a Tutu play sometime and use this fix. Edited April 16, 2011 by GreasyDogMeat Link to comment Share on other sites More sharing options...
Walsingham Posted April 16, 2011 Author Share Posted April 16, 2011 By late dual classing my thief as a mage I've sufficiently nerfed myself for the boss fights (for the tim ebeing) although the new dual classer is rocketing up the levels. Thinking about it, I guess the problem was they wanted to make Tutu work with the uber classes from BG2. But I think fundamentally that was almost impossible. Apart from anything else I'm not convinced the story would work artistically if you were some munchkin class. The whole point is to start out low and humble. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
Tigranes Posted April 16, 2011 Share Posted April 16, 2011 I think the spawn issues are largely fixed now, though I used to Ctrl+Y through some of the more retarded random spawns. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
MrBrown Posted April 16, 2011 Share Posted April 16, 2011 There's an additional mod for easytutu (available on it's page), that allows you to set respawning percentages. I'm not sure what the problem with spawning was though, I never felt like it was a problem. Link to comment Share on other sites More sharing options...
GreasyDogMeat Posted April 16, 2011 Share Posted April 16, 2011 There's an additional mod for easytutu (available on it's page), that allows you to set respawning percentages. I'm not sure what the problem with spawning was though, I never felt like it was a problem. Didn't you notice how many more enemies appeared in Tutu vs. vanilla BG? Or are you saying you didn't have a problem with said huge mobs. They are possible to beat as you level much faster, but as mentioned by others it kind of hurt the balance of the game. Link to comment Share on other sites More sharing options...
Jaesun Posted April 16, 2011 Share Posted April 16, 2011 There's an additional mod for easytutu (available on it's page), that allows you to set respawning percentages. I'm not sure what the problem with spawning was though, I never felt like it was a problem. There is a problem with spawns (and a number of changes that greatly annoy me) that is inherit to TuTu/EasyTuTu/BGT etc... because they use the Baldur's Gate II engine. I think it's that there are some functions that are present in BG but are no longer available in the BG II engine. For example the people trying to do BG II in the Icewind Dale II engine discovered there is no longer a built in function to check if you are casting spells within the city of Athkatla... so the wizards can never show up if you do, and arrest you. Which is sad. Oddly, I am really surprised after all these years of modding, no one has added a wrapper type of app that adds new functions and other goodies like Time Slip has done with his Fallout SFall app/wrapper. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography Link to comment Share on other sites More sharing options...
Walsingham Posted April 19, 2011 Author Share Posted April 19, 2011 I simply uninstalled both tutu and BG, then reinstalled BG. Because I had a 'classic' character I didn't lose the save game. Mobs are back under control. Although interestingly not on the map I was on at the time.... "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
Jaesun Posted April 19, 2011 Share Posted April 19, 2011 Weird. It should take you to the last area you are in. Unless they do something to the save file? Also are you using the Widescreen Mod and the Widescreen GUI mod for vanilla BG? They really look nice and it's much nicer to play in. And If you happen to be using both those mods, and happen to be using 1024 x 768 with it I made some fancy shmancy new GUI screens for it. But again. so far, it is ONLY for a 1024 x 768 resolution with the widescreen mod and GUI mod. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography Link to comment Share on other sites More sharing options...
Azure79 Posted April 20, 2011 Share Posted April 20, 2011 I played Tutu pretty recently (late last year somewhere). What is this with the spawns? I don't remember ever thinking I was running into more spawns than usual. Then again I always play with Tutu now, so I don't even remember if there were less spawns in the original. Link to comment Share on other sites More sharing options...
Nepenthe Posted April 20, 2011 Share Posted April 20, 2011 Just checking my facts, the spawns are different/changed because BG2 no longer supported the (semi-randomised) spawning system in BG1 (with it's save and new guys appear features etc.) and not because somebody doing it just felt like rebalancing? You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions Link to comment Share on other sites More sharing options...
Jaesun Posted April 20, 2011 Share Posted April 20, 2011 Just checking my facts, the spawns are different/changed because BG2 no longer supported the (semi-randomised) spawning system in BG1 (with it's save and new guys appear features etc.) and not because somebody doing it just felt like rebalancing? Correct. It is not some lone modders attempt at "re-balancing". The function to do random spawns exactly like BG1 is completely gone from the BG II engine, so they have to kind of do a hack like solution. Same with Korax (near the Basilisks) he no longer can talk to you any more because charmed creatures can no longer speak and that is HARD CODED into the BG II engine (they way he worked in BG was that he had a charm spell on him, but the spell was not visible to the player, but would still say things to you). Korax hungry...... VERY hungry... Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography Link to comment Share on other sites More sharing options...
GreasyDogMeat Posted April 20, 2011 Share Posted April 20, 2011 Correct. It is not some lone modders attempt at "re-balancing". The function to do random spawns exactly like BG1 is completely gone from the BG II engine, so they have to kind of do a hack like solution. Same with Korax (near the Basilisks) he no longer can talk to you any more because charmed creatures can no longer speak and that is HARD CODED into the BG II engine (they way he worked in BG was that he had a charm spell on him, but the spell was not visible to the player, but would still say things to you). Korax hungry...... VERY hungry... That is interesting to know. I'd always assumed it was done on purpose. Link to comment Share on other sites More sharing options...
Nepenthe Posted April 21, 2011 Share Posted April 21, 2011 Correct. It is not some lone modders attempt at "re-balancing". The function to do random spawns exactly like BG1 is completely gone from the BG II engine, so they have to kind of do a hack like solution. Same with Korax (near the Basilisks) he no longer can talk to you any more because charmed creatures can no longer speak and that is HARD CODED into the BG II engine (they way he worked in BG was that he had a charm spell on him, but the spell was not visible to the player, but would still say things to you). Korax hungry...... VERY hungry... Thanks for the confirmation, good to know that I'm not losing my memory just yet. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now