Archaven Posted August 21, 2010 Share Posted August 21, 2010 (edited) I have read an updated impression on gamespot regarding the gameplay that was showned at Gamescom. Here's an excerpt from the impression: We watched Obsidian play the game as a Guardian class character. The developer was able to adapt the character's stance to wield one or two swords at a time, with the emphasis on being a support character to the other player. The combat seemed straightforward enough--the game would auto-target enemies so that the guardian could perform a blade dash on multiple targets. There are three levels of more powerful special attacks too, including a spectacular "fall from heaven" move where your character rises into the sky and crashes down to earth destroying anything in the vicinity. Honestly if the gameplay is only about me issuing attack and the player character will auto target nearest enemies without me even selecting which enemy/monster i want to hack n slash, seriously this will be a dumped down action hack n slash game. I hope i'm mistaken on what i'm reading though. Edited August 21, 2010 by Archaven Link to comment Share on other sites More sharing options...
Oner Posted August 21, 2010 Share Posted August 21, 2010 The Zeal skill (2-5 attacks in fast succession) in Diablo 2 would randomly target adjacent enemies on it's own. Was it dumbed down? No. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
Nathaniel Chapman Posted August 21, 2010 Share Posted August 21, 2010 We use essentially the same auto-targetting system as Ninja Gaiden 2 (the 3D one, not the NES one). I don't think anyone would consider that game dumbed down Link to comment Share on other sites More sharing options...
Zoma Posted August 22, 2010 Share Posted August 22, 2010 Yeah. My first thought was its similar to Devil May Cry series's combat system too. Link to comment Share on other sites More sharing options...
Morgoth Posted August 22, 2010 Share Posted August 22, 2010 So, this will be a brainless button-masher then? Color me unimpressed. Rain makes everything better. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted August 22, 2010 Share Posted August 22, 2010 So, this will be a brainless button-masher then? Color me unimpressed. Morgoth : jumping the gun since 1988 Link to comment Share on other sites More sharing options...
Nathaniel Chapman Posted August 22, 2010 Share Posted August 22, 2010 So, this will be a brainless button-masher then? Color me unimpressed. haha Link to comment Share on other sites More sharing options...
Morgoth Posted August 22, 2010 Share Posted August 22, 2010 haha Was that your "professional" response? Rain makes everything better. Link to comment Share on other sites More sharing options...
Nathaniel Chapman Posted August 22, 2010 Share Posted August 22, 2010 haha Was that your "professional" response? No, I sincerely thought you were joking. Link to comment Share on other sites More sharing options...
Purkake Posted August 22, 2010 Share Posted August 22, 2010 There's nothing wrong with brainless button mashers, as long as the gameplay is good and the class/skill system varied. Link to comment Share on other sites More sharing options...
Nathaniel Chapman Posted August 22, 2010 Share Posted August 22, 2010 There's nothing wrong with brainless button mashers, as long as the gameplay is good and the class/skill system varied. I don't think that auto-targetting inherently makes a game a brainless button masher. This is not an FPS, the core gameplay is not aiming, auto-aim has literally no relevance to the depth of the game. Link to comment Share on other sites More sharing options...
Purkake Posted August 22, 2010 Share Posted August 22, 2010 (edited) It was a general comment, obviously we don't have enough information to determine DS3's brainless button masher-ness. Edited August 22, 2010 by Purkake Link to comment Share on other sites More sharing options...
pmp10 Posted August 22, 2010 Share Posted August 22, 2010 There's nothing wrong with brainless button mashers, as long as the gameplay is good and the class/skill system varied. I don't think that auto-targetting inherently makes a game a brainless button masher. This is not an FPS, the core gameplay is not aiming, auto-aim has literally no relevance to the depth of the game. Isn Link to comment Share on other sites More sharing options...
Nathaniel Chapman Posted August 22, 2010 Share Posted August 22, 2010 There's nothing wrong with brainless button mashers, as long as the gameplay is good and the class/skill system varied. I don't think that auto-targetting inherently makes a game a brainless button masher. This is not an FPS, the core gameplay is not aiming, auto-aim has literally no relevance to the depth of the game. Isn Link to comment Share on other sites More sharing options...
C2B Posted August 22, 2010 Share Posted August 22, 2010 So, this will be a brainless button-masher then? Color me unimpressed. Did you ever spent 10 minutes with Devil May Cry or similiar gerne like Bayonetta? Because as overdriven as they are these games have probably the deepest battle system of any game available. Sure you can mash buttons. Does it mean you mastered anything of the battle system? No. In Crpg's you can also just click on things and throw the seemingly best equipment on the charachter. That's the same argument. Link to comment Share on other sites More sharing options...
pmp10 Posted August 22, 2010 Share Posted August 22, 2010 So, this will be a brainless button-masher then? Color me unimpressed. Did you ever spent 10 minutes with Devil May Cry or similiar gerne like Bayonetta? Because as overdriven as they are these games have probably the deepest battle system of any game available. Sure you can mash buttons. Does it mean you mastered anything of the battle system? No. Poor example. Those games feature Link to comment Share on other sites More sharing options...
Majek Posted August 22, 2010 Share Posted August 22, 2010 Well that's why Nathaniel mentioned Ninja Gaiden II :D 1.13 killed off Ja2. Link to comment Share on other sites More sharing options...
C2B Posted August 22, 2010 Share Posted August 22, 2010 (edited) So, this will be a brainless button-masher then? Color me unimpressed. Did you ever spent 10 minutes with Devil May Cry or similiar gerne like Bayonetta? Because as overdriven as they are these games have probably the deepest battle system of any game available. Sure you can mash buttons. Does it mean you mastered anything of the battle system? No. Poor example. Those games feature “automatic mode” so that they could be finished by nothing but mindless button mashing. Nope. Just isn't true. If you're not playing on easy.... Try this games on normal or hard difficulty. Try them. It's just not the truth. (Also just because there are games that feature such modes to give even casual players the ability to play through a game. There's NOTHING wrong with that.) Edited August 22, 2010 by C2B Link to comment Share on other sites More sharing options...
Amentep Posted August 22, 2010 Share Posted August 22, 2010 If its fun to me, I don't care how the combat is done. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man Link to comment Share on other sites More sharing options...
pmp10 Posted August 22, 2010 Share Posted August 22, 2010 So, this will be a brainless button-masher then? Color me unimpressed. Did you ever spent 10 minutes with Devil May Cry or similiar gerne like Bayonetta? Because as overdriven as they are these games have probably the deepest battle system of any game available. Sure you can mash buttons. Does it mean you mastered anything of the battle system? No. Poor example. Those games feature Link to comment Share on other sites More sharing options...
C2B Posted August 22, 2010 Share Posted August 22, 2010 (edited) Those games also feature ultra-hard difficulty and survival mode that 99% of players can’t beat but it doesn’t mean the devs were so attached to the battle system (no matter it’s depth) to make it actually require any skill. Uhm what? You're kinda contradicting yourself here you know that? Also it doesn't change anything that the battle system can be used one way or another. It STILL has depth. It STILL is hard to master. IT still isn't just a "brainless button masher" Not to mention, you're kinda saying elitist devs are the good kind. And what does that even MEAN "attached to their battle system". So devs that take their time to make it accessible for low skill players aren't attached to their battle system? Edited August 22, 2010 by C2B Link to comment Share on other sites More sharing options...
Oner Posted August 22, 2010 Share Posted August 22, 2010 *massages forehead* ...Screw it, I'm not getting paid to make sense of this. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted August 22, 2010 Share Posted August 22, 2010 *massages forehead* ...Screw it, I'm not getting paid to make sense of this. You aren't? I thought you were bribed to post here just as everyone else! Link to comment Share on other sites More sharing options...
Oner Posted August 22, 2010 Share Posted August 22, 2010 D: I'm handing in a formal complaint. Not getting paid for all my hard posting work *grumble grumble*.. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
pmp10 Posted August 23, 2010 Share Posted August 23, 2010 Those games also feature ultra-hard difficulty and survival mode that 99% of players can Link to comment Share on other sites More sharing options...
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