gnrfan228 Posted August 21, 2009 Posted August 21, 2009 As is usual with UE3 (not my most favorite of engines) there is some texture pop in that I noticed in this video. Particularly noticeable when switching pages in the inventory starting at 2:50 Is this just because it's on the consoles, or is this on the PC version as well? One of the reasons for the delay to add polish? Sorry if I seem to be nit picking, I'll be buying the game regardless.
Llyranor Posted August 21, 2009 Posted August 21, 2009 Probably won't be much of an issue on PC, and installing on 360 should likely help a lot as well. (Approved by Fio, so feel free to use it)
WILL THE ALMIGHTY Posted August 21, 2009 Posted August 21, 2009 It still sucks. Gears of War 2 had the textures fade in instead of just pop in, which helped a bit, but it doesn't look AP has that. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Cl_Flushentityhero Posted August 21, 2009 Posted August 21, 2009 Sometimes I feel like I'm one of the few people in gaming who doesn't particularly mind texture pop-in. I'd rather be able to navigate through the menu/game world smoothly than get stopped dead by loading times more frequently.
AlphaPro Posted August 21, 2009 Posted August 21, 2009 ON extremely immersive games (bioshock), texture pops did get kind of annoying because it ruins the atmosphere. On a game like this though, I really dont mind texture pop-ins. I didnt mind them in Gears either. build a man a fire and he will be warm for a day, but set a man on fire and he'll be warm for the rest of his life.
Oner Posted August 21, 2009 Posted August 21, 2009 What's a texture pop-in? Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Jaesun Posted August 21, 2009 Posted August 21, 2009 This has never really bothered me. Not even with Bioshock. *shrug* Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
Nepenthe Posted August 21, 2009 Posted August 21, 2009 What's a 'texture pop-in'? It's when textures load in a way you can see - there's a lower res/something else on the bottom and you see stuff appear on it until becomes the end result you are supposed to see. Sorry, I'm no techie, so my explanation is probably at the very least inaccurate. I only remember noticing it in Mass Effect, not in the (ps3) version of Bioshock, or really any other game (I have a fairly low-performance laptop, so most games I've played over the last few years have suffered from graphical glitches that make texture pop-in seem immersive) You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
gnrfan228 Posted August 21, 2009 Author Posted August 21, 2009 http://www.giantbomb.com/texture-pop-in/92-2778/ There is a somewhat decent explanation, though it does not provide any real GIF's or videos showcasing the pop in.
Oner Posted August 21, 2009 Posted August 21, 2009 Oh those, I always found them funny. :D Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Trenitay Posted August 21, 2009 Posted August 21, 2009 I've never really minded it happening. Just a silly thing in some games. Hey now, my mother is huge and don't you forget it. The drunk can't even get off the couch to make herself a vodka drenched sandwich. Octopus suck.
WILL THE ALMIGHTY Posted August 22, 2009 Posted August 22, 2009 It felt really annoying in Bioshock, but almost ruined the game's ending in Mass Effect. Near the end the textures took nearly 30 seconds to load, and even then they popped in and out for no reason. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Oner Posted August 22, 2009 Posted August 22, 2009 Sounds like my GTA IV experience. Texture pop-in? Pfft. Texture random encounter! I was driving in an empty space. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Humodour Posted August 22, 2009 Posted August 22, 2009 Texture errors are pretty bad for the atmosphere/immersion. I'd take lower graphical quality over texture errors anyday.
mkreku Posted August 22, 2009 Posted August 22, 2009 I'd take lower graphical quality over smooth gameplay, bigger maps, longer viewing distances and extra fluff any day. I hate when games spend a billion polygons and a gazillion MB of RAM on some stupid space creature that I'll shoot the same second I see it anyhow. Oh, and often they feel like shooting balloons since the game, in an effort to optimize performance, makes the body of the dead animal go up in smoke after a few seconds. I HATE THAT. I want to be able to wade through the sea of bodies I left behind, like in the old Doom games, damnit! Swedes, go to: Spel2, for the latest game reviews in swedish!
Humodour Posted August 22, 2009 Posted August 22, 2009 Yeah, I ****ing hate disappearing bodies. My biggest beef with NWN2. At least ****ing wait till I leave the room for the body to disappear if your engine is so **** it can't handle corpses on the ground, but no... FFS.
WILL THE ALMIGHTY Posted August 22, 2009 Posted August 22, 2009 On the other hand you've got World at War with a ridiculous amount of corpses on the ground. Considering you have to crawl a lot, you'll be crawling through corpses, which is somewhat disturbing. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
mkreku Posted August 22, 2009 Posted August 22, 2009 Or one could always play Gothic 3, where bodies don't disappear.. (they do disappear, but it takes a few days in-game time) Swedes, go to: Spel2, for the latest game reviews in swedish!
Humodour Posted August 22, 2009 Posted August 22, 2009 On the other hand you've got World at War with a ridiculous amount of corpses on the ground. Considering you have to crawl a lot, you'll be crawling through corpses, which is somewhat disturbing. Or somewhat awesome.
AlphaPro Posted August 22, 2009 Posted August 22, 2009 and bringing that up, there is Deadrising 2, which is going to have the most amount of on-screen characters of any game ever made (7000 zombies), and they dont dissapear until you leave the area. Prepare to see a las vegas strip littered with 7000 zombie corpses. build a man a fire and he will be warm for a day, but set a man on fire and he'll be warm for the rest of his life.
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