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Flagship Studios does it Troika style


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This si what Trokians, and Glagshipians get when they leave their parent company bragging how about they were the awesome ones. L0L Out. Of. Business. Obsidian surives because they made BIo sequels first. HAHA!

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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Hellgate London was rubbish.

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Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

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If you make one stinky game and go out of business, I can't generate much care. Too many studios like Microprose, Sir Tec and Looking Glass have made many good games and then folded. Those are the ones that make me sad.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Nah, they can go to Carbonated Games and make Uno expansions for the XBox 360. BWAAHAAAHAAAA!

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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I think it's tremendously sad that a developer has gone out of business and a lot of people have lost their jobs. Although Hellgate: London wasn't really my kind of thing, surely it's good to have as many different developers as possible? A small number of mega developers doesn't seem the best way to encourage innovation or diversity.

"An electric puddle is not what I need right now." (Nina Kalenkov)

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That is why Feargus and crew kick so much ass. Not only do they have the skill to make great games, but also the business savvy to hook themselves into some surefire hits to bring in capital to do a game like Alpha Protocol. If Obsidian started with their own IP first I think they would have gone under after AP, even if it is a hit, due to the vast sums of money it costs to keep a studio open.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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I think it's tremendously sad that a developer has gone out of business and a lot of people have lost their jobs. Although Hellgate: London wasn't really my kind of thing, surely it's good to have as many different developers as possible? A small number of mega developers doesn't seem the best way to encourage innovation or diversity.

 

 

I paid full retail price for that game. If they can get my $50 for a utterly craptastic game yet still can't stay in business, I am losing no sleep.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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*bows*

How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them.

- OverPowered Godzilla (OPG)

 

 

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If you make one stinky game and go out of business, I can't generate much care. Too many studios like Microprose, Sir Tec and Looking Glass have made many good games and then folded. Those are the ones that make me sad.

 

Seconded. Sir-Tech went out with a bang at least, both their flagship titles released extremely good sequels right before the end. That's what was puzzling, it's not like they ever released a bad game. Wizardry 5 and JA2 just didn't sell enough, for some odd reason.

 

Flagship put a ton of hype into a game that really fell flat. Maybe it has redeeming qualities at this stage after a few patches, but is it really revolutionary?

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If you make one stinky game and go out of business, I can't generate much care. Too many studios like Microprose, Sir Tec and Looking Glass have made many good games and then folded. Those are the ones that make me sad.

 

Seconded. Sir-Tech went out with a bang at least, both their flagship titles released extremely good sequels right before the end. That's what was puzzling, it's not like they ever released a bad game. Wizardry 5 and JA2 just didn't sell enough, for some odd reason.

 

Flagship put a ton of hype into a game that really fell flat. Maybe it has redeeming qualities at this stage after a few patches, but is it really revolutionary?

 

I believe they had major problems with the European sales of Jag 2. The game sold very very well in Europe, especially Germany, but Sir Tec saw no or very little money from any of the sales due to issues with their European publisher or distributor or something. That was all a long time ago, but I believe that was the case. It was something along those line sanyway. If you are interested you could probably Google up the details.

 

They also tried to use the finished Wizardry 8 to generate a deal for funding on Wizardry 9 from a publisher but couldn't make that happen.

 

Basically they just ran out of money.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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I think it's tremendously sad that a developer has gone out of business and a lot of people have lost their jobs. Although Hellgate: London wasn't really my kind of thing, surely it's good to have as many different developers as possible? A small number of mega developers doesn't seem the best way to encourage innovation or diversity.

 

Exactly why, although I didn't buy Hellgate: London, I supported them.

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I think it's tremendously sad that a developer has gone out of business and a lot of people have lost their jobs. Although Hellgate: London wasn't really my kind of thing, surely it's good to have as many different developers as possible? A small number of mega developers doesn't seem the best way to encourage innovation or diversity.

 

Exactly why, although I didn't buy Hellgate: London, I supported them.

 

 

How does one support a developer without actually buying the game?

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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I think it's tremendously sad that a developer has gone out of business and a lot of people have lost their jobs. Although Hellgate: London wasn't really my kind of thing, surely it's good to have as many different developers as possible? A small number of mega developers doesn't seem the best way to encourage innovation or diversity.

 

Exactly why, although I didn't buy Hellgate: London, I supported them.

 

 

How does one support a developer without actually buying the game?

 

If you can read, you should be able to answer your own question.

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I think it's tremendously sad that a developer has gone out of business and a lot of people have lost their jobs. Although Hellgate: London wasn't really my kind of thing, surely it's good to have as many different developers as possible? A small number of mega developers doesn't seem the best way to encourage innovation or diversity.

 

Exactly why, although I didn't buy Hellgate: London, I supported them.

 

 

How does one support a developer without actually buying the game?

 

If you can read, you should be able to answer your own question.

 

I don't know what that means. And it sounds a little snarky. I'm asking a serious question: You support a developer without buying their game and they go out of business and then you talk about how you supported them without buying their game. What?

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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I think it's tremendously sad that a developer has gone out of business and a lot of people have lost their jobs. Although Hellgate: London wasn't really my kind of thing, surely it's good to have as many different developers as possible? A small number of mega developers doesn't seem the best way to encourage innovation or diversity.

 

Exactly why, although I didn't buy Hellgate: London, I supported them.

 

 

How does one support a developer without actually buying the game?

 

If you can read, you should be able to answer your own question.

 

I don't know what that means. And it sounds a little snarky. I'm asking a serious question: You support a developer without buying their game and they go out of business and then you talk about how you supported them without buying their game. What?

 

If boycotts of games don't work I hardly think me not purchasing a game I don't want would make a company go out of business. :)

 

I really can't be bothered trying to explain to you how somebody might support something in a non-monetary way, however.

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Wooh wooh go Krezack. Krezack Krezack he's our man, if he can't do it, no one can!

 

 

 

I'm not going to buy your game though.

Lou Gutman, P.I.- It's like I'm not even trying anymore!
http://theatomicdanger.iforumer.com/index....theatomicdanger

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.

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I really can't be bothered trying to explain to you how somebody might support something in a non-monetary way, however.

 

 

Well, I kinda made the assumption that you support the concept of the smaller developer as being something worthwhile, but not the actual development house itself.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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I really can't be bothered trying to explain to you how somebody might support something in a non-monetary way, however.

 

 

Well, I kinda made the assumption that you support the concept of the smaller developer as being something worthwhile, but not the actual development house itself.

 

Would that not imply I support the existence of Flagship Studios, as a smaller, independent developer, though? I don't see how it has to imply I buy all their games. I don't even do that with Obsidian.

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I really can't be bothered trying to explain to you how somebody might support something in a non-monetary way, however.

 

 

Well, I kinda made the assumption that you support the concept of the smaller developer as being something worthwhile, but not the actual development house itself.

 

Would that not imply I support the existence of Flagship Studios, as a smaller, independent developer, though? I don't see how it has to imply I buy all their games. I don't even do that with Obsidian.

 

 

Indeed, ergo my question related to specifically what support did you provide Flagship Studios? I only ask this because in this thread about Flagship Studios closure, you specifically mentioned in your post that you supported them but you did not buy the game. When I read that bit, in view of the thread topic, I stopped and asked myself how does one support a developer without buying their game. When I failed to provide an answer to my question, I thought I would pose the same question to you, Krezack, the originator of the statement.

 

My assumption would be that by "support" you did not mean literal "support" as in help or aid or assistance, but a more general and theoretical "I support it because I think its a darn good idea" type of support. However that was merely my assumption and I have no way of knowing it is correct.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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