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RangerSG

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About RangerSG

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    (3) Conjurer
  1. I haven't been geeked about Civ since Civ 2, to be honest. To me Civ 3 was oversimplified and Civ4 was a step back in the right direction but the AI cheating was still way too obvious. That said, I'm a sucker for my Grand Strategy. So I will "always" line up for anything with Civilization, Europa Universalis, Galactic Civilizations, or Alpha Centauri in the title.
  2. Boo, The Blight is "vague"? How? You see what they do to everything in their path. And if you know anything about history, you know that it's destroyed whole nations before...and that wasn't hyperbole. Even if you don't care about that, you know that whatever your feeling about your recruitment, it's done. Now most of my PCs did want to become Wardens (not all, but most). But even the ones who didn't understand the simple fact that if they don't fight the Darkspawn now before they destroy everything, they're going to have to later when there's nothing left to fight for. And who knows...may
  3. uh huh. you see this as a strength of bg2? okie dokie. It boils down to this. I always role play an egoistical character that cares more about himself (and his immediate companions) than abstract notions such as saving the world. I can't identify with that sort of thing or any idea larger than the character I'm playing as. The character is always good towards others, but those that are "there and then". Vague concepts of common good don't interest him. BGII allows me to do that. I find it superior because of it. Torment allows me to do that as well. When I role play
  4. And I'm tried of hearing how "Gathering the good races to battle ancient evil" was LotR's plot. It wasn't. "Take the Ring to Mount Doom to destroy the ancient enemy" was LotR's plot. The "good races" battles within the plot were a sum total of 3, and all humans. You only learned the other races fought to from the appendixes. Rewriting LotR's plot to make your argument only shows that you're watering all fantasy to the lowest common denominator--which you can do with any two pieces of literature and call them "clones." All literature has tropes. Whether they are used well or poorly is a differe
  5. Boo BG2 had no "two hour grinds"-- do you recall Watcher's Keep? Which was nothing if not an endless dungeon crawl. See also Durgan's Tower in BG1. The long dungeon crawl is a staple of the RPG. You like it or you don't. I thought the Deep Roads was very effective. My PCs invariably look around it going..."I'm going to end up somewhere down here, aren't I?" And the lore on the darkspawn ought to have been enough to convince a person they weren't D&D orcs...of course, let's be clear, D&D didn't invent orcs...or virtually any monster in the compendium. So saying this or that "cop
  6. I was disappointed when I read this in the FAQ too. I'm guessing they had serious issues with the import on a dead PC and decided that if someone wanted to do it that way, they could since people were crying about *not* being able to do it anyway. That said, I won't import my "sacrifice" PC. She made that choice for a reason, and it just doesn't fit to bring her back.
  7. You can say that after the Urn of Sacred Ashes quest? Your choice there affects your party big time. How about your choices in/after Landsmeet? Life or death, quite literally, for several of the NPC's. Your choices affect the ending in ways you cannot even imagine at the time you are making them. The Dalish quest had three potential outcomes, and the results of each could not have been more different nor affect the game more. I'm really confused that you would say this about this particular game, since it is the first game I've played where choices have such far-reaching, potentially cat
  8. You can say that after the Urn of Sacred Ashes quest? Your choice there affects your party big time. How about your choices in/after Landsmeet? Life or death, quite literally, for several of the NPC's. Your choices affect the ending in ways you cannot even imagine at the time you are making them. The Dalish quest had three potential outcomes, and the results of each could not have been more different nor affect the game more. I'm really confused that you would say this about this particular game, since it is the first game I've played where choices have such far-reaching, potentially cat
  9. I think the reason DS9 was loved was because it wasn't mainly finding new life and making peace. the Federation got into a war with another group during several of the seasons and showed a more military side to the feds. I don't think Trek would make a very good RPG because you don't exactly have true free agents running around in the TNG era. Well you do but non in the sense of "heavily armed" agents. The standards of RPGs (western and japanese) just don't conform very well to Trek because there is no morality or rag tag group of well meaning adventerurs who save the day... everything is
  10. So NWN offered server maintenance, fulltime DM staff, constant development, testing and addition of new content, event organization etc "for free" before? If you can't shell out $15 a month, my advice would be to stop whining and get a job. Homeless folk aren't their intended target anyway. YAWN. I have a job. Doesn't mean I want to waste my discretionary funds on something I got for free previously. Next time, try an actual argument instead of clueless trolling flamebait.
  11. I'd prefer something more alike to Deep Space: Nine. Getting thrown on some remote planet/space station and dealing with pretty much everything ranging from political intrigue, over-sexed Betazoids to an alien threat from an unknown part of the galaxy for instance the obscure Tholian Assembly or the Breen. A Deep Space 9 type scenario would be my first choice as well but I think something resembling the original series would be an easier sell due to the movie's success. Meh, if you're going to do a space station-based TV setting, Babylon 5 over DS9 anyway. All of DS9's best ideas
  12. Agreed, to me, no matter who the developer for the MMO version, it's a stupid business decision. Why would people pay for something they got for free previously? Especially during a severe recession. But do we expect Atari to do anything but FAIL?
  13. Atari is bereft of ideas. Is anyone surprised? There is only one MMO I would ever support. A Malazan Book of the Fallen MMO. That's not to say I don't like MP cRPGing, I do. But I don't want an MMO to do it. NWN Persistent Worlds worked perfectly well for that.
  14. I think a fairy-tale style inspired RPG would be a blast, and not just for kids. In fact, I think what would be fun is a RPG where the world is essentially medieval tech and virtually non-existent magic if you stay in the cities or where the faithful have power. But the further you go into the wild, the stranger things get, until you get the sort of fairy-tale weirdness. Or in a modern setting like the Dresden Files. Most people don't/won't see the weirdness. But it's there for the people who can sense it. And a few can manipulate it.
  15. Ill probably regret asking - but what is so horrible about 4E Forgotten Realms? I haven't even looked at the books so have no clue. (Also it seems like in my experience that whenever a new edition comes out there are always those who complain about the artwork - I remember it about 2E as well). The better question is what is there about the pre-4E Realms that was at all worth preserving? The 4E Realms may be awful, but can they possibly be worse than the jumbled cavalcade of cliches that was the pre-4E Realms?? True enough, but did they need to replace it with another host of
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