For The Republic Posted May 25, 2008 Posted May 25, 2008 (edited) I am having a bit of trouble at the Sith Tomb. I am playing the light side and my party at the tomb consists of Visas, Mandalore, and Bao-Dur. I have trouble at the sith ritual area, the opposing party of Siths, including a Sith Master and two Sith Lords. I can't seem to beat them, any help? (Visas dies too quickly, and can't heal her in time, Mandalore lasts a bit longer, and Bao-Dur is useless) Edited May 25, 2008 by For The Republic
babydol Posted May 25, 2008 Posted May 25, 2008 I am having a bit of trouble at the Sith Tomb. I am playing the light side and my party at the tomb consists of Visas, Mandalore, and Bao-Dur. I have trouble at the sith ritual area, the opposing party of Siths, including a Sith Master and two Sith Lords. I can't seem to beat them, any help? (Visas dies too quickly, and can't heal her in time, Mandalore lasts a bit longer, and Bao-Dur is useless) This may be an obvious answer, but have you tried shields and stims? They help me if I get in a bind. And use offensive force powers, like horror or stasis, if you have them. That way you won't be fighting them all at once. Check out my KOTOR fan vids on YouTube. And no, they're not of legos.
Kyrivian Posted May 26, 2008 Posted May 26, 2008 Despite them being common, don't underestimate the power of Stimulants, as well. +4 to a stat is generally a good thing. I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog. I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.
For The Republic Posted May 26, 2008 Author Posted May 26, 2008 I have used shields but not stimulants. Mandalorian Melee Shield and Power Shield don't seem to do so well though.
refuse Posted May 26, 2008 Posted May 26, 2008 Do you have any strong grenades? They are always usefull... If Bao Dur is a Jedi, make sure you equip him with a couple strong sabers, so he can use his Force Jump to it's fullest. Use Mandalore to lob some grenades (ice ones, thermal detonators, the works) and use Visas' Force powers to heal, stun (stasis/horror) or attack (lightning, force wave etc). If you concentrate your attacks on one Sith at a time, you will get through them faster. If you are having issues, you may want to pause every few seconds to give new commands, as the pc will usually use simple attacks, rather the more advance ones.
For The Republic Posted May 26, 2008 Author Posted May 26, 2008 Do you have any strong grenades? They are always usefull... If Bao Dur is a Jedi, make sure you equip him with a couple strong sabers, so he can use his Force Jump to it's fullest. Use Mandalore to lob some grenades (ice ones, thermal detonators, the works) and use Visas' Force powers to heal, stun (stasis/horror) or attack (lightning, force wave etc). If you concentrate your attacks on one Sith at a time, you will get through them faster. If you are having issues, you may want to pause every few seconds to give new commands, as the pc will usually use simple attacks, rather the more advance ones. I finally beat it yesterday-thanks though. I am now at Nar Shaddaa.
Swxpert Posted May 27, 2008 Posted May 27, 2008 in general agreement with the stim comment, also what lvs are these characters, and what are they equipped with?
walkerguy Posted May 28, 2008 Posted May 28, 2008 I am having a bit of trouble at the Sith Tomb. I am playing the light side and my party at the tomb consists of Visas, Mandalore, and Bao-Dur. I have trouble at the sith ritual area, the opposing party of Siths, including a Sith Master and two Sith Lords. I can't seem to beat them, any help? (Visas dies too quickly, and can't heal her in time, Mandalore lasts a bit longer, and Bao-Dur is useless) This may be an obvious answer, but have you tried shields and stims? They help me if I get in a bind. And use offensive force powers, like horror or stasis, if you have them. That way you won't be fighting them all at once. Horror = :icon_FIREdevil: & For the Republic = so =/= Correct? Algebra 101. Use babydol's other advice though. Always stims and shields for tough spots. Remember that. Swxpert, its not a glitch, and FTR has the advice they need. Geez. Twitter | @Insevin
Swxpert Posted May 28, 2008 Posted May 28, 2008 when did i say anytrhing about a glitch? all i said was what are they equipped with? is that so wrong?
walkerguy Posted May 28, 2008 Posted May 28, 2008 (edited) You went off into a glitch-solve tone, when we finally get a KotOR2 thread not about a glitch, character, or location, of which get old quickly. If you have equip suggestions or something you should just tell them, but do what you want. Edited May 28, 2008 by walkerguy Twitter | @Insevin
ghosta Posted May 29, 2008 Posted May 29, 2008 try useing valor to buff all you atributes at once for a few rounds. It last for about 15 seconds which is about 3 rounds. Don't forget to pause and utolise the one item per round per person from the inventory screen, but infinite per turn if outside combat. You can use this to load up on stims and shield instantly and use medpacks while keeping the game paused. In combat you can can use it reactivate a shield heal or renew a stim. P.s. anyone with both sneek attack and force jump should attack first. If they use force jump before the enmey knows thier there both sneek attack damage a force jump damage will stack! Your not all ways being honest when your telling the truth. Everything slows down when water's around.
Swxpert Posted May 29, 2008 Posted May 29, 2008 see, i always take mira, atton and visas or hk, i would recomend sing mandalore with twin melee weapons(you choose) have baodur armed with a rifle or disruptor of some sort or twin mando rippers, and have visas have two lightsabers and max out on insanity and/or storm
For The Republic Posted May 29, 2008 Author Posted May 29, 2008 (edited) Um I guess some of you didn't take a close look at this thread or specifically my reply, lol. I finally beat it yesterday-thanks though. I am now at Nar Shaddaa. Edited May 29, 2008 by For The Republic
Kyrivian Posted May 29, 2008 Posted May 29, 2008 Um I guess some of you didn't take a close look at this thread or specifically my reply, lol. I finally beat it yesterday-thanks though. I am now at Nar Shaddaa. ...so how's Nar Shadaa? I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog. I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.
For The Republic Posted May 30, 2008 Author Posted May 30, 2008 Um I guess some of you didn't take a close look at this thread or specifically my reply, lol. I finally beat it yesterday-thanks though. I am now at Nar Shaddaa. ...so how's Nar Shadaa? Eh having some trouble-it's kind of confusing compared to the other planets. It is not as straight forward. I'm having trouble finding the Jedi Master.
MACSkills Posted June 18, 2008 Posted June 18, 2008 Do you have any strong grenades? They are always usefull... If Bao Dur is a Jedi, make sure you equip him with a couple strong sabers, so he can use his Force Jump to it's fullest. Use Mandalore to lob some grenades (ice ones, thermal detonators, the works) and use Visas' Force powers to heal, stun (stasis/horror) or attack (lightning, force wave etc). If you concentrate your attacks on one Sith at a time, you will get through them faster. If you are having issues, you may want to pause every few seconds to give new commands, as the pc will usually use simple attacks, rather the more advance ones. how do you get bao dur to be a jedi? i knew only about Handmaiden.
Nihilus5078 Posted June 18, 2008 Posted June 18, 2008 I am having a bit of trouble at the Sith Tomb. I am playing the light side and my party at the tomb consists of Visas, Mandalore, and Bao-Dur. I have trouble at the sith ritual area, the opposing party of Siths, including a Sith Master and two Sith Lords. I can't seem to beat them, any help? (Visas dies too quickly, and can't heal her in time, Mandalore lasts a bit longer, and Bao-Dur is useless) Use medpacs and Force Heal often, Drain Life, Death Field, anything that'll give you extra health, and does Bao-Dur have a Stun Stick, if he has a lazy blaster with him, turn it into a stun stick which might stun them for some time, give Mandalore a melee weapon (non-stun stick, non quarterstaff either) if he's got a blaster, don't use it. Visas should have either dual swords or dual lightsabers that have been highly upgraded, or a lightsaber and a sword in the other hand, the sword should be like a Shyarn or Echani Vibrosword.
Swxpert Posted June 18, 2008 Posted June 18, 2008 i think critical strike is better then a stun stick
Darth Allanon Posted June 19, 2008 Posted June 19, 2008 Critical strike is the way to go. Always knowing the answer doesn't make you smart, but being able to discover the answer does.
Kyrivian Posted June 19, 2008 Posted June 19, 2008 *sigh* Um I guess some of you didn't take a close look at this thread or specifically my reply, lol. I finally beat it yesterday-thanks though. I am now at Nar Shaddaa. I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog. I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.
Swxpert Posted June 19, 2008 Posted June 19, 2008 Do you have any strong grenades? They are always usefull... If Bao Dur is a Jedi, make sure you equip him with a couple strong sabers, so he can use his Force Jump to it's fullest. Use Mandalore to lob some grenades (ice ones, thermal detonators, the works) and use Visas' Force powers to heal, stun (stasis/horror) or attack (lightning, force wave etc). If you concentrate your attacks on one Sith at a time, you will get through them faster. If you are having issues, you may want to pause every few seconds to give new commands, as the pc will usually use simple attacks, rather the more advance ones. how do you get bao dur to be a jedi? i knew only about Handmaiden. just talk to him a bunch
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