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Voxelstein 3D

 

A voxel based wolf3d.

 

Very good. ;)

About

Voxelstein 3D is an FPS game inspired by Wolfenstein 3D. The game uses Ken Silverman's VOXLAP engine to render voxels in software. The levels in the game are fully destructible - and by fully we mean fully.

 

The game world is built from tiny cubes called voxels. There are over 37 million in the first level. Rendering a world like this is slow (especially without hardware acceleration), but there is an advantage: voxels can be added, removed or otherwise altered very very quickly. This enables all kinds of cool stuff, including fully destructible worlds!

 

Features

-Weapons: knife, pistol, chaingun, grenades, C4

-Enemies: guard, officer

-Many treasures to collect

-Fully destructible world: blow holes in walls, ceilings, enemies, anywhere!

-Loads original sounds and music from Wolfenstein 3D

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Voxels are far from dead, its whats used in film VFX to do really awesome volumetric(I mean true volumetrics, not fake in-game stuff) effects like gas or flames. I dabbled with it some using FumeFX and Afterburn as you can see here http://krotma.com/vid/cannonblastTestRender01.avi but its mostly crap since it takes my computer 2 days to simulate and render 5 seconds of boom

 

I also recall John Carmack discussing voxels as the next step beyond conventional vector/raster based graphics engines. Im not a graphics programmer so I dont understand the math behind it, but it sounds neat.

DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself.

 

Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture.

 

"I suppose outright stupidity and complete lack of taste could also be considered points of view. "

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I've always loved voxels for some reason (in games like Delta Force, Delta Force 2, Outcast, Comanche). I think it is because they give the graphics a certain rugged style that's difficult to accomplish using polygons. I've always secretly hoped that voxels would some day make a comeback o:)

 

Not so far-fetched little dream now!

Swedes, go to: Spel2, for the latest game reviews in swedish!

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Voxels are far from dead, its whats used in film VFX to do really awesome volumetric(I mean true volumetrics, not fake in-game stuff) effects like gas or flames. I dabbled with it some using FumeFX and Afterburn as you can see here http://krotma.com/vid/cannonblastTestRender01.avi but its mostly crap since it takes my computer 2 days to simulate and render 5 seconds of boom

 

I also recall John Carmack discussing voxels as the next step beyond conventional vector/raster based graphics engines. Im not a graphics programmer so I dont understand the math behind it, but it sounds neat.

 

It's most likely to be voxel based effects engines with ray-tracing for geometric rendering, though this depends very much upon how many CPU's we end up finding in systems, or if they're are any great progresses in RPU's.

 

We may see voxel-based stuff inbetween, but the days of raster based graphics are coming to an end.

 

I had a very neat discussion with a guy from Rockstar Leeds, about this very topic.

RS_Silvestri_01.jpg

 

"I'm a programmer at a games company... REET GOOD!" - Me

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