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Eliandir

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I am, however, slightly perturbed at the apparent lack of new modules and custom content.

 

The NWN toolset is simple to use.

 

Seriously, that's it. A smoother learning curve means more people finishing their first module. This means less people trying to make their first module but getting frustrated and giving up. Once you have that first module out there, you get the positive feedback and you 'feel' like part of the community, and you're more likely to make a second one that's a bit more polished, and uses a bit more features.

 

My problem is I love playing with the level design, but I keep getting scared when it comes to adding conversations and scripting and such.

The area between the balls and the butt is a hotbed of terrorist activity.

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And, anyone who thinks BG2's graphics are better than NWN's is just wrong as well.

BG2's is far better looking graphics and the story was far more interesting compared to NWN.

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BG had way better backgrounds. But despite its faults, I did like the NWN character graphics better. Mostly because the animations were so much better.

The area between the balls and the butt is a hotbed of terrorist activity.

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BG and IWD had beautiful looking backgrounds outdoors and indoors. :thumbsup:

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"BG2's is far better looking graphics"

 

No.

 

 

" and the story was far more interesting compared to NWN. "

 

Yes.

 

 

 

"PoR 2 was better than NWN"

 

Please. Let's be serious now. I can believe, and udnerstand someone liking KOTOR more than NWN; but let's get real. POR2 isn't even better than the poo that comes out of our butts.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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Better than V:tM Bloodlines? Nah.

 

I just realized Deus Ex came out before BG 2.

 

Just by a month or so, I think. That was a pretty cool gaming year.

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Better than V:tM Bloodlines? Nah.

 

I just realized Deus Ex came out before BG 2.

 

Yes, better than Bloodlines. Even if Deus Ex came after I consider Deus Ex a FPS. A damn good FPS, but a FPS nonetheless.

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My problem is I love playing with the level design, but I keep getting scared when it comes to adding conversations and scripting and such.

Just start doing it. It's really pretty easy. The creative part is what's time consuming as far as dialogues go. The NWN2 toolset's coversation editor makes the technical aspects of conversation really simple.

 

Scripting is kind of tough at times, but if I can do it, most people should be able to do it.

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"PoR 2 was better than NWN"

 

Please. Let's be serious now. I can believe, and udnerstand someone liking KOTOR more than NWN; but let's get real. POR2 isn't even better than the poo that comes out of our butts.

 

Really, Vol. Where else could you find a utility to make that much extra space on your hard drive?

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"BG2's is far better looking graphics"

 

No.

 

 

" and the story was far more interesting compared to NWN. "

 

Yes.

 

 

 

"PoR 2 was better than NWN"

 

Please. Let's be serious now. I can believe, and udnerstand someone liking KOTOR more than NWN; but let's get real. POR2 isn't even better than the poo that comes out of our butts.

Kotor dances circles around NWN.

 

PoR 2 at least it graphically pleasing to the eye. NWN made me want to not try a 3D game until K1 came out.

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Yes, but my opinion is the... BESTEST OF THEM ALL!

 

:brows:

 

BWAAAAAAHAAAAAAAAHAAAAAAAAAAAAAAAAAAA! :)

 

:woot:

 

:o

 

:x

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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This is what threads devolve to when Volourn starts losing his side of the argument.

 

And Visceris, after all these years, I still have the urge to punch you when you say Deus Ex isn't an RPG.

 

But I personally loved Vampire: TM. Weak ending but it was very enjoyable. I think it pulled off the FPS-RPG thing quite well. Close to Deus Ex in that regard.

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"This is what threads devolve to when Volourn starts losing his side of the argument."

 

There was an argument? Where? I saw an exchange of opinions. And, I never lose espciially since it's all opinion, Sir Doofus.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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And Visceris, after all these years, I still have the urge to punch you when you say Deus Ex isn't an RPG.

 

Why? It is a good story driven FPS with good actiony bits. The only game that comes close to its style is Stalker.

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Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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And Visceris, after all these years, I still have the urge to punch you when you say Deus Ex isn't an RPG.

 

Why? It is a good story driven FPS with good actiony bits.

 

I kinda agree here. It was a FPS with RPG elements. This doesn't mean its not a good game. Its probably the best FPS I've played.

The area between the balls and the butt is a hotbed of terrorist activity.

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"No, MY OPINION IS BETTER THAN YOURS, so NYAAAAH!"

 

I have to agree. My opinion *is* better. Hehehe.

Nah only I am right, therefore my opinion is the one that matters.

 

 

 

 

 

 

 

 

 

To me. :ermm:

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"This is what threads devolve to when Volourn starts losing his side of the argument."

 

There was an argument? Where? I saw an exchange of opinions. And, I never lose espciially since it's all opinion, Sir Doofus.

 

Cheer up, buddy. But really an exchange of opinions is usually like "I think so and so" not "Such and such is the truth and you are wrong"... which would be an argument.

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And Visceris, after all these years, I still have the urge to punch you when you say Deus Ex isn't an RPG.

 

Why? It is a good story driven FPS with good actiony bits. The only game that comes close to its style is Stalker.

The player can adapt JC (e.g. change PC statistics, like improve sniper-rifle skills at the cost of blunt weapons) to PLAY A ROLE, from a totally stealthy character to a tank. That says to me that it is a ROLE-PLAYING GAME.

 

Your mileage may differ.

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Eh? If it plays like a shooter then it is a shooter. Deus Ex played like a shooter. A very involved shooter, but a shooter nonetheless.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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Depends if the game is turn base or not, Meta.

 

In Deus Ex, I jumped, shoot things, stalked prey, and so forth and so on in all in real time with button smashing. Just like any other FPS I have played.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

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